Light Form: Difference between revisions
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==Strategy== | ==Strategy== | ||
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Light Form excels in single target encounters and boasts fast paced attacks that can build up Situation Commands faster than the Formchange's gauge can deplete. Unlike other barrier guards, [[Light Guard]] allows Sora to follow up [[Light Burst]] with [[Final Blow]] should the enemy be knocked back. | Light Form excels in single target encounters and boasts fast paced attacks that can build up Situation Commands faster than the Formchange's gauge can deplete. Unlike other barrier guards, [[Light Guard]] allows Sora to follow up [[Light Burst]] with [[Final Blow]] should the enemy be knocked back. Unlike [[Dark Form]], Light Form benefits the most from a high magic stat with it's final ground combo finisher [[Black Hole]] since the Oathkeeper itself has a balance between strength and magic whereas [[Oblivion]] favors strength. | ||
{{Form}} | {{Form}} |
Revision as of 22:49, 16 April 2024
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Light Form | ||
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Japanese | ライトフォーム | |
Rōmaji | Raito Fōmu
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Keyblades | Oathkeeper |
Light Form is a Formchange in Kingdom Hearts III. It allows the user to harness the power of light. It is triggered by Oathkeeper.
Design
Light Form turns Sora's clothes white and grey. The kanji for "light" (光) is visible on his pants and hood.
The name refers to Sora using the power of light and the kanji symbolizing light on the design.
Mechanics
In Kingdom Hearts III, Light Form is the first Formchange of the Oathkeeper Keyblade. Its fighting style allows Sora to harness the power of light. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to Dark Form. Light Form's attacks utilize cross-shaped halos as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke Oathkeeper. Filling the situation gauge while in Light Form allows Sora to Formchange into Double Form OKP.
Abilities
Abilities | |||||||||
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Ability | Description | ||||||||
Quick Slash | Strike a nearby target with a quick upward slash. | ||||||||
Flash Step | Change a faraway target while blocking. | ||||||||
Radial Blaster | Launch blade projectiles at nearby enemies. | ||||||||
Aerial Sweep | Launch a horizontal spinning attack toward a target high above. | ||||||||
Aerial Dive | Launch a vertical spinning attack toward a target down below. | ||||||||
Falling Slash | While airborne, slash downward to attack targets on the ground. | ||||||||
Rising Spiral | While performing a combo, press to launch enemies into the air. | ||||||||
Groundbreaker | While performing a combo, press to slam enemies toward the ground. | ||||||||
Combo Master | Continue combos even if your swings miss the enemy. | ||||||||
Hidden Potential | Gain additional Strength and Magic when battling powerful foes. | ||||||||
Form Actions | |||||||||
Attack | Attribute | Power Multiplier |
Form Value |
Reaction Value |
Revenge Value |
Guard? | Repel LV | Status Effect | |
Zantetsuken | Hold your Keyblade in reverse grip and launch a charging strike. (Combo finisher) | ||||||||
Finishing Leap | Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage. (Combo finisher) | ||||||||
Black Hole | Summon a pillar of light that sends foes flying. Your magic stat determines damage. (Combo finisher) | ||||||||
Triple Edge | Issue a flurry of attacks that sends enemies reeling. (Combo finisher: while airborne) | ||||||||
Spinning Rush | Issue a flurry of attacks that sends enemies hurtling. (Combo finisher: while airborne) | ||||||||
Spiral Charge | Spin your Keyblade while furiously charging the enemy. (Combo finisher) | ||||||||
Light Guard | Press to guard against attacks from all directions. | ||||||||
Light Burst | Press after a successful block to send surrounding foes flying. (Reprisal ability) | ||||||||
Sonic Dodge | While grounded, tilt and press to roll in that direction and evade attacks. |
Strategy
Light Form excels in single target encounters and boasts fast paced attacks that can build up Situation Commands faster than the Formchange's gauge can deplete. Unlike other barrier guards, Light Guard allows Sora to follow up Light Burst with Final Blow should the enemy be knocked back. Unlike Dark Form, Light Form benefits the most from a high magic stat with it's final ground combo finisher Black Hole since the Oathkeeper itself has a balance between strength and magic whereas Oblivion favors strength.
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |