Rising Rush: Difference between revisions
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{{game|RCO}} | {{game|RCO}} | ||
{{InfoAbility | |||
|kana=ラッシュアッパー | |||
|romaji=Rasshu Appā | |||
|recjpname=Rush Upper | |||
|recname=Rising Rush | |||
|recimage=Rising Rush KHREC.gif | |||
|recdesc=Charge through enemies and deal multiple hits, then finish by knocking them into the air. | |||
|rectype={{AT|att}} Physical | |||
|recmem=15% | |||
|recatk1=Rush | |||
|rechit1=3 | |||
|recpow1a=0.78 | |||
|recpow1b=1.03 | |||
|recpow1c=1.27 | |||
|reccrit1=2% | |||
|recblock1=Multiple | |||
|recblock2=Multiple | |||
|recatk2=Somersault | |||
|rechit2=1 | |||
|recpow2a=1.0 | |||
|recpow2b=1.31 | |||
|recpow2c=1.63 | |||
|reccrit2=4% | |||
|recair=◯ | |||
|recclock1=53 | |||
|recclock2=105 | |||
|recreload=20 | |||
|reccp=300 | |||
|recbuy=10000 | |||
|recsell=500 | |||
|recshop=4 | |||
}} | |||
{{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air. | {{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Advanced KHREC.png|left]] | [[File:Advanced KHREC.png|left]] | ||
In ''Kingdom Hearts Re:coded'', Rising Rush is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of | In ''Kingdom Hearts Re:coded'', Rising Rush is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of 20 seconds. | ||
==Learning Rising Rush== | ==Learning Rising Rush== | ||
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*[[Stop]] + [[Air Spiral]] | *[[Stop]] + [[Air Spiral]] | ||
*[[Stop]] + [[Aero]] | *[[Stop]] + [[Aero]] | ||
==Synthesized commands== | |||
Rising Rush is used to convert the following commands: | |||
*[[Triple Burst]] | |||
*[[Triple Firaga]] | |||
*[[Eruption (ability)|Eruption]] | |||
*[[Firaga Burst]] | |||
[[Category:Kingdom Hearts Re:coded Attack commands]] | [[Category:Kingdom Hearts Re:coded Attack commands]] |
Revision as of 16:33, 22 February 2024
Rising Rush (ラッシュアッパー Rasshu Appā , lit. "Rush Upper") is a technique in Kingdom Hearts Re:coded. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.
Mechanics
In Kingdom Hearts Re:coded, Rising Rush is an attack command that has a memory consumption of 15% and a reload time of 20 seconds.
Learning Rising Rush
Kingdom Hearts Re:coded
- Data-Sora can obtain Rising Rush as the ★ reward for defeating the Trickmaster on Critical mode.
- Data-Sora can create Rising Rush through Command Conversion.
- Data-Sora can purchase Rising Rush from the Shop for 10000 munny once the player has cleared Olympus Coliseum.
- Data-Sora can purchase Rising Rush from Hollow Bastion II: Sector C for 500 SP.
Recipe
Kingdom Hearts Re:coded
Rising Rush is an Attack Command that can be converted through six different recipes.
- Air Spiral + Wind Dive
- Ice Storm + Wind Dive
- Spark Storm + Wind Dive
- Magnega + Curaga
- Stop + Air Spiral
- Stop + Aero
Synthesized commands
Rising Rush is used to convert the following commands: