Agrabah: Difference between revisions

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The world of Agrabah is basically divided into two parts. The first part is Agrabah itself, where the '''Sultan's Palace''' is located. [[Sora]] and his party arrive in the '''Plaza''' here, where they are confronted by their first enemies in the world. Connecting through a door is a '''Storeroom''', with no enemies and a save point, as well as a few other goodies.  Heading north from the '''Plaza''' heads to '''Main Street'''; shimmying up the nearby pole will take [[Sora]]'s group to '''Aladdin's House''' and another save point. Continuing north takes them to the '''Palace Gates''', where the massive [[Pot Centipede]] battle begins. Heading west from '''Main Street''' sends them into the '''Alley''', while entering the high entrance to the east goes into the '''Bazaar'''. These areas interconnect on many levels, both high and low.
The world of Agrabah is basically divided into two parts. The first part is Agrabah itself, where the '''Sultan's Palace''' is located. [[Sora]] and his party arrive in the '''Plaza''' here, where they are confronted by their first enemies in the world. Connecting through a door is a '''Storeroom''', with no enemies and a save point, as well as a few other goodies.  Heading north from the '''Plaza''' heads to '''Main Street'''; shimmying up the nearby pole will take [[Sora]]'s group to '''Aladdin's House''' and another save point. Continuing north takes them to the '''Palace Gates''', where the massive [[Pot Centipede]] battle begins. Heading west from '''Main Street''' sends them into the '''Alley''', while entering the high entrance to the east goes into the '''Bazaar'''. These areas interconnect on many levels, both high and low.


Leaving the city takes [[Sora]]'s group to the '''Cave of Wonders''', the massive head of a panther which must be fought as a boss battle before the party is permitted to enter. Heading in, the group enters the '''Entrance''', with a single boulder trap.  Going forward leads them to the '''Hall''', a massive room full of traps such as boulders, squirting water, and, of course, [[Heartless]]. Heading through the door on the opposite side leads to the '''Bottomless Hall''', a narrow ledge next to a deep chasm. By dropping into the ravine in the '''Hall''', '''Bottomless Hall''', or the '''Entrance''', [[Sora]] and his group are sent into a set of lower chambers. Continuing foward through the '''Bottomless Hall''' takes the party to the final room, the '''Treasure Room'''; it is from here that they eventually gain access to the '''Lamp Chamber''' and the [[Jafar]] boss battle.
Leaving the city takes [[Sora]]'s group to the '''Cave of Wonders''', the massive head of a Tiger which must be fought as a boss battle before the party is permitted to enter. Heading in, the group enters the '''Entrance''', with a single boulder trap.  Going forward leads them to the '''Hall''', a massive room full of traps such as boulders, squirting water, and, of course, [[Heartless]]. Heading through the door on the opposite side leads to the '''Bottomless Hall''', a narrow ledge next to a deep chasm. By dropping into the ravine in the '''Hall''', '''Bottomless Hall''', or the '''Entrance''', [[Sora]] and his group are sent into a set of lower chambers. Continuing foward through the '''Bottomless Hall''' takes the party to the final room, the '''Treasure Room'''; it is from here that they eventually gain access to the '''Lamp Chamber''' and the [[Jafar]] boss battle.


The lower chambers are mostly full of water and are navigated by swimming. The '''Dark Chamber''' holds a save point, a handy place for making sure [[Aladdin]] is in your party to successfully gain all of the lower chamber treasures. The '''Relic Chamber''' and the '''Silent Chamber''' also hold various treasures and triggers that only [[Abu]] can access.
The lower chambers are mostly full of water and are navigated by swimming. The '''Dark Chamber''' holds a save point, a handy place for making sure [[Aladdin]] is in your party to successfully gain all of the lower chamber treasures. The '''Relic Chamber''' and the '''Silent Chamber''' also hold various treasures and triggers that only [[Abu]] can access.

Revision as of 16:05, 26 September 2008

Template:World Box

Agrabah is a world from the Kingdom Hearts series. It features scenery and characters from Disney's 1992 film Aladdin, including the Cave of Wonders. However, the world takes drastically different forms between versions.

Agrabah is also confirmed to be appearing in the new Kingdom Hearts 358/2 Days game, featuring Roxas and Organization XIII and Kingdom Hearts coded featuring a data version of Sora.

Setting

Kingdom Hearts

File:Cave of Wonders.png
The Cave of Wonders

The world of Agrabah is basically divided into two parts. The first part is Agrabah itself, where the Sultan's Palace is located. Sora and his party arrive in the Plaza here, where they are confronted by their first enemies in the world. Connecting through a door is a Storeroom, with no enemies and a save point, as well as a few other goodies. Heading north from the Plaza heads to Main Street; shimmying up the nearby pole will take Sora's group to Aladdin's House and another save point. Continuing north takes them to the Palace Gates, where the massive Pot Centipede battle begins. Heading west from Main Street sends them into the Alley, while entering the high entrance to the east goes into the Bazaar. These areas interconnect on many levels, both high and low.

Leaving the city takes Sora's group to the Cave of Wonders, the massive head of a Tiger which must be fought as a boss battle before the party is permitted to enter. Heading in, the group enters the Entrance, with a single boulder trap. Going forward leads them to the Hall, a massive room full of traps such as boulders, squirting water, and, of course, Heartless. Heading through the door on the opposite side leads to the Bottomless Hall, a narrow ledge next to a deep chasm. By dropping into the ravine in the Hall, Bottomless Hall, or the Entrance, Sora and his group are sent into a set of lower chambers. Continuing foward through the Bottomless Hall takes the party to the final room, the Treasure Room; it is from here that they eventually gain access to the Lamp Chamber and the Jafar boss battle.

The lower chambers are mostly full of water and are navigated by swimming. The Dark Chamber holds a save point, a handy place for making sure Aladdin is in your party to successfully gain all of the lower chamber treasures. The Relic Chamber and the Silent Chamber also hold various treasures and triggers that only Abu can access.

Kingdom Hearts: Chain of Memories

Agrabah in Chain of Memories is very similar to Agrabah in Kingdom Hearts except you do not go to the Cave of Wonders. You visit the Palace Gates during the last story room. For the battle against Jafar, you are transported to the lava room under the Lamp Chamber in the Cave of Wonders.

Kingdom Hearts II

File:Cave of Wonders Art.jpg
The Treasure Room from Kingdom Hearts II.

Agrabah itself takes on a much different apperance in Kingdom Hearts II. It only has two areas, but each of these areas are larger with many bridges and pits. Aside from the main city, the Bazaar holds many enemies, though no shops. However, the Peddler's Shop, the headquarters of the mischevious merchant who causes much of the chaos in the game, has a Moogle shop in it. The Palace can also be reached through the main city.

Going outside the Palace Walls gives Sora's group more options. The first, and in the beginning, only option avaliable is the Cave of Wonders. However, the Cave of Wonders of Kingdom Hearts II is completely different. It has but one floor, divided into the Valley of Stone and the Stone Guardians. The focus of the Cave this time is the Chasm of Challenges. Here, the gang must defeat a number of Heartless in a short amount of time. If they succeed, they can enter the Treasure Room.

In the second part of the game, the other area from the Palace Walls opens up, the Sandswept Ruins, which can only be negotiated by Sora riding alone on Carpet. He can use Carpet to reach the Ruined Chamber, which helps he and his party unlock the secret of Jafar in this game.

Mini-Games

Kingdom Hearts II

  • The Chasm of Challenges remains open to try again after the initial trial.
  • The Magic Carpet game through the Sandswept Ruins opens after Agrabah is completed.
  • One of the skateboarding games, Sand Slider, can be found here.

Characters

Heartless

Treasures

Kingdom Hearts

Type Items Found Locations Notes
Regular Cottage x 3
Elixir x 2
Megalixir
Mega-Ether x 3
Mega-Potion x 4
Torn Page
Gummis Aeroga-G
Dispel-G
Meteor-G
Shell-G x 2
Thundaga-G x 2
Power-Ups Defense Up
Synthesis Mythril Shard x 2
Mythril x 3
Special Fira Ring
Protega Chain
Protera Chain

Kingdom Hearts II

Type Items Found Locations Notes
Regular Drive Recovery x 2
Hi-Potion x 4
Mega-Ether
Power-Ups AP Boost x 5
Synthesis Mythril Shard x 5
Mythril Stone x 3
Mythril Gem
Serenity Shard
Maps Cave of Wonders Map
Ruins Map
Special Skill Ring
Torn Pages

Dalmatians

  • 37, 38, & 39 - Aladdin's House, near the chest of drawers.
  • 46, 47, & 48 - On a high ledge nearest the doors at the Palace Gates.
  • 49, 50, & 51 - On the pillar out over the pit in the Entrance Hall.
  • 52, 53, & 54 - On the largest pile of gold in the Treasure Room.

Trinities

Type Location Notes
Blue Bazaar In the center of the area; drop down from the ledges to reach it.
Silent Chamber On the center platform that all the stairs lead to.
Red Treasure Room Near the keyhole on the far side of the room.
Green Storeroom In front of the chest on the high shelf.
Yellow Hall In the center of the room, near the beginning of the rolling boulder track.
White Entrance Just inside of the door leading out of the Cave of Wonders.

Template:Worlds