Talk:Kingdom Hearts Chain of Memories: Difference between revisions

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--[[User:XYZach|XYZ.]] 06:39, June 18, 2010 (UTC)
--[[User:XYZach|XYZ.]] 06:39, June 18, 2010 (UTC)
:I would word it something like, "Early proposals for Chain of Memories had it as a less mobile game, like an early Final Fantasy game but with attacks decided by cards. These proposals used CGI graphics similar to the Playstation games, rather then the sprites used throughout the finished project, and planned on reusing all worlds form ''Kingdom Hearts'', including the Awakening, Deep Jungle, and End of the World."[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 15:30, June 18, 2010 (UTC)
:I would word it something like, "Early proposals for Chain of Memories had less mobile battles, like an early ''Final Fantasy'' game but with attacks decided by cards. These proposals used CGI graphics similar to the Playstation games, rather then the sprites used throughout the finished project, and planned on reusing all worlds form ''Kingdom Hearts'', including the Awakening, Deep Jungle, and End of the World."[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 15:30, June 18, 2010 (UTC)
::But not trivia, no. That's appropriate for a Design and Conception section.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 15:30, June 18, 2010 (UTC)
::But not trivia, no. That's appropriate for a Design and Conception section.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 15:30, June 18, 2010 (UTC)
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