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Sliding Dash: Difference between revisions

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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD|KHX|UCX}}
{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD|KHX|UCX}}
[[File:Sliding Dash KHREC.gif|thumb|350px|In ''Kingdom Hearts Re:coded'', Sliding Dash allows the user to thrust forward through the wind.]]
{{InfoAbility
{{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|lit. "Slide Dash"}}, translated as '''Slide Dash''' in ''[[Kingdom Hearts II]]'', is a technique introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to quickly close in on a target and attack.
|kana=スライドダッシュ
|romaji=Suraido Dasshu
|jpname=Slide Dash
|kh1name=Sliding Dash
|kh1desc=Rush and strike a distant enemy.
|kh1el1=Weapon
|kh1pow1=Strength
|kh1crit1=0%
|kh1def1=O
|kh1rec1=0
|kh1ap=1
|comname=Sliding Dash
|comdesc=Slide toward distant targets for a close-range attack.
|comimage=Sliding Dash KHRECOM.gif
|comel=Neutral
|compow=x2.5 per hit{{KHCoM}}<br>x3.0{{ReCoM}}
|comcard={{sleight|Kingdom Key|Kingdom Key|Kingdom Key|10-15|Three attack cards of the same type.}}
|kh2name=Slide Dash
|kh2image=Slide Dash KHII.gif
|kh2desc=Instantly closes in on and attacks a far target.
|kh2el1={{AT|att}} Physical
|kh2pow1=x1.0<br>Hit 2+: x0.25
|kh2drv1=3<br>Hit 2+: 1
|kh2def1=△<br>Hit 2+: O
|kh2fin1=X
|kh2ap=2
|bbsname=Sliding Dash
|bbsimage=Sliding Dash KHBBS.gif
|bbsdesc=Punish faraway enemies with a charging attack.
|bbspow1a=0.9
|bbshit1a=2
|bbspow1b=1.0
|bbshit1b=2
|bbscp2=90
|bbspow1c=1.1
|bbshit1c=2
|bbscp3=110
|bbsel={{AT|att}} Physical
|bbsreload=15
|bbsgauge=20
|bbsshop=1
|bbsbuy=100
|bbssell=50
|bbsselllv=12.5
|recname=Sliding Dash
|recimage=Sliding Dash KHREC.gif
|recdesc=Hit faraway enemies with a sliding attack.
|rechit1=1
|recpow1a=0.81
|recpow1b=1.16
|recpow1c=1.5
|reccrit1=3%
|recclock1=+140
|recblock1=Single
|rectype={{AT|att}} Attack
|recreload=10
|recair=O
|recreach=X
|reccp=100
|recmem=10%
|recbuy=400
|recshop=1
|recsell=100
|dddname=Sliding Dash
|ddddesc=Punish faraway enemies with a charging attack.
|dddel1={{AT|att}} Physical
|dddpow1=3.0
|dddreac1=4
|dddgrd1=X
|dddreload=10
|dddbonus=Strength +1
|dddbarg=120
|dddshop=1
|dddsell=75
|uxname=Sliding Dash
|uximage=Sliding Dash KHUX.gif
|uxpsm1a=Power
|uxur1a=Upright
|uxtar1a=All
|uxgauge1a=1
|uxdmg1a=x7.06
|uxdesc1a='''7★:''' Deals 3 moderately powerful hits.
|uxpsm1b=Speed
|uxur1b=Upright
|uxtar1b=All
|uxgauge1b=1
|uxdmg1b=x7.06
|uxdesc1b='''7★:''' Deals 3 moderately powerful hits.
|uxpsm1c=Magic
|uxur1c=Upright
|uxtar1c=All
|uxgauge1c=1
|uxdmg1c=x7.06
|uxdesc1c='''7★:''' Deals 3 moderately powerful hits.
}}
'''Sliding Dash''', translated as '''Slide Dash''' in ''[[Kingdom Hearts II]]'', is a technique introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to quickly close in on a target and attack.


==Mechanics==
==Mechanics==
[[File:Sliding Dash KHRECOM.gif|thumb|left|In ''Kingdom Hearts Final Mix'' and ''Chain of Memories'', Sliding Dash allows the user to pivot around their Keyblade into a sliding kick.]]
In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies.
In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies.


In ''[[Kingdom Hearts Chain of Memories]]'', Sliding Dash is an [[attack sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies. Its card combination is:
In ''[[Kingdom Hearts Chain of Memories]]'', Sliding Dash is an [[attack sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies.
:{{sleight|Kingdom Key|Kingdom Key|Kingdom Key|10-15|Three attack cards of the same type.}}
 
{{-}}
[[File:Slide Dash KHII.gif|thumb|right|250px|Sora performing Sliding Dash in ''Kingdom Hearts II''.]]
In ''[[Kingdom Hearts II]]'', Slide Dash is an [[action ability]] that costs 2 AP to equip. When equipped, it allows Sora to attack a target from long-distance by holding his Keyblade backhand as he lunges forward towards the target, stopping with a spin to deliver a second hit.
In ''[[Kingdom Hearts II]]'', Slide Dash is an [[action ability]] that costs 2 AP to equip. When equipped, it allows Sora to attack a target from long-distance by holding his Keyblade backhand as he lunges forward towards the target, stopping with a spin to deliver a second hit.


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In ''[[Kingdom Hearts 358/2 Days]]'', Sliding Dash is an [[ability panel]] that can take up one or three slots. The ability can be leveled up from '''Sliding Dash LV1''' to '''Sliding Dash LV2''' and '''Sliding Dash LV3''' by linking {{nihongo|'''Sliding Dash LV+ Ⓛ'''|ダッシュアップⓁ|Dasshu Appu Ⓛ|lit. "Dash Up Ⓛ"}} panels. Sliding Dash activates when the user tries to attack an enemy just out of reach, whereupon the user quickly slides up to the targeted enemy and then attacks.<!--Level up does what?-->
In ''[[Kingdom Hearts 358/2 Days]]'', Sliding Dash is an [[ability panel]] that can take up one or three slots. The ability can be leveled up from '''Sliding Dash LV1''' to '''Sliding Dash LV2''' and '''Sliding Dash LV3''' by linking {{nihongo|'''Sliding Dash LV+ Ⓛ'''|ダッシュアップⓁ|Dasshu Appu Ⓛ|lit. "Dash Up Ⓛ"}} panels. Sliding Dash activates when the user tries to attack an enemy just out of reach, whereupon the user quickly slides up to the targeted enemy and then attacks.<!--Level up does what?-->


[[File:Sliding Dash KHBBS.gif|thumb|300px|left|In ''Kingdom Hearts Birth by Sleep'', Sliding Dash allows the user to jet forward, propelled by a flurry of wind.]]In ''[[Kingdom Hearts Birth by Sleep]]'', Sliding Dash is a Basic {{c|attack command|BBS}} that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20%. When using Sliding Dash, the user rushes forward in a charging attack that can be used either on the ground or in the air.
In ''[[Kingdom Hearts Birth by Sleep]]'', Sliding Dash is a Basic {{c|attack command|BBS}} that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20%. When using Sliding Dash, the user rushes forward in a charging attack that can be used either on the ground or in the air.


[[File:Sliding Dash KHREC.png|left]]
[[File:Sliding Dash KHREC.png|left]]
In ''[[Kingdom Hearts Re:coded]]'', Sliding Dash is an {{c|attack command|RCO}} that has a memory consumption of 10%, a reload time of 10 seconds, and fills the Clock Gauge by 140 points. The user charges forward with a Keyblade thrust, on the ground or in midair.<!--stats?-->
In ''[[Kingdom Hearts Re:coded]]'', Sliding Dash is an {{c|attack command|RCO}} that has a memory consumption of 10%, a reload time of 10 seconds, and fills the Clock Gauge by 140 points. The user charges forward with a Keyblade thrust, on the ground or in midair.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe.<!--can it be used in the air?-->
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe. It can be used while in the air.


In ''[[Kingdom Hearts Union χ]]'', Sliding Dash is a [[special attack]] that targets all enemies. It costs 1 special attack gauge to perform.
In ''[[Kingdom Hearts Union χ]]'', Sliding Dash is a [[special attack]] that targets all enemies. It costs 1 special attack gauge to perform.
{{UXdmg|dmg5=1.66|in2=0.04|hit5=3}}
{{UXdmg|dmg5=1.66|in2=0.04|hit5=3|tar=all}}
{{-}}
{{-}}


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==Drops==
==Drops==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*'''Sliding Dash''': [[Thornbite]] (60%)
*'''Sliding Dash''': [[Thornbite]] (7.2%, Shop LV 1-2)
===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
*'''Sliding Dash''': [[Large Body]] (2%, Standard)
*'''Sliding Dash''': [[Large Body]] (2%, Standard)

Revision as of 21:07, 26 August 2022

Sliding Dash
(スライドダッシュ Suraido Dasshu?, lit. "Slide Dash")
Rush and strike a distant enemy.
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
Sliding Dash Weapon Strength 0% O 0
AP Cost 1 MP Cost 0

Sliding Dash, translated as Slide Dash in Kingdom Hearts II, is a technique introduced in Kingdom Hearts Final Mix. It allows the user to quickly close in on a target and attack.

Mechanics

In Kingdom Hearts Final Mix, Sliding Dash is a combat ability that costs 1 AP to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies.

In Kingdom Hearts Chain of Memories, Sliding Dash is an attack sleight. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies.

In Kingdom Hearts II, Slide Dash is an action ability that costs 2 AP to equip. When equipped, it allows Sora to attack a target from long-distance by holding his Keyblade backhand as he lunges forward towards the target, stopping with a spin to deliver a second hit.

Sliding Dash KHD.png
Sliding Dash 3 KHD.png

In Kingdom Hearts 358/2 Days, Sliding Dash is an ability panel that can take up one or three slots. The ability can be leveled up from Sliding Dash LV1 to Sliding Dash LV2 and Sliding Dash LV3 by linking Sliding Dash LV+ Ⓛ (ダッシュアップⓁ Dasshu Appu Ⓛ?, lit. "Dash Up Ⓛ") panels. Sliding Dash activates when the user tries to attack an enemy just out of reach, whereupon the user quickly slides up to the targeted enemy and then attacks.

In Kingdom Hearts Birth by Sleep, Sliding Dash is a Basic attack command that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20%. When using Sliding Dash, the user rushes forward in a charging attack that can be used either on the ground or in the air.

Sliding Dash KHREC.png

In Kingdom Hearts Re:coded, Sliding Dash is an attack command that has a memory consumption of 10%, a reload time of 10 seconds, and fills the Clock Gauge by 140 points. The user charges forward with a Keyblade thrust, on the ground or in midair.

In Kingdom Hearts 3D: Dream Drop Distance, Sliding Dash is an attack command that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to Strength when attached to a Dream Eater recipe. It can be used while in the air.

In Kingdom Hearts Union χ, Sliding Dash is a special attack that targets all enemies. It costs 1 special attack gauge to perform.

Special attack Rarity Base •• ••• •••• ••••• Hits
Sliding Dash +4 5★ x1.66 x1.70 x1.74 x1.78 3
Sliding Dash +5 6★ x1.70 x1.74 x1.78 x1.82 x1.86 x1.90 3
Sliding Dash +6 7★ x7.06 3

Learning Sliding Dash

Kingdom Hearts Final Mix

Kingdom Hearts Chain of Memories

  • Sora can learn Sliding Dash after reaching level 2.

Kingdom Hearts II

  • Sora learns Slide Dash after clearing the trap at the Village Cave.
  • Limit Form has Slide Dash as a default ability.

Kingdom Hearts 358/2 Days

Kingdom Hearts Birth by Sleep

  • Terra has Sliding Dash as one of his initial commands.
  • Ventus has Sliding Dash as one of his initial commands.
  • Terra, Ventus, and Aqua can purchase Sliding Dash from the Moogle Shop for 100 munny once one world is cleared or the command has already been obtained elsewhere.
  • The Ventus D-Link has Sliding Dash in its Lv.1 and Lv.2 Command Decks.
  • The Terra D-Link has Sliding Dash in its Lv.0 and Lv.1 Command Decks.
  • The Mickey D-Link has Sliding Dash in its Lv.0, Lv.1, and Lv.2 Command Decks.
  • The Goofy D-Link has Sliding Dash in its Lv.0, Lv.1, and Lv.2 Command Decks.
  • The Peter Pan D-Link has Sliding Dash in its Lv.0, Lv.1, and Lv.2 Command Decks.

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance

  • Sora and Riku have Sliding Dash as one of their initial commands.
  • Sora and Riku can purchase Sliding Dash from the Moogle Shop for 120 munny during Bargain Flurry.

Kingdom Hearts Union χ

Drops

Kingdom Hearts Birth by Sleep

Kingdom Hearts Re:coded

Synthesized commands

Kingdom Hearts Birth by Sleep

Sliding Dash is used to meld the following commands:

Kingdom Hearts Re:coded

Sliding Dash is used to convert the following commands:

See also