Sliding Dash: Difference between revisions
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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD|KHX|UCX}} | {{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD|KHX|UCX}} | ||
{{InfoAbility | |||
|kana=スライドダッシュ | |||
|romaji=Suraido Dasshu | |||
|jpname=Slide Dash | |||
|kh1name=Sliding Dash | |||
|kh1desc=Rush and strike a distant enemy. | |||
|kh1el1=Weapon | |||
|kh1pow1=Strength | |||
|kh1crit1=0% | |||
|kh1def1=O | |||
|kh1rec1=0 | |||
|kh1ap=1 | |||
|comname=Sliding Dash | |||
|comdesc=Slide toward distant targets for a close-range attack. | |||
|comimage=Sliding Dash KHRECOM.gif | |||
|comel=Neutral | |||
|compow=x2.5 per hit{{KHCoM}}<br>x3.0{{ReCoM}} | |||
|comcard={{sleight|Kingdom Key|Kingdom Key|Kingdom Key|10-15|Three attack cards of the same type.}} | |||
|kh2name=Slide Dash | |||
|kh2image=Slide Dash KHII.gif | |||
|kh2desc=Instantly closes in on and attacks a far target. | |||
|kh2el1={{AT|att}} Physical | |||
|kh2pow1=x1.0<br>Hit 2+: x0.25 | |||
|kh2drv1=3<br>Hit 2+: 1 | |||
|kh2def1=△<br>Hit 2+: O | |||
|kh2fin1=X | |||
|kh2ap=2 | |||
|bbsname=Sliding Dash | |||
|bbsimage=Sliding Dash KHBBS.gif | |||
|bbsdesc=Punish faraway enemies with a charging attack. | |||
|bbspow1a=0.9 | |||
|bbshit1a=2 | |||
|bbspow1b=1.0 | |||
|bbshit1b=2 | |||
|bbscp2=90 | |||
|bbspow1c=1.1 | |||
|bbshit1c=2 | |||
|bbscp3=110 | |||
|bbsel={{AT|att}} Physical | |||
|bbsreload=15 | |||
|bbsgauge=20 | |||
|bbsshop=1 | |||
|bbsbuy=100 | |||
|bbssell=50 | |||
|bbsselllv=12.5 | |||
|recname=Sliding Dash | |||
|recimage=Sliding Dash KHREC.gif | |||
|recdesc=Hit faraway enemies with a sliding attack. | |||
|rechit1=1 | |||
|recpow1a=0.81 | |||
|recpow1b=1.16 | |||
|recpow1c=1.5 | |||
|reccrit1=3% | |||
|recclock1=+140 | |||
|recblock1=Single | |||
|rectype={{AT|att}} Attack | |||
|recreload=10 | |||
|recair=O | |||
|recreach=X | |||
|reccp=100 | |||
|recmem=10% | |||
|recbuy=400 | |||
|recshop=1 | |||
|recsell=100 | |||
|dddname=Sliding Dash | |||
|ddddesc=Punish faraway enemies with a charging attack. | |||
|dddel1={{AT|att}} Physical | |||
|dddpow1=3.0 | |||
|dddreac1=4 | |||
|dddgrd1=X | |||
|dddreload=10 | |||
|dddbonus=Strength +1 | |||
|dddbarg=120 | |||
|dddshop=1 | |||
|dddsell=75 | |||
|uxname=Sliding Dash | |||
|uximage=Sliding Dash KHUX.gif | |||
|uxpsm1a=Power | |||
|uxur1a=Upright | |||
|uxtar1a=All | |||
|uxgauge1a=1 | |||
|uxdmg1a=x7.06 | |||
|uxdesc1a='''7★:''' Deals 3 moderately powerful hits. | |||
|uxpsm1b=Speed | |||
|uxur1b=Upright | |||
|uxtar1b=All | |||
|uxgauge1b=1 | |||
|uxdmg1b=x7.06 | |||
|uxdesc1b='''7★:''' Deals 3 moderately powerful hits. | |||
|uxpsm1c=Magic | |||
|uxur1c=Upright | |||
|uxtar1c=All | |||
|uxgauge1c=1 | |||
|uxdmg1c=x7.06 | |||
|uxdesc1c='''7★:''' Deals 3 moderately powerful hits. | |||
}} | |||
'''Sliding Dash''', translated as '''Slide Dash''' in ''[[Kingdom Hearts II]]'', is a technique introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to quickly close in on a target and attack. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Sliding Dash is an [[attack sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies. | In ''[[Kingdom Hearts Chain of Memories]]'', Sliding Dash is an [[attack sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies. | ||
In ''[[Kingdom Hearts II]]'', Slide Dash is an [[action ability]] that costs 2 AP to equip. When equipped, it allows Sora to attack a target from long-distance by holding his Keyblade backhand as he lunges forward towards the target, stopping with a spin to deliver a second hit. | In ''[[Kingdom Hearts II]]'', Slide Dash is an [[action ability]] that costs 2 AP to equip. When equipped, it allows Sora to attack a target from long-distance by holding his Keyblade backhand as he lunges forward towards the target, stopping with a spin to deliver a second hit. | ||
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In ''[[Kingdom Hearts 358/2 Days]]'', Sliding Dash is an [[ability panel]] that can take up one or three slots. The ability can be leveled up from '''Sliding Dash LV1''' to '''Sliding Dash LV2''' and '''Sliding Dash LV3''' by linking {{nihongo|'''Sliding Dash LV+ Ⓛ'''|ダッシュアップⓁ|Dasshu Appu Ⓛ|lit. "Dash Up Ⓛ"}} panels. Sliding Dash activates when the user tries to attack an enemy just out of reach, whereupon the user quickly slides up to the targeted enemy and then attacks.<!--Level up does what?--> | In ''[[Kingdom Hearts 358/2 Days]]'', Sliding Dash is an [[ability panel]] that can take up one or three slots. The ability can be leveled up from '''Sliding Dash LV1''' to '''Sliding Dash LV2''' and '''Sliding Dash LV3''' by linking {{nihongo|'''Sliding Dash LV+ Ⓛ'''|ダッシュアップⓁ|Dasshu Appu Ⓛ|lit. "Dash Up Ⓛ"}} panels. Sliding Dash activates when the user tries to attack an enemy just out of reach, whereupon the user quickly slides up to the targeted enemy and then attacks.<!--Level up does what?--> | ||
In ''[[Kingdom Hearts Birth by Sleep]]'', Sliding Dash is a Basic {{c|attack command|BBS}} that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20%. When using Sliding Dash, the user rushes forward in a charging attack that can be used either on the ground or in the air. | |||
[[File:Sliding Dash KHREC.png|left]] | [[File:Sliding Dash KHREC.png|left]] | ||
In ''[[Kingdom Hearts Re:coded]]'', Sliding Dash is an {{c|attack command|RCO}} that has a memory consumption of 10%, a reload time of 10 seconds, and fills the Clock Gauge by 140 points. The user charges forward with a Keyblade thrust, on the ground or in midair. | In ''[[Kingdom Hearts Re:coded]]'', Sliding Dash is an {{c|attack command|RCO}} that has a memory consumption of 10%, a reload time of 10 seconds, and fills the Clock Gauge by 140 points. The user charges forward with a Keyblade thrust, on the ground or in midair. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe. It can be used while in the air. | ||
In ''[[Kingdom Hearts Union χ]]'', Sliding Dash is a [[special attack]] that targets all enemies. It costs 1 special attack gauge to perform. | In ''[[Kingdom Hearts Union χ]]'', Sliding Dash is a [[special attack]] that targets all enemies. It costs 1 special attack gauge to perform. | ||
{{UXdmg|dmg5=1.66|in2=0.04|hit5=3}} | {{UXdmg|dmg5=1.66|in2=0.04|hit5=3|tar=all}} | ||
{{-}} | {{-}} | ||
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==Drops== | ==Drops== | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
*'''Sliding Dash''': [[Thornbite]] ( | *'''Sliding Dash''': [[Thornbite]] (7.2%, Shop LV 1-2) | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
*'''Sliding Dash''': [[Large Body]] (2%, Standard) | *'''Sliding Dash''': [[Large Body]] (2%, Standard) |
Revision as of 21:07, 26 August 2022
Sliding Dash (スライドダッシュ Suraido Dasshu , lit. "Slide Dash") | |||||||
Rush and strike a distant enemy. | |||||||
Attack | Element | Power | Crit Chance |
Crit Bonus |
Deflect | Recoil | |
---|---|---|---|---|---|---|---|
Sliding Dash | Weapon | Strength | 0% | — | O | 0 | |
AP Cost | 1 | MP Cost | 0 |
Sliding Dash (スライドダッシュ Suraido Dasshu , lit. "Slide Dash") | ||||
Slide toward distant targets for a close-range attack. | ||||
Element | Power | Card Combination | Enemy Card Boost | |
---|---|---|---|---|
Neutral | x2.5 per hit[KH CoM] x3.0[KH Re:CoM] |
+ + (10-15) Three attack cards of the same type. |
— |
Sliding Dash, translated as Slide Dash in Kingdom Hearts II, is a technique introduced in Kingdom Hearts Final Mix. It allows the user to quickly close in on a target and attack.
Mechanics
In Kingdom Hearts Final Mix, Sliding Dash is a combat ability that costs 1 AP to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies.
In Kingdom Hearts Chain of Memories, Sliding Dash is an attack sleight. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies.
In Kingdom Hearts II, Slide Dash is an action ability that costs 2 AP to equip. When equipped, it allows Sora to attack a target from long-distance by holding his Keyblade backhand as he lunges forward towards the target, stopping with a spin to deliver a second hit.
In Kingdom Hearts 358/2 Days, Sliding Dash is an ability panel that can take up one or three slots. The ability can be leveled up from Sliding Dash LV1 to Sliding Dash LV2 and Sliding Dash LV3 by linking Sliding Dash LV+ Ⓛ (ダッシュアップⓁ Dasshu Appu Ⓛ , lit. "Dash Up Ⓛ") panels. Sliding Dash activates when the user tries to attack an enemy just out of reach, whereupon the user quickly slides up to the targeted enemy and then attacks.
In Kingdom Hearts Birth by Sleep, Sliding Dash is a Basic attack command that takes up one slot, has a maximum level of 3, has a normal reload time of 15 seconds, and fills the Command Gauge by 20%. When using Sliding Dash, the user rushes forward in a charging attack that can be used either on the ground or in the air.
In Kingdom Hearts Re:coded, Sliding Dash is an attack command that has a memory consumption of 10%, a reload time of 10 seconds, and fills the Clock Gauge by 140 points. The user charges forward with a Keyblade thrust, on the ground or in midair.
In Kingdom Hearts 3D: Dream Drop Distance, Sliding Dash is an attack command that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to Strength when attached to a Dream Eater recipe. It can be used while in the air.
In Kingdom Hearts Union χ, Sliding Dash is a special attack that targets all enemies. It costs 1 special attack gauge to perform.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Sliding Dash +4 | 5★ | x1.66 | x1.70 | x1.74 | x1.78 | 3 | |||
Sliding Dash +5 | 6★ | x1.70 | x1.74 | x1.78 | x1.82 | x1.86 | x1.90 | 3 | |
Sliding Dash +6 | 7★ | — | — | — | — | — | x7.06 | 3 |
Learning Sliding Dash
Kingdom Hearts Final Mix
- Sora learns Sliding Dash at level 6 with the Dream Sword, 39 with the Dream Shield, and 51 with the Dream Rod.
Kingdom Hearts Chain of Memories
- Sora can learn Sliding Dash after reaching level 2.
Kingdom Hearts II
- Sora learns Slide Dash after clearing the trap at the Village Cave.
- Limit Form has Slide Dash as a default ability.
Kingdom Hearts 358/2 Days
- Sliding Dash is a completion bonus for Mission 42.
- Sliding Dash ③ is found in a chest atop a raised platform in the Entrance Hall of the Cave of Wonders in Mission 68. (High Jump Lvl. 3 and Glide are required.)
- Sliding Dash LV+ Ⓛ is a clear bonus for Mission 82, and can be redeemed for 150 Mission Crowns from the Moogle Shop.
Kingdom Hearts Birth by Sleep
- Terra has Sliding Dash as one of his initial commands.
- Ventus has Sliding Dash as one of his initial commands.
- Terra, Ventus, and Aqua can purchase Sliding Dash from the Moogle Shop for 100 munny once one world is cleared or the command has already been obtained elsewhere.
- The Ventus D-Link has Sliding Dash in its Lv.1 and Lv.2 Command Decks.
- The Terra D-Link has Sliding Dash in its Lv.0 and Lv.1 Command Decks.
- The Mickey D-Link has Sliding Dash in its Lv.0, Lv.1, and Lv.2 Command Decks.
- The Goofy D-Link has Sliding Dash in its Lv.0, Lv.1, and Lv.2 Command Decks.
- The Peter Pan D-Link has Sliding Dash in its Lv.0, Lv.1, and Lv.2 Command Decks.
Kingdom Hearts Re:coded
- Data-Sora can obtain Sliding Dash by giving up the Dream Shield in the Dive to the Heart.
- Data-Sora has a 6% chance of obtaining Sliding Dash from a Prize Blox in Traverse Town: Sector D.
- Data-Sora can purchase Sliding Dash from Traverse Town: Sector A for 140 SP.
- Data-Sora can purchase Sliding Dash from the Shop for 1800 munny after clearing the Destiny Islands.
Kingdom Hearts 3D: Dream Drop Distance
- Sora and Riku have Sliding Dash as one of their initial commands.
- Sora and Riku can purchase Sliding Dash from the Moogle Shop for 120 munny during Bargain Flurry.
Kingdom Hearts Union χ
- Sliding Dash +4 is the special attack for medals 407: Musketeer Goofy, 409: Musketeer Mickey, 411: Musketeer Donald, and 509: Captain Hook.
- Sliding Dash +5 is the special attack for medals 408: Musketeer Goofy, 410: Musketeer Mickey, 412: Musketeer Donald, and 510: Captain Hook.
Drops
Kingdom Hearts Birth by Sleep
- Sliding Dash: Thornbite (7.2%, Shop LV 1-2)
Kingdom Hearts Re:coded
- Sliding Dash: Large Body (2%, Standard)
Synthesized commands
Kingdom Hearts Birth by Sleep
Sliding Dash is used to meld the following commands:
- Fire Dash
- Strike Raid
- Ars Solum
- Ars Arcanum
- Poison Edge
- Blizzard Edge
- Stun Edge
- Confusion Strike
- Homing Slide
- Payback Raid
- Payback Fang
- Payback Surge
- Bio Barrage
Kingdom Hearts Re:coded
Sliding Dash is used to convert the following commands:
See also
- Kingdom Hearts abilities
- Kingdom Hearts Chain of Memories abilities
- Kingdom Hearts II abilities
- Kingdom Hearts 358/2 Days abilities
- Kingdom Hearts Birth by Sleep Attack commands
- Kingdom Hearts Re:coded Attack commands
- Kingdom Hearts 3D: Dream Drop Distance Attack commands
- Kingdom Hearts χ special attacks
- Kingdom Hearts Union χ special attacks