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{{DISPLAYTITLE:Testing page for User:TheSilentHero/Tester}} | {{DISPLAYTITLE:Testing page for User:TheSilentHero/Tester}} | ||
==Magic (ability)== | |||
{{User:TheSilentHero/Tester | |||
|kana=マジック | |||
|romaji=Majikku | |||
|jpname=Magic | |||
|comname=Magic | |||
|comatk1a=Fire | |||
|comatk2a=Fira | |||
|comatk3a=Firaga | |||
|comel1a=Fire | |||
|compow1a=x5.0 | |||
|compow2a=x10.0 | |||
|compow3a=x15.0 | |||
|comatk1b=Blizzard | |||
|comatk2b=Blizzara | |||
|comatk3b=Blizzaga | |||
|comel1b=Ice | |||
|compow1b=x4.0 | |||
|compow2b=x7.0 | |||
|compow3b=x11.0 | |||
|comatk1c=Thunder | |||
|comatk2c=Thundara | |||
|comatk3c=Thundaga | |||
|comel1c=Lightning | |||
|compow1c=x3.5 | |||
|compow2c=x6.0 | |||
|compow3c=x9.0 | |||
|comatk1d=Cure | |||
|comatk2d=Cura | |||
|comatk3d=Curaga | |||
|comel1d=— | |||
|compow1d=Recovers 50 HP | |||
|compow2d=Recovers 150 HP | |||
|compow3d=Recovers 300 HP | |||
|comdesc1=Donald randomly casts two spells from Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic. | |||
|comdesc2=Donald double-casts Fira, Blizzara, Thundara, or Cura. | |||
|comdesc3=Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga. | |||
|comcard1={{sleight|Donald Duck}} | |||
|comcard2={{sleight|Donald Duck|Donald Duck}} | |||
|comcard3={{sleight|Donald Duck|Donald Duck|Donald Duck}} | |||
}} | |||
{{-}} | |||
==Cross-slash== | |||
{{User:TheSilentHero/Tester | |||
|kana=凶斬り | |||
|romaji=Kyōgiri | |||
|jpname=Misfortune Slash | |||
|comname=Cross-slash | |||
|comimage=Cross-slash KHRECOM.gif | |||
|comel1a=Neutral | |||
|compow1a=x5.0 per hit | |||
|comcard1={{sleight|Cloud}} | |||
|comcard2={{sleight|Cloud|Cloud}} | |||
|comdesc1=Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash. | |||
|comdesc2=Cloud assaults the enemy with a three-hit combo. | |||
|comboost={{sleight|Crescendo}} | |||
|comtab2=Cross-slash+ | |||
|comkanat2=凶斬り・改 | |||
|comromajit2=Kyōgiri Kai | |||
|comjpnamet2=Misfortune Slash Revision | |||
|comimaget2=Cross-slash+ KHRECOM.gif | |||
|comelt2=Neutral | |||
|compowt2=x5.0 per hit | |||
|comcardt2={{sleight|Cloud|Stop|Kingdom Key||Cloud + Stop + attack card}} | |||
|comboostt2={{sleight|Crescendo}} | |||
|comdesct2=Cloud singles out an enemy and uses Cross-slash. | |||
|recomdesct2=Cloud teleports behind an enemy and uses Cross-slash. | |||
|uxname=Cross Slash | |||
|uximage=Cross Slash KHUX.gif | |||
|uxpsm1a=Power | |||
|uxur1a=Upright | |||
|uxdesc1a='''7★:''' Deals 3 hits. 1 turn: ↑ U-STR by 3, ↓ target's P-DEF by 1.<br>'''SN+:''' Deals 3 hits. 1 turn: ↑ U-STR 15, SP ATK B +170%, ↓ target's DEF & P-DEF 15. | |||
|uxdmg1a='''7★:''' x11.86<br>'''SN+:''' x15.86 | |||
|uxtar1a=Single | |||
|uxgauge1a=3 | |||
|uxname2=Cross Slash EX | |||
|uxkana2=凶斬り改 | |||
|uxromaji2=Kyōgri Kai | |||
|uxjpname2=Misfortune Slash Revision | |||
|uxpsm2a=Power | |||
|uxur2a=Upright | |||
|uxtar2a=All | |||
|uxgauge2a=4 | |||
|uxdesc2a='''7★:''' Deals 3 hits. 1 turn: ↑ U-STR by 3, ↓ targets' U-DEF by 2, P-DEF by 7. Inflicts more damage the higher your HP. | |||
|uxdmg2a='''7★:''' x7.84 - 9.82 | |||
|uxpsm2b=Power | |||
|uxur2b=Upright | |||
|uxgauge2b=1 | |||
|uxdesc2b='''SN:''' Deals 3 hits. 1 turn: ↑ STR & P-STR 15, ↓ targets' P-DEF 15. Damage+: Higher slot number. | |||
|uxdmg2b='''SN:''' x9.08- 10.50 | |||
|uxname3=Cross Slash EX+ | |||
|uxkana3=凶斬り極 | |||
|uxromaji3=Kyōgri Kyoku | |||
|uxjpname3=Misfortune Slash Extreme | |||
|uxpsm3a=Power | |||
|uxur3a=Upright | |||
|uxtar3a=All | |||
|uxgauge3a=2 | |||
|uxdesc3a='''SN+:''' 3 hits. 3 attacks: P-Medal STR +2500. 1 turn: self [↑ U-STR 15, STR & P-STR 10], targets [↓ DEF & P-DEF 5], SP ATK B +200%. Damage+: the more gauges are full. Pierces Defense Boost 15%. | |||
|uxdmg3a='''SN+:''' x16.26 - 18.01 | |||
|uxname4=Chain Slash | |||
|uxkana4=真・凶斬り | |||
|uxromaji4=Ma Kyōgri | |||
|uxjpname4=True Misfortune Slash | |||
|uxpsm4a=Power | |||
|uxur4a=Upright | |||
|uxtar4a=All | |||
|uxgauge4a=2 | |||
|uxdesc4a='''SN++:''' Deals 3 hits. 2 turns: P-Medal STR +3000, self [↑ STR, U- & P-STR 15], targets [↓ DEF, U- & P-DEF 15], SP ATK B +200%. Count +1. Damage+: Higher HP. | |||
|uxdmg4a='''SN++:''' x18.60 - 20.84 | |||
}} | |||
{{-}} | |||
==Magic Pulse== | ==Magic Pulse== | ||
{{User:TheSilentHero/Tester | {{User:TheSilentHero/Tester |
Revision as of 15:22, 27 February 2022
Magic (ability)
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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After clearing Traverse Town |
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After clearing Wonderland |
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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After the ending and reaching 100F in the Avatar Sector |
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World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Cross-slash
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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After clearing Traverse Town |
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After clearing Wonderland |
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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After the ending and reaching 100F in the Avatar Sector |
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|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Magic Pulse
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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| ||||
After clearing Traverse Town |
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|
|
| |||
After clearing Wonderland |
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|
|
| |||
After clearing Olympus Coliseum |
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|
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Ragnarok
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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After clearing Traverse Town |
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After clearing Wonderland |
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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|
|
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| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Ars Arcanum
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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| ||||
After clearing Traverse Town |
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|
|
| |||
After clearing Wonderland |
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|
|
| |||
After clearing Olympus Coliseum |
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|
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|
| ||
After clearing Agrabah |
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|
|
| |||
After clearing Hollow Bastion |
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|
| |||
After clearing Hollow Bastion II |
|
|
|
|
| ||
After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Spear Rain
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
|
|
| ||||
After clearing Traverse Town |
|
|
|
| |||
After clearing Wonderland |
|
|
|
| |||
After clearing Olympus Coliseum |
|
|
|
|
| ||
After clearing Agrabah |
|
|
|
| |||
After clearing Hollow Bastion |
|
|
|
| |||
After clearing Hollow Bastion II |
|
|
|
|
| ||
After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Spear Rush
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
|
|
| ||||
After clearing Traverse Town |
|
|
|
| |||
After clearing Wonderland |
|
|
|
| |||
After clearing Olympus Coliseum |
|
|
|
|
| ||
After clearing Agrabah |
|
|
|
| |||
After clearing Hollow Bastion |
|
|
|
| |||
After clearing Hollow Bastion II |
|
|
|
|
| ||
After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Blitz
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
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Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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After clearing Traverse Town |
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After clearing Wonderland |
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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After the ending and reaching 100F in the Avatar Sector |
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World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Eruption
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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After clearing Traverse Town |
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After clearing Wonderland |
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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After the ending and reaching 100F in the Avatar Sector |
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|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+