License: Difference between revisions
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{{ | {{youmay|the ability from ''Kingdom Hearts coded''|[[Hero License|the item from ''Kingdom Hearts'']]}} | ||
[[File:Licenses KHREC.png|100px|right]] | |||
The '''Hero's License''', otherwise known as {{nihongo|'''Licenses'''|ライセンス|Raisensu}}, are special power-ups that appear within the [[Labyrinth]] of [[Olympus Coliseum]], in ''[[Kingdom Hearts coded]]''. They are obtained after minor story events and are dropped by [[Heartless]] and [[Prize Blox]]. | The '''Hero's License''', otherwise known as {{nihongo|'''Licenses'''|ライセンス|Raisensu}}, are special power-ups that appear within the [[Labyrinth]] of [[Olympus Coliseum]], in ''[[Kingdom Hearts coded]]''. They are obtained after minor story events and are dropped by [[Heartless]] and [[Prize Blox]]. | ||
Revision as of 13:12, 1 April 2019
This article is about the ability from Kingdom Hearts coded. You may be looking for the item from Kingdom Hearts. |
The Hero's License, otherwise known as Licenses (ライセンス Raisensu ), are special power-ups that appear within the Labyrinth of Olympus Coliseum, in Kingdom Hearts coded. They are obtained after minor story events and are dropped by Heartless and Prize Blox.
Mechanics
In Kingdom Hearts coded, the Hero's License grant the player the ability to use magic. There are several types however the player is initially limited to six.
In Kingdom Hearts Re:coded, Licenses are one-time use items that execute certain abilities. They are sorted into combat licenses, which can only be used within battle, and map licenses, which are used on the field. Only eight types of licenses can be stocked at one time, making older licenses drop if newer licenses are picked up.
List of Licenses
Kingdom Hearts coded
- Fire License
- Cure License
- Guard License
- Power License
- Blizzard License
- Thunder License
- Reraise License
Kingdom Hearts Re:coded
License | Type | Description | Unlocked |
Strength-L | Combat | Doubles the damage all allies deal to enemies for 6 turns. | Layer 2 |
Defense-L | Combat | Halves the damage taken by all allies for 6 turns. | |
Scout-L | Map | Ensures the player is never back-attacked throughout the current layer. | |
Break-L | Map | Destroys all breakable blox in the area. | |
Charge-L | Combat | Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | Save Room between Layer 2 and Layer 3 |
Auto-Block-L | Combat | Causes all allies to automatically block enemy attacks for 6 turns. | |
Regen-L | Combat | Restores 10% of each ally's HP at the end of every turn for 6 turns. | |
Auto-Life-L | Combat | Brings allies back into the fight if they have fallen during that turn. | |
Timing-L | Combat | Loosens up the timing for all allies' combo strikes for 6 turns | Save Room between Layer 5 and Layer 6 |
Reload-L | Combat | Instantly reloads all your commands. | |
Escape-L | Combat | Ensures you escape a battle unharmed. | |
Reload-Boost-L | Combat | Speeds up reloading of all your commands for 6 turns. | Save Room between Layer 15 and Layer 16 |
Entrap-L | Map | Ensures you get a preemptive strike in every battle throughout the current layer. |