Limit Form: Difference between revisions
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== Trivia == | == Trivia == | ||
* This Drive Form is the only one that allows Sora to use his [[Guard]] ability while he has to rely on his [[Reflect]] spell in his other forms (except for Valor and Anti) for defense. | * This Drive Form is the only one that allows Sora to use his [[Guard]] ability while he has to rely on his [[Reflect]] spell in his other forms (except for Valor and Anti) for defense. | ||
*When using guard, Sora just swings the keyblade upward like in the first game, unlike the new guard, where he spins instead. | |||
{{Form}} | {{Form}} | ||
[[Category: Drive Forms]] | [[Category: Drive Forms]] | ||
[[Category:Forms]] | [[Category:Forms]] |
Revision as of 17:08, 21 April 2009
Limit Form (リミットフォーム Rimitto Fōmu ) is the exclusive Drive Form only in Kingdom Hearts II:Final Mix. Sora's clothes change to the colors of his original clothes in Kingdom Hearts (game). The form lets Sora use abilities from Kingdom Hearts and Kingdom Hearts Final Mix, such as Dodge Roll or Zantetsuken. It is symbolized by a red crown (similar in appearance to Sora's necklace). Similar to Master Form, it consumes 4 Drive Bars.
Obtaining Limit Form
This form is earned when Sora visits Twilight Town for a second time and after Sora learns the abduction of Kairi by Axel. You will also receive the Oathkeeper as well. However, it is not able to be used until the player visits Hollow Bastion or some other world after leaving Twilight Town.
Leveling Up
Limit Form gains experience points as soon as Sora delivers the combo finisher. (Triggered by reaction commands.) This makes it a difficult form to level up.
Abilities
Actions
Each of Limit Form's special abilities comes with a Reaction Command that leads to a stronger attack. The abilities Sora can use in this form are:
Ability | Description |
Sonic Blade | Sora lunges past enemies with Keyblade in hand with high speed. Reaction command is available after the first lunge is executed, allowing Sora to deliver the second lunge. A total of five lunges, including the starting lunge can be executed. As long as the Reaction Command is activated quickly, Sora is invincible during this limit. |
Strike Raid | Sora hurls his Keyblade at a an enemy. Reaction command is available to continuously throw the Keyblade in order to connect the chain combo. As long as the Reaction Command is activated quickly, Sora is invincible during this limit. |
Ars Arcanum | Sora lunges onto an enemy and delivers a series of rapid ground combos. Reaction command is available after Sora deals the last slash to connect into the second combo. |
Ragnarök | Sora leaps into the air and delivers a series of air combos at a group of enemies. The Reaction command is available after Sora delivers the final slash, which connects the attack to Burst, which releases a massive blast of lasers in the air. |
Growth
Ability | Description |
Dodge Roll | Sora executes a quick roll in a short distance, all attacks are negated during the period of rolling. |
Pros
- Requires no ally to access, therefore Sora has a better crowd controlled gameplay.
- Sora is invincible during the executing period of some limits.(It should be noted that Sora can be damaged the right second he recovers from one of his combos.)
- Sora is invincible when he is dodge rolling, thus negating all enemy attacks.
Cons
- Similar to Valor Form, magic commands are sealed.
- Several limits' combos requires precise timing in order to connect.
Controls
Even though both Quick Run and Dodge Roll require the player using the square button, equipping both of the Growth Abilities during Sora's normal state still allows the use of individual ability by pressing the said button differently; a Dodge Roll can be performed by quickly tapping the square button, and for Quick Run, simply hold the square button slightly longer than what one would do with the Dodge Roll. Note that Quick Run served Dodge Roll's purpose in the original Kingdom Hearts II. Depending on the player's preference, either or both of the abilities will be equipped, though most prefer Dodge Roll over Quick Run due to the Dodge Roll's quicker recovery time and 100% chance of executing Dodge Roll without the risk of accidentally using Quick Run because of imprecise button-pressing. Also, Sora is invulnerable while Dodge Rolling, while he remains vulnerable even while Quick Running.
It should be noted that all Sora's abilities in Limit Form are stronger than his Kingdom Hearts's incarnation. Also, Limit Form can be equipped in the shortcut menu.
Representation
This form represents Sora's light: Kairi, and his promise to her; hinting that the promise gives him power to face all the hardships, as commented by Goofy when they were in Castle Oblivion.
Trivia
- This Drive Form is the only one that allows Sora to use his Guard ability while he has to rely on his Reflect spell in his other forms (except for Valor and Anti) for defense.
- When using guard, Sora just swings the keyblade upward like in the first game, unlike the new guard, where he spins instead.
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |