Kingdom Hearts III

Second Form: Difference between revisions

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|keyblades=[[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]]
|keyblades=[[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]]
}}
}}
'''Second Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It grants Sora clothing based on his outfit from ''[[Kingdom Hearts II]]'' and gives him access to familiar abilities. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], and [[Dawn Till Dusk]]. The Keyblade determines the name of the Formchange. The Kingdom Key, Starlight, Midnight Blue, Phantom Green, and Dawn Till Dusk refer to their formchanges as "Second Form", "Second Form S", "Second Form M", "Second Form P", and Second Form D", respectively. The only difference between the sub-forms is the third-level finisher.
'''Second Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It grants Sora clothing based on his outfit from ''[[Kingdom Hearts II]]'' and gives him access to familiar abilities. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], and [[Dawn Till Dusk]]. The Keyblade determines the name of the Formchange. The Kingdom Key, Starlight, Midnight Blue, Phantom Green, and Dawn Till Dusk refer to their formchanges as "Second Form", "Second Form S", "Second Form M", "Second Form P", and "Second Form D", respectively. However, only Second Form S differs from the others.


==Appearance==
==Appearance==
{{Main|Form:Sora}}
{{main|Form:Sora}}
Second Form changes Sora's clothes into the same colors and style of the clothes he wore in ''[[Kingdom Hearts II]]''. While wearing his original outfit during the [[Olympus]] episode, Sora's clothes do not change. In addition, when using the max-level [[Shotlock]], Sora's clothes will also briefly change to his ''Kingdom Hearts II'' style, even when not in Second Form.
Second Form changes Sora's clothes into the same colors and style of the clothes he wore in ''[[Kingdom Hearts II]]''. While wearing his original outfit during the [[Olympus]] episode, Sora's clothes do not change. In addition, when using the max-level [[Shotlock]], Sora's clothes will also briefly change to his ''Kingdom Hearts II'' style, even when not in Second Form.
{{section-stub}}
{{section-stub}}


==Mechanics==
==Mechanics==
Second Form grants Sora several of his abilities from ''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts II]]'' that are otherwise unusable outside of the Formchange. The third-level finisher for [[Starlight]] replaces [[Ars Arcanum]] with Ancient Light.
Second Form grants Sora several of his abilities from ''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts II]]'' that are otherwise unusable outside of the Formchange. The third-level finisher for Second Form S replaces [[Ars Arcanum]] with Ancient Light.


===Abilities===
===Abilities===
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!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Notes
|-
|-
|'''[[High Jump]]'''||Leap high into the air. The longer you hold {{button|c}}, the higher the jump.||
|'''[[High Jump]]'''||Leap high into the air. The longer you hold {{button|c}}, the higher the jump.
|-
|-
|'''[[Combo Master]]'''||Continues combos even if your swings miss the enemy.||
|'''[[Combo Master]]'''||Continues combos even if your swings miss the enemy.
|-
|-
|'''[[Lucky Strike]]'''||Increase how often enemies drop items. Stack the ability to increase the effect.||
|'''[[Lucky Strike]]'''||Increase how often enemies drop items. Stack the ability to increase the effect.
|-
|-
|'''[[Master Treasure Magnet]]'''||Automatically draw in and collect nearby prizes, no matter how far away they are.||
|'''[[Master Treasure Magnet]]'''||Automatically draw in and collect nearby prizes, no matter how far away they are.
|-
|-
|'''[[MP Haste]]'''||Recharge MP 10% faster when you run out. Stack the ability to increase the effect.||
|'''[[MP Haste]]'''||Recharge MP 10% faster when you run out. Stack the ability to increase the effect.
|-
|-
|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes.||
|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes.
|-
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Form Actions
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Form Actions
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!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Notes
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Notes
|-
|-
|'''{{c|Explosion|ability}}'''||Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.||
|'''{{c|Explosion|ability}}'''||Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.
|-
|-
|'''[[Lunge 'n' Launch]]'''||Lunge at foes with a devastating strike and launch them skyward.||
|'''[[Lunge 'n' Launch]]'''||Lunge at foes with a devastating strike and launch them skyward.
|-
|-
|'''[[Ripple Drive]]'''||Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage.||
|'''[[Ripple Drive]]'''||Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage.
|-
|-
|'''[[Hurricane Winder]]'''||Somersault at enemies and hit them with a devastating series of blows.||
|'''[[Hurricane Winder]]'''||Somersault at enemies and hit them with a devastating series of blows.
|-
|-
|'''[[Aerial Finish]]'''||Issue a devastating flurry of attacks that sends enemies reeling.||
|'''[[Aerial Finish]]'''||Issue a devastating flurry of attacks that sends enemies reeling.
|-
|-
|'''[[Magnet Burst]]'''||Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.||
|'''[[Magnet Burst]]'''||Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.
|-
|-
|'''[[Stun Impact]]'''||Project a shock wave that stuns enemies. Your Magic stat determines damage.||
|'''[[Stun Impact]]'''||Project a shock wave that stuns enemies. Your Magic stat determines damage.
|-
|-
|'''[[Sonic Blade]]'''||Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.||
|'''[[Sonic Blade]]'''||Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.
|-
|-
|'''[[Ars Arcanum]]'''||Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.||
|'''[[Ars Arcanum]]'''||Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.
|-
|-
|'''[[Ancient Light]]'''||Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.||Second Form S
|'''[[Ancient Light]]'''||Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.
|}
|}



Revision as of 21:38, 8 March 2019

Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: add strategy, mechanics, fix images, and revise Form infobox for compatibility (or make a Formchange infobox)

Second Form
Japanese 2ndフォーム Sora Second Sprite KHIII.png
Rōmaji 2nd Fōmu

Keyblades Kingdom Key, Starlight, Midnight Blue, Phantom Green, Dawn Till Dusk

Second Form is a Formchange in Kingdom Hearts III. It grants Sora clothing based on his outfit from Kingdom Hearts II and gives him access to familiar abilities. It is triggered by the Kingdom Key, Starlight, Midnight Blue, Phantom Green, and Dawn Till Dusk. The Keyblade determines the name of the Formchange. The Kingdom Key, Starlight, Midnight Blue, Phantom Green, and Dawn Till Dusk refer to their formchanges as "Second Form", "Second Form S", "Second Form M", "Second Form P", and "Second Form D", respectively. However, only Second Form S differs from the others.

Appearance

Main article: Form:Sora

Second Form changes Sora's clothes into the same colors and style of the clothes he wore in Kingdom Hearts II. While wearing his original outfit during the Olympus episode, Sora's clothes do not change. In addition, when using the max-level Shotlock, Sora's clothes will also briefly change to his Kingdom Hearts II style, even when not in Second Form. Template:Section-stub

Mechanics

Second Form grants Sora several of his abilities from Kingdom Hearts and Kingdom Hearts II that are otherwise unusable outside of the Formchange. The third-level finisher for Second Form S replaces Ars Arcanum with Ancient Light.

Abilities

Abilities
Ability Description
High Jump Leap high into the air. The longer you hold Circle, the higher the jump.
Combo Master Continues combos even if your swings miss the enemy.
Lucky Strike Increase how often enemies drop items. Stack the ability to increase the effect.
Master Treasure Magnet Automatically draw in and collect nearby prizes, no matter how far away they are.
MP Haste Recharge MP 10% faster when you run out. Stack the ability to increase the effect.
Hidden Potential Gain additional Strength and Magic when battling powerful foes.
Form Actions
Ability Description Notes
Explosion Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.
Lunge 'n' Launch Lunge at foes with a devastating strike and launch them skyward.
Ripple Drive Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage.
Hurricane Winder Somersault at enemies and hit them with a devastating series of blows.
Aerial Finish Issue a devastating flurry of attacks that sends enemies reeling.
Magnet Burst Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.
Stun Impact Project a shock wave that stuns enemies. Your Magic stat determines damage.
Sonic Blade Strike at the enemies as you race by. Continue pressing X when prompted to perform additional attacks.
Ars Arcanum Ravage the enemy with a devastating flurry of attacks. Continue pressing X when prompted to perform additional attacks.
Ancient Light Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.

Strategy

Template:Section-stub