Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts Union χ
Kingdom Hearts III

Demon Tide: Difference between revisions

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(I noticed that there was nothing under the kingdom hearts 3 section, so i took it under myself to fill it in, I'm pretty sure i am a reliable source since I finished the game on level one proud mode difficulty so I think I know what Im talking about.)
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Towards the end of the game you will encounter a special heartless called demon tide, this heartless has 20 bars of health and dishes out a lot of damage. Thankfully though the demon tides attacks are very predictable making it a pretty easy boss for being at the end of the game.
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The Demon Tide starts off vulnerable to attack but only for a couple of seconds until it goes into its initial attack. The Demon Tide can't be stunned and its next attack cannot be prevented. Its initial attack can either be flinging Shadows at Sora, charging at Sora three times, or diving into the ground and coming up from beneath Sora.


====Phase one====
If it is flinging Shadows, dodge roll around it. If it dives underground, dodge roll just before it reemerges. If it charges then use Guard and a Reprisal to attack. However, guarding on the third charge can leave Sora open for its next attack. Once you have dodged all three, the Demon Tide will leave itself open for attacks, but will reenter its attack phase after it receives a few combos.
The Demon Tide starts off vulnerable to attack but only for a couple of seconds till it goes into its first attack, It should also be noted that the Demon Tide can't be stunned and will go into his next attack no matter what, it is recommended that you wait for the Demon Tide to do its first series of attacks before going in to deal damage. Its first attack can be three different things, it can shoot little shadows at you, it can charge into you, or it can dive into the ground and come back up right underneath you. Now, in order to dodge these attacks you can do a lot of different things, if the demon tide is shooting heartless at you just dodge roll around the demon tide, if it's goes underground dodge roll right before it pops up, if it charges at you guard than do a reprisal and use the guard to attack it, however only attack on the first two charges and not the third because there is a high chance that the demon tidee will go straight into its next attack which will almost always be shooting heartless at you, and if your right next to it when it starts shooting shadows you will probably not get out of it and be left at one health if you have second chance on. Once you have dodged all these attacks it is now vulnerable to attack but just remember that it can't be stunned so it will go into it's next attack after a couple of combos, now you just repeat what you just did throughout the rest of the fight.


==Videos==
==Videos==

Revision as of 16:37, 12 February 2019

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Demon Tide

The Demon Tide Heartless

Japanese デビルズウェーブ
Rōmaji Debiruzu Wēbu

Type Pureblood Heartless
Games Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts Union χ
Kingdom Hearts III
Variations
Demon Tower
Demon Tide

Kingdom Hearts III
A dark swarm of Shadows, gathered into a massive, seething cloud.

The fact that its foul ilk has been seen not just in the realm of darkness but in the realm of light is surely a harbinger of some coming evil.

The Demon Tide is a Pureblood Heartless that appears in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, and Kingdom Hearts III. It is a more powerful version of the Demon Tower that ambushes Aqua and King Mickey in the remains of Destiny Islands.

Story

The Demon Tide attacks Aqua and King Mickey when they arrive at the remains of Destiny Islands and investigate the door inside the Secret Place. It is defeated by the two Keyblade Masters, but returns to hunt Riku shortly after they find the Kingdom Key D behind the door. Aqua and King Mickey rush to Riku's aid, and Aqua attempts to restrain the Demon Tide with chains of light. The Heartless breaks free, and it drags Aqua back to the remains of Destiny Islands, destroying Mickey's shirt in the process. As Mickey helps Sora and Riku seal the Door to Darkness, Aqua battles the Demon Tide and promises to help anyone else who falls into the Realm of Darkness.

Design

Much like the Demon Tower, the Demon Tide is a swarm of Shadows. It is large, travels in waves, and has a core that glows violet or orange. The Demon Tide has two forms. The first is a large wave of Shadows. When it takes enough damage, it plunges this wave into the ground. This turns the entire area in shades of red and black. When it re-emerges, it takes the form of a tornado of Shadows with an orange core at its center.

When the Demon Tide takes damage, individual Shadows will fall out of the swarm and disappear. Many of its attacks also comprise of launching individual Shadows, which disappear after impact.

Strategy

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-

The Demon Tide is the final boss of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless.

Phase one

This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed Barrier, and a quick Counter Blast can then be used to damage the boss. Aqua can tell when the Demon Tide is about to attack by watching the eyes of the Shadows that comprise it: when the eyes glow red, it means the boss is about to strike. Aqua should avoid the Demon Tide in these instances and use a combination of physical attacks and magic to harm it in the interim. Whenever the Wayfinder Situation Command becomes available, Aqua can use it to immobilize the Demon Tide and quickly deplete its HP by teaming up with King Mickey.

Phase two

The Demon Tide becomes much more aggressive in an attempt to protect its vulnerable core. Added to its arsenal is a new projectile attack that is best avoided with Cartwheel. It switches between this and a another attack, in which its tornado of Shadows glows red and rushes Aqua. During this attack it retreats every now and then, giving Aqua the ability to use Barrier again. If Aqua stands too close to the edge of the map, it might not retreat far enough. In this case the attack is continuous. When its health gets even lower, the Demon Tide warps away its core whilst its tornado remains. After this, invulnerable orbs made of Shadows will be launched from the ground at random. If this happens, Aqua should Cartwheel around as much as possible to dodge these. If she is hit, the orbs will launch her into the sky, where she is a risk of being hit again by other orbs. These can be avoided with Air Slide, although this becomes more difficult as Aqua falls towards the ground. At the end of the attack, the tornado increases in size and whirls around the entire arena, limiting Aqua's movements. When the Demon Tide is not using any of these attacks, Aqua should enter the tornado and bombard the Demon Tide with aerial combos until its HP is fully depleted.

Kingdom Hearts III

Template:Section-stub The Demon Tide starts off vulnerable to attack but only for a couple of seconds until it goes into its initial attack. The Demon Tide can't be stunned and its next attack cannot be prevented. Its initial attack can either be flinging Shadows at Sora, charging at Sora three times, or diving into the ground and coming up from beneath Sora.

If it is flinging Shadows, dodge roll around it. If it dives underground, dodge roll just before it reemerges. If it charges then use Guard and a Reprisal to attack. However, guarding on the third charge can leave Sora open for its next attack. Once you have dodged all three, the Demon Tide will leave itself open for attacks, but will reenter its attack phase after it receives a few combos.

Videos

Demon Tide — KH0.2BBS