Kingdom Hearts II
Kingdom Hearts II Final Mix

Lion Form: Difference between revisions

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[[File:Sora PL KHII.png|175px|right|Sora in Lion Form]]
[[File:Sora PL KHII.png|175px|right|Sora in Lion Form]]
'''Lion Form''' is the form [[Sora]] takes when he visits the [[Pride Lands]] in ''[[Kingdom Hearts II]]''.
'''Lion Form''' is the form [[Sora]] takes when he visits the [[Pride Lands]] in ''[[Kingdom Hearts II]]''.

Revision as of 10:17, 8 August 2016

Sora in Lion Form

Lion Form is the form Sora takes when he visits the Pride Lands in Kingdom Hearts II.

Journal entry

Kingdom Hearts II

A boy who fights with Keyblade in hand, opening the way before him as he searches for Riku and a way home. Sora has taken a feline form in this world, but he seems to have two left feet...four left paws? Whatever.

Appearance

In Pride Lands, Sora takes the form of a lion cub. His fur is predominantly an ashy shade of brown, though his toes, belly, and the fur around his mouth are very light grey. His mane is shaped like his normal hairstyle, and is the same light brown color. There is a tuft of light brown fur on the tip of his tail, and he has three whiskers on either side of his nose. His eyes are bright blue and his sclera are yellow. His silver crown necklace still hangs from his neck in this form, and he holds his Keyblade in his mouth facing his right, though when he opens the world's Gate or he goes in Limit mode with Simba he holds the Keyblade with his tail.

Mechanics

Lion Form restricts Sora to standing on four paws rather than two legs. As such, he takes longer strides and growth abilities are not able to be used in this form.

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Abilities

Lion Sora's abilities are different than those in other forms. The Dash ability works very much like the Mermaid Kick ability; the speed gained is pretty much equal to Sora while in Atlantica. Just as in his Merman Form, Sora cannot use any drive forms or summons while in this form. While all of Sora's Action Abilities are replaced with new ones, and his Growth Abilities are removed, all of his Support Abilities remain untouched.

Ability Description
Combo Upper
Knocks a target into the air during a combo with Square.
Aerial Impulse
Tackles and attacks a target in midair during a combo with Square.
Finishing Blast
Deals damage to nearby enemies at the end of a combo with Square.
Retaliating Smash
When knocked down, quickly regains balance and counterattacks with Square.
Running Tackle[1]
Unleashes a rapid tackle on a single target while attacking during Dash.
Dash[2]
Moves rapidly while pressing down Square.
Combo Plus
Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
Air Combo Plus
Increases maximum combo by 1 when in midair. Equip more to enable more combos.

Gallery

Notes and References

  1. ^ Restore Simba's confidence.
  2. ^ Reach Wildebeest Valley with Nala.

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