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(→Kingdom Hearts Final Mix: Speedrun strats to get cura. Now I know the equations, only Cure and cura in original KH are missing.) |
(→Kingdom Hearts: Corrected the equation for Cure in Kingdom Hearts. I will correct the equation for Cura as soon as I finish Neverland in the KH file.) |
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[[File:Curaga KH.gif|thumb|In ''Kingdom Hearts'', Curaga summons a quartet of floral bells that sprinkle healing light onto the target.]] | [[File:Curaga KH.gif|thumb|In ''Kingdom Hearts'', Curaga summons a quartet of floral bells that sprinkle healing light onto the target.]] | ||
In ''Kingdom Hearts'', Cure is defensive magic that can be used by [[Sora]] and Donald. Cure restores a small amount of HP to one member of the party. The higher-tier Cura and Curaga restore increasingly larger amounts of HP. Cure magic costs 1 MP to use, and its power is determined by the following equations: | In ''Kingdom Hearts'', Cure is defensive magic that can be used by [[Sora]] and Donald. Cure restores a small amount of HP to one member of the party. The higher-tier Cura and Curaga restore increasingly larger amounts of HP. Cure magic costs 1 MP to use, and its power is determined by the following equations: | ||
*'''Cure''': HP Restored = (Max MP x 3) + | *'''Cure''': HP Restored = (Max MP x 3) + 6 | ||
*'''Cura''': HP Restored = (Max MP x 3) + 27 <!-- Needs testing --> | *'''Cura''': HP Restored = (Max MP x 3) + 27 <!-- Needs testing --> | ||
*'''Curaga''': HP Restored = (Max MP x 3) + 30 | *'''Curaga''': HP Restored = (Max MP x 3) + 30 |
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