Cure: Difference between revisions

23 bytes removed ,  8 years ago
→‎Kingdom Hearts: Corrected the equation for Cure in Kingdom Hearts. I will correct the equation for Cura as soon as I finish Neverland in the KH file.
(→‎Kingdom Hearts Final Mix: Speedrun strats to get cura. Now I know the equations, only Cure and cura in original KH are missing.)
(→‎Kingdom Hearts: Corrected the equation for Cure in Kingdom Hearts. I will correct the equation for Cura as soon as I finish Neverland in the KH file.)
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[[File:Curaga KH.gif|thumb|In ''Kingdom Hearts'', Curaga summons a quartet of floral bells that sprinkle healing light onto the target.]]
[[File:Curaga KH.gif|thumb|In ''Kingdom Hearts'', Curaga summons a quartet of floral bells that sprinkle healing light onto the target.]]
In ''Kingdom Hearts'', Cure is defensive magic that can be used by [[Sora]] and Donald. Cure restores a small amount of HP to one member of the party. The higher-tier Cura and Curaga restore increasingly larger amounts of HP. Cure magic costs 1 MP to use, and its power is determined by the following equations:
In ''Kingdom Hearts'', Cure is defensive magic that can be used by [[Sora]] and Donald. Cure restores a small amount of HP to one member of the party. The higher-tier Cura and Curaga restore increasingly larger amounts of HP. Cure magic costs 1 MP to use, and its power is determined by the following equations:
*'''Cure''': HP Restored = (Max MP x 3) + 9 <!-- Needs testing -->
*'''Cure''': HP Restored = (Max MP x 3) + 6
*'''Cura''': HP Restored = (Max MP x 3) + 27 <!-- Needs testing -->
*'''Cura''': HP Restored = (Max MP x 3) + 27 <!-- Needs testing -->
*'''Curaga''': HP Restored = (Max MP x 3) + 30
*'''Curaga''': HP Restored = (Max MP x 3) + 30
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