Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts HD 2.5 ReMIX

Final Form: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Abilities: I don't think its appropriate to list action abilities as standard attacks. Removed the Attack List until someone can come up with an accurate list of standard attacks.)
Line 23: Line 23:
===Abilities===
===Abilities===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Attacks
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attack
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attribute
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|'''Final Arcana'''||Weapon||Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
|-
|'''Final Strike'''||Weapon||While spinning in midair, deals a powerful finishing combo move to a single target.
|-
|'''Final Arts'''||Weapon||Unleashes a powerful finishing combo move to get rid of several targets at once.
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Action Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Action Ability
|-
|-
Line 40: Line 28:
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|-
|colspan="2"|'''Final Arcana'''||Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
|colspan="2"|'''[[Final Arcana]]'''||Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
|-
|-
|colspan="2"|'''Final Strike'''||While spinning in midair, deals a powerful finishing combo move to a single target.
|colspan="2"|'''[[Final Strike]]'''||While spinning in midair, deals a powerful finishing combo move to a single target.
|-
|-
|colspan="2"|'''Final Arts'''||Unleashes a powerful finishing combo move to get rid of several targets at once.
|colspan="2"|'''[[Final Arts]]'''||Unleashes a powerful finishing combo move to get rid of several targets at once.
|-
|-
|colspan="2"|'''Auto Assault'''||The Keyblade automatically unleashes attacks in various situations.
|colspan="2"|'''[[Auto Assault]]'''||The Keyblade automatically unleashes attacks in various situations.
|-
|-
|colspan="2"|'''Crime and Punishment'''||A Keyblade held in each hand unleashes powerful magic spells.
|colspan="2"|'''[[Crime & Punishment]]'''||A Keyblade held in each hand unleashes powerful magic spells.
|-
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Growth Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Growth Ability
Line 55: Line 43:
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|-
|colspan="2"|'''Glide LV1'''||Press {{Button|s}} in mid-air to ride the wind. Keep the button pressed down for longer action.
|colspan="2"|'''[[Glide LV1]]'''||Press {{Button|s}} in mid-air to ride the wind. Keep the button pressed down for longer action.
|-
|-
|colspan="2"|'''Glide LV2'''||Press {{Button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action
|colspan="2"|'''[[Glide LV2]]'''||Press {{Button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action
|-
|-
|colspan="2"|'''Glide LV3'''||Press {{Button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action
|colspan="2"|'''[[Glide LV3]]'''||Press {{Button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action
|-
|-
|colspan="2"|'''Glide MAX'''||Press {{Button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action
|colspan="2"|'''[[Glide MAX]]'''||Press {{Button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action
|-
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Support Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Support Ability
Line 68: Line 56:
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|-
|colspan="2"|'''Synch Blade'''||Allows Sora to wield two Keyblades at once.
|colspan="2"|'''[[Synch Blade]]'''||Allows Sora to wield two Keyblades at once.
|-
|-
|colspan="2"|'''MP Haste'''||MP recharges at 1.25 times the original speed.
|colspan="2"|'''[[MP Haste]]'''||MP recharges at 1.25 times the original speed.
|}
|}



Revision as of 22:43, 7 July 2015

Final Form

"A Form that unleashes the Keyblade's true power."
Japanese ファイナルフォーム Sora Final Sprite KHII.png
Rōmaji Fainaru Fōmu

Growth Ability Glide
Drive Gauges 5
Allies Required Both


Final Form is a Drive Form that unleashes the Keyblade's true power which appears in Kingdom Hearts II. It uses both of Sora's party members, and consumes five of Sora's Drive Bars. It represents Sora's completion[1], and can be unlocked after Sora and Roxas come to terms at the Dive to the Heart. Its emblem is a white wave.

Appearance

Main article: Form:Sora

Mechanics

Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first activates randomly when trying to Drive into another Form, after which it can be used like any other Form. Final Form gains 1 experience point for every Nobody defeated (including Organization members). Leveling up Final Form will give Sora the ability to use Glide while in Standard Form.

Final Form gives Sora the ability to wield two Keyblades, and enhances his ability to perform magic spells by combining them with physical attacks. Every action in Final Form is accompanied by attacks from the Keyblades floating at Sora's sides, even jumping and gliding.

Abilities

Action Ability
Ability Description
Final Arcana Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
Final Strike While spinning in midair, deals a powerful finishing combo move to a single target.
Final Arts Unleashes a powerful finishing combo move to get rid of several targets at once.
Auto Assault The Keyblade automatically unleashes attacks in various situations.
Crime & Punishment A Keyblade held in each hand unleashes powerful magic spells.
Growth Ability
Ability Description
Glide LV1 Press Square in mid-air to ride the wind. Keep the button pressed down for longer action.
Glide LV2 Press Square in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action
Glide LV3 Press Square in midair to ride the wind at great speed. Keep the button pressed down for longer action
Glide MAX Press Square in midair to ride the wind at extreme speed. Keep the button pressed down for longer action
Support Ability
Ability Description
Synch Blade Allows Sora to wield two Keyblades at once.
MP Haste MP recharges at 1.25 times the original speed.

Strategy

Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast Curaga if needed, as there are no party members to help.

Since Final Form levels by defeating Nobodies, it is best to avoid using it while fighting Heartless. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the Bond of Flame, Fatal Crest, and Fenrir, as these have high stats in at least one section. The Ultima Weapon's MP Hastega is very useful, as is Oathkeeper's Form Boost. The best worlds to train at are Twilight Town, especially at Yen Sid's tower, and The World That Never Was (in the castle), as they have Nobodies to fight rather than Heartless. Go to Proof of Existence and head for Naught's Skyway. Skip the small way to the upper Hall of Empty Melodies and go to where there are many Creepers. Change into Final Form and defeat all of them, then head back to Proof of Existence and go to the world map. Repeat as desired.

Notes and references

  1. ^ Yen Sid's mirror: "An image of the Keyblade unleashing its ultimate power flows into your mind."