Ripple Drive: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary |
m (→Trivia) |
||
Line 16: | Line 16: | ||
==Trivia== | ==Trivia== | ||
*The | *The motion Sora uses to perform Ripple Drive in the first ''Final Mix'' game is taken from his Proud Roar attack with [[Simba]] as a summon. | ||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 01:46, 16 December 2014
Ripple Drive ((リップルドライヴ Rippuru Doraivu ) is an ability that appears in Kingdom Hearts Final Mix and Kingdom Hearts II Final Mix. It allows the user to unleash a magic-based aura attack that damages nearby enemies.
Mechanics
In Kingdom Hearts Final Mix, Ripple Drive is a combat ability that grants Sora a combo finisher, usually occurring when facing multiple targets in close quarters. It requires 3 AP to equip. Its attack power is that of a magic-based attack, thus being relative to Sora's maximum MP.
In Kingdom Hearts II Final Mix, Ripple Drive is an action ability accessible in Limit Form that provides Sora with a combo finisher that mainly actives around multiple targets.
Learning Ripple Drive
Kingdom Hearts Final Mix
- Sora learns Ripple Drive at level 12 with the Dream Rod, 39 with the Dream Sword, and 69 with the Dream Shield.
Kingdom Hearts II Final Mix
- Limit Form has Ripple Drive as a default ability.
Trivia
- The motion Sora uses to perform Ripple Drive in the first Final Mix game is taken from his Proud Roar attack with Simba as a summon.