Forum:Key Items: Difference between revisions
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:::The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems ''are'' the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. {{User:TheFifteenthMember/Sig1}} 12:05, 26 July 2014 (UTC) | :::The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems ''are'' the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. {{User:TheFifteenthMember/Sig1}} 12:05, 26 July 2014 (UTC) | ||
:Hmmm...Wasn't this also the reason summon cards were removed from the page? If so, then we might as well follow suit for gems and charms. {{User:Xion4ever/Sig}} 13:22, 26 July 2014 (UTC) | :Hmmm...Wasn't this also the reason summon cards were removed from the page? If so, then we might as well follow suit for gems and charms. {{User:Xion4ever/Sig}} 13:22, 26 July 2014 (UTC) | ||
Ok, I've taken care of the [[Present]] and [[Decoy Present]] pages. I'm a little iffy on the stories, I can't remember exactly how the story played out, other than the stealing of the Present leads to the creation of the Decoy Present to lure the Experiment out. That's it; that's all I remember. <small>(Gotta find a way to play Kingdom Hearts II again...)</small> {{KeybladeSpyMaster/Sig}} 02:17, 26 September 2014 (UTC) | |||
==Kingdom Hearts Re:coded== | ==Kingdom Hearts Re:coded== |
Revision as of 02:17, 26 September 2014
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Kingdom Hearts
To Do List
- Navi-Gummi and Navi-G Piece (the two should be merged into one page)
Discussion
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There are four Navi-G pieces. I do not remember where they all are, but I believe one is found after Wonderland. --Neumannz, The Dark Falcon 16:48, 6 July 2014 (UTC)
Kingdom Hearts Birth by Sleep
COMPLETE
Kingdom Hearts II
To Do List
- Add Story section to Naminé's Sketches page.
- Add Story section to Picture article.
- Create Present page that also covers Decoy Present
Split the Munny Pouch into a separate article that links to Munny.Split Summon Items article into "Summon Gems" and "Summon Charms"?- Expand Summon Charm's story section.
Discussion
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- Munny+Munny Pouch was use mainly as filler, I believe. Or to explain how munny played a [minor] role in the story at one point in time. To me, having a separate article for Munny Pouch and linking back to on Munny sounds fine. Present and Decoy Presents pertain to something from Halloween Town, right? If they are both for the same thing, I'm up for the merge. Summon Items: I'm not entirely sure.
A massive item infobox for each item or game?Sorry... Crown and Proofs go hand in hand, so I say we keep them together. Xion4ever 21:26, 25 July 2014 (UTC)- From what I remember, the "Present" was stolen by a Heartless and the "Decoy Present" was what Sora used to lure out the thief. They're not the same thing but they are connected so I'm fine with having either a merged page or two separate pages. Could we split Summon Items into "Summon Items (KH)" and "Summon Items (KHII)" and format them into two continuous-prose articles rather than a list (we'd be able to have a neat infobox...)? TheFifteenthMember 01:18, 26 July 2014 (UTC)
To me, I think the presents should stay on the same page. The article describes the subject which is the present. There are two "variations" of the term present: Present and Decoy Present. Kinda like the Old Book and Torn Pages, they aren't the same, but they are a part of each other [connected]. The presents are not technically the same, but are similar. Was there any difference between the two other than their purpose of existence? Seek others opinions though, I'm not entirely sure on this. Splitting the summon items into two seems fine. Xion4ever 01:42, 26 July 2014 (UTC)
- Yeah, I prefer keepings the presents on one page too. Also, the summon item pages could alternatively be called "Summon Gem(s)" and "Summon Charm(s)", what do you think (note my uncertainty with the plural)? TheFifteenthMember 02:00, 26 July 2014 (UTC)
- Initially I was up for separating the two pages, but the title of the current page [Summon Items] has me rethinking that...The page "Summon Items" is meant to describe the summoning items- be it charms/gems/whatever. Since the title is lacking any specifics, it can be assumed that this page is to hold everything about summoning items, regardless of what game. If we want to ignore that title and go with individual game coverage pages, then I'm leaning towards Summon Gem and Summon Charm. However, I'm starting to think we should keep all of this on the same page. However, this doesn't solve the visual clean up the page needs. I still don't have a solution to that other than to create an item infobox table for each game. Xion4ever 03:11, 26 July 2014 (UTC)
- The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems are the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. TheFifteenthMember 12:05, 26 July 2014 (UTC)
- Initially I was up for separating the two pages, but the title of the current page [Summon Items] has me rethinking that...The page "Summon Items" is meant to describe the summoning items- be it charms/gems/whatever. Since the title is lacking any specifics, it can be assumed that this page is to hold everything about summoning items, regardless of what game. If we want to ignore that title and go with individual game coverage pages, then I'm leaning towards Summon Gem and Summon Charm. However, I'm starting to think we should keep all of this on the same page. However, this doesn't solve the visual clean up the page needs. I still don't have a solution to that other than to create an item infobox table for each game. Xion4ever 03:11, 26 July 2014 (UTC)
- Hmmm...Wasn't this also the reason summon cards were removed from the page? If so, then we might as well follow suit for gems and charms. Xion4ever 13:22, 26 July 2014 (UTC)
Ok, I've taken care of the Present and Decoy Present pages. I'm a little iffy on the stories, I can't remember exactly how the story played out, other than the stealing of the Present leads to the creation of the Decoy Present to lure the Experiment out. That's it; that's all I remember. (Gotta find a way to play Kingdom Hearts II again...) KeybladeSpyMaster 02:17, 26 September 2014 (UTC)
Kingdom Hearts Re:coded
To Do List
- Create Mystery Piece page.
Discussion
Kingdom Hearts 3D
To Do List
- Complete Stage Gadget page.
- Add all recipes to the Recipe page.