Forum:Key Items: Difference between revisions

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:::The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems ''are'' the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. {{User:TheFifteenthMember/Sig1}} 12:05, 26 July 2014 (UTC)
:::The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems ''are'' the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. {{User:TheFifteenthMember/Sig1}} 12:05, 26 July 2014 (UTC)
:Hmmm...Wasn't this also the reason summon cards were removed from the page? If so, then we might as well follow suit for gems and charms. {{User:Xion4ever/Sig}} 13:22, 26 July 2014 (UTC)
:Hmmm...Wasn't this also the reason summon cards were removed from the page? If so, then we might as well follow suit for gems and charms. {{User:Xion4ever/Sig}} 13:22, 26 July 2014 (UTC)
Ok, I've taken care of the [[Present]] and [[Decoy Present]] pages. I'm a little iffy on the stories, I can't remember exactly how the story played out, other than the stealing of the Present leads to the creation of the Decoy Present to lure the Experiment out. That's it; that's all I remember. <small>(Gotta find a way to play Kingdom Hearts II again...)</small> {{KeybladeSpyMaster/Sig}} 02:17, 26 September 2014 (UTC)


==Kingdom Hearts Re:coded==
==Kingdom Hearts Re:coded==

Revision as of 02:17, 26 September 2014

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Forums: Index > The World that Never was > Key Items


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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 15:18, 25 July 2014 (UTC)
The latest project that I'm working on is fixing all the Key Items, one of the issues present in Project Items. What we need to do is create pages for each key item, using the Emblem Piece article as an example. When appropriate, we should merge multiple key items together into one informative article (see "Cinderella's dress" for an example). We must also create lists for each game; I'm working on a draft here. Look below to find things to do!


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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... TheFifteenthMember 20:37, 20 September 2014 (UTC)
Here's an overall to do list; feel free to get involved!


Kingdom Hearts

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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 14:31, 29 June 2014 (UTC)
Now that the Re:coded pages are complete, I was going to focus on the KH3D articles but I can't find my copy of 3D 3:

So instead, I am turning my attention to key items. I started a list of key items draft and I think that when we should divide the list and have a list per game (similar to abilities). We also need to figure out the granularity of which key items deserve their own page. For now, I'm dealing with the KH ones so please feedback on what you think about the following items:

  • Slides: I think they can get their own page since there's information on locations, a potential gallery of each slide's projection and a story section with Sora claiming Radiant Garden is "familiar".
  • Forget-Me-Not & Jack in the Box: Create a page on the "Artificial heart" that contains a story section and a possible "Effects" section detailing the heart's benefits and negative outcomes. The two ingredients can be merged into the lead or listed under an "Ingredients" section.
  • Emblem Piece: Get its own page. They appeared in Kingdom Hearts and Re:coded so there's enough detail on their locations.

Once I've finished KH, I'll talk about KHII.

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OPXion4EverIcon.png What you have listed sounds fine to me.
Xion4ever Who am I? — 01:08, 30 June 2014 (UTC)


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TheFifteenthMember Ignoring how these caterpillars uttered what they're trying to say, I do agree. TheFifteenthMember 14:07, 6 July 2014 (UTC)
I have a new idea. The artificial heart should be merged into the Heart page by adding an "Artificial Heart" sub-section under "Construction", emphasising on how many how tried but failed to create a heart. The two ingredients can either be merged with the artificial heart, using anchors for the redirects, but that means we won't be able to include the descriptions. Thus, I think we should instead have the ingredients under a separate article titled "Dr. Finkelstein's ingredients" that uses an infobox, similar to the Old Book. Thoughts?

Also, can someone clarify for me that there is only one Navi-G Piece? I think that needs its own shared page with Navi-Gummi because at the moment they're on the Gummi Blocks page, where it doesn't really fit.

There are four Navi-G pieces. I do not remember where they all are, but I believe one is found after Wonderland. --Neumannz, The Dark Falcon 16:48, 6 July 2014 (UTC)

Kingdom Hearts Birth by Sleep

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Kingdom Hearts II

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TheFifteenthMember Ignoring how these caterpillars uttered what they're trying to say, I do agree. TheFifteenthMember 15:18, 25 July 2014 (UTC)
Should we:
  • Split Munny and Munny Pouch into two separate articles.
  • Merge the Present and Decoy Presents together?
  • Restructure the Summon Items article (at the moment, it's quite messy so is there any way of improving it?)
  • Split the three Proofs from the three Crowns?
Munny+Munny Pouch was use mainly as filler, I believe. Or to explain how munny played a [minor] role in the story at one point in time. To me, having a separate article for Munny Pouch and linking back to on Munny sounds fine. Present and Decoy Presents pertain to something from Halloween Town, right? If they are both for the same thing, I'm up for the merge. Summon Items: I'm not entirely sure. A massive item infobox for each item or game? Sorry... Crown and Proofs go hand in hand, so I say we keep them together. Xion4ever 21:26, 25 July 2014 (UTC)
From what I remember, the "Present" was stolen by a Heartless and the "Decoy Present" was what Sora used to lure out the thief. They're not the same thing but they are connected so I'm fine with having either a merged page or two separate pages. Could we split Summon Items into "Summon Items (KH)" and "Summon Items (KHII)" and format them into two continuous-prose articles rather than a list (we'd be able to have a neat infobox...)? TheFifteenthMember 01:18, 26 July 2014 (UTC)

To me, I think the presents should stay on the same page. The article describes the subject which is the present. There are two "variations" of the term present: Present and Decoy Present. Kinda like the Old Book and Torn Pages, they aren't the same, but they are a part of each other [connected]. The presents are not technically the same, but are similar. Was there any difference between the two other than their purpose of existence? Seek others opinions though, I'm not entirely sure on this. Splitting the summon items into two seems fine. Xion4ever 01:42, 26 July 2014 (UTC)

Yeah, I prefer keepings the presents on one page too. Also, the summon item pages could alternatively be called "Summon Gem(s)" and "Summon Charm(s)", what do you think (note my uncertainty with the plural)? TheFifteenthMember 02:00, 26 July 2014 (UTC)
Initially I was up for separating the two pages, but the title of the current page [Summon Items] has me rethinking that...The page "Summon Items" is meant to describe the summoning items- be it charms/gems/whatever. Since the title is lacking any specifics, it can be assumed that this page is to hold everything about summoning items, regardless of what game. If we want to ignore that title and go with individual game coverage pages, then I'm leaning towards Summon Gem and Summon Charm. However, I'm starting to think we should keep all of this on the same page. However, this doesn't solve the visual clean up the page needs. I still don't have a solution to that other than to create an item infobox table for each game. Xion4ever 03:11, 26 July 2014 (UTC)
The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems are the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. TheFifteenthMember 12:05, 26 July 2014 (UTC)
Hmmm...Wasn't this also the reason summon cards were removed from the page? If so, then we might as well follow suit for gems and charms. Xion4ever 13:22, 26 July 2014 (UTC)

Ok, I've taken care of the Present and Decoy Present pages. I'm a little iffy on the stories, I can't remember exactly how the story played out, other than the stealing of the Present leads to the creation of the Decoy Present to lure the Experiment out. That's it; that's all I remember. (Gotta find a way to play Kingdom Hearts II again...) Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 02:17, 26 September 2014 (UTC)

Kingdom Hearts Re:coded

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