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| *The non-DI articles simply need to be locked. We may have a lot of the text, a general "speaking walkthrough", but there is a huge amount of coding design and formatting that will be changed. If people are determined to keep editing the other articles, then it should be text-only: inserting templates now is only going to make it more painful when the templates get deleted. | | *The non-DI articles simply need to be locked. We may have a lot of the text, a general "speaking walkthrough", but there is a huge amount of coding design and formatting that will be changed. If people are determined to keep editing the other articles, then it should be text-only: inserting templates now is only going to make it more painful when the templates get deleted. |
| *The DI article, for some bizarre reason, has a prominent spoiler warning right at the top of the page. This is all kinds of wrong. Seriously guys, we ''will not be starting fear about spoilers'' in these guides. Be responsible about what you cover, of course (don't go shouting "It was his SLED!" in the tips about fighting the Parasite Cage), but the guides should explain what is going on and ''why''. Furthermore, there isn't a game in the series with a rock-solid world order, so using this template would become unworkable about two seconds in. Instead, we should simply have a single row template that has the world logo on the left and an aesthetically-pleasing link back to the Table of Contents on the right--basically, like the top of the page on the Bradygames guides.}} | | *The DI article, for some bizarre reason, has a prominent spoiler warning right at the top of the page. This is all kinds of wrong. Seriously guys, we ''will not be starting fear about spoilers'' in these guides. Be responsible about what you cover, of course (don't go shouting "It was his SLED!" in the tips about fighting the Parasite Cage), but the guides should explain what is going on and ''why''. Furthermore, there isn't a game in the series with a rock-solid world order, so using this template would become unworkable about two seconds in. Instead, we should simply have a single row template that has the world logo on the left and an aesthetically-pleasing link back to the Table of Contents on the right--basically, like the top of the page on the Bradygames guides.}} |
| | {{neumannz|time=20:29, 7 October 2011 (UTC)|text=My two cents: |
| | *Re: "kill"/"death" -- I personally like "defeat" and "knockout"/"KO" as alternatives. (Also, while I am against being so stuffy as to write "deplete your HP to zero", saying something like "If you don't manage to select "The End" quickly enough, Roxas will wipe out your HP in one shot" would be alright.) However this is in terms of gameplay. Hades is not "lord of the defeated", the Undead Pirates are not "neither alive nor KO'd", and so forth. |
| | *Re: pace -- We definitely need a more concerted effort for these pages, instead of a "get them out! get them out!"-style strategy. I don't think we need to be incredibly strict about doing one world at a time, as long as there is a good amount of focus on the part of the editors, but restraint would be good. |
| | *Re: tabs -- I think the better alternative would be to modify the template to handle multiple bosses at once than to have tabbed templates, although the images and stats would probably be better off tabbed, within the template. |
| | *Re: FM-only/original-only -- I would suggest using colored boxes. I'm not sure if any sections would get long enough to require having them be collapsible. |
| | *I like the order of pages, though I would like to take this opportunity to point out that we'll be needing someone with technical resources to fill out the gameplay-related pages, like stat growth. |
| | *Re: bestiary -- Something simple, maybe. There's no point to just restating everything that's on a enemy's mainspace article. |
| | *Re: MOS -- CERTAINLY YES. However, it'll probably be easier to write after we've satisfied ourselves on our first page or two. |
| | **I'm actually going to modify my comment on pacing here: first we need to settle our walkthrough style on DI (and maybe DttH), and THEN we start filling out the rest of the worlds. |
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| | ...I'm not sure how welcome this would be, but I was really impressed by [http://www.kh2.co.uk/pages/kh2/walkthrough.txt Kingdom Hearts Ultimania's walkthrough of KHII], regarding their general thoroughness and ordering of sections, including gameplay. Obviously we're not doing the same thing, especially since we're including all of a world's episodes on one page—and because we're not doing a text file—but we might be able to take some cues from them.}} |