Enemy Card: Difference between revisions
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===[[Red Nocturne]]=== | ===[[Red Nocturne]]=== | ||
[[Image: | [[Image:Red Nocturne (card).png]] | ||
'''Effect''': Fire Boost<br /> | '''Effect''': Fire Boost<br /> | ||
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===[[Blue Rhapsody]]=== | ===[[Blue Rhapsody]]=== | ||
[[Image: | [[Image:Blue Rhapsody (card).png]] | ||
'''Effect''': Blizard Boost<br /> | '''Effect''': Blizard Boost<br /> | ||
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===[[Yellow Opera]]=== | ===[[Yellow Opera]]=== | ||
[[Image: | [[Image:Yellow Opera (card).png]] | ||
'''Effect''': Thunder Boost<br /> | '''Effect''': Thunder Boost<br /> | ||
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===[[Green Requiem]]=== | ===[[Green Requiem]]=== | ||
[[Image: | [[Image:Green Requiem (card).png]] | ||
'''Effect''': Cure Boost<br /> | '''Effect''': Cure Boost<br /> | ||
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===[[Air Pirate]]=== | ===[[Air Pirate]]=== | ||
[[Image: | [[Image:Air Pirate (card).png]] | ||
'''Effect''':Item Bracer<br /> | '''Effect''':Item Bracer<br /> |
Revision as of 02:50, 2 April 2009
Enemy Cards are cards in Kingdom Hearts: Chain of Memories that Sora and Riku can win sometimes when they defeat an enemy. Enemy cards are kept in a separate deck.
In Kingdom Hearts Re:Chain of Memories, eight new enemy cards are available. The first new one is Zexion, which is obtained by defeating Zexion in the Destiny Islands, while the rest are the Organization XIII members that made their debut in Kingdom Hearts II. However, the cards of the members revealed in Kingdom Hearts II cannot be obtained until Kingdom Hearts II Final Mix+ has been cleared. In the English version, there must be a Kingdom Hearts II save file in the memory card.
Normal Enemy Cards
ShadowEffect: Incremeter |
SoldierEffect: Combo Plus |
Large BodyEffect: Guard |
Red NocturneEffect: Fire Boost |
Blue RhapsodyEffect: Blizard Boost |
Yellow OperaEffect: Thunder Boost |
Green RequiemEffect: Cure Boost |
PowerwildEffect: Retrograde |
BouncywildEffect: Draw |
Air SoldierEffect:Reload Kinesis |
BanditEffect:Combo Finish |
Fat BanditEffect: Back Attack |
Barrel SpiderEffect: Quickload |
Search GhostEffect: Drain |
Sea NeonEffect: Random Values |
ScrewdiverFile:Screwdiver-Enemy Card.png Effect: Decrementor |
AquatankEffect: Auto-Reload |
Wight KnightEffect: Float |
GargoyleEffect: Vanish |
PirateEffect: All Zeros |
Air PirateEffect:Item Bracer |
DarkballEffect: Card Blind |
DefenderEffect: Protect |
WyvernEffect: Reload Lock |
WizardEffect: Magic Boost |
NeoshadowEffect: Bio |
White MushroomEffect: Hyper Healing |
Black FungusEffect: Random Flush |
Creeper PlantEffect: Leaf Bracer |
Tornado StepEffect: Reload Haste |
CrescendoEffect: Summon Boost |
Boss Enemy Cards
Guard ArmorEffect: Wide Attack |
Parasite CageEffect: Dispel |
TrickmasterEffect: Value Break |
DarksideEffect: Mimic |
Card SoldierEffect: Attack Haste |
HadesEffect: Berserk |
JafarEffect: Attack Bracer |
Oogie BoogieEffect: Regen |
UrsulaEffect: Shell |
HookEffect: Second Chance |
Dragon MaleficentFile:DragonMaleficient-Card.png Effect: Overdrive |
Riku ReplicaEffect: Sleight Lock |
AxelEffect: Quick Recovery |
LarxeneEffect: Dash |
VexenEffect: Auto-Life |
MarluxiaEffect: Double Sleight |
LexaeusEffect: Warp Break |
AnsemEffect: Sleight Blind |
Kingdom Hearts Re: CoM ExclusiveNote: All of the cards listed below (with the exception of Zexion) cannot be unlocked until Reverse/Rebirth Mode is completed (for the Japanese version, the player is required to finish Kingdom Hearts II: Final Mix+). They can then be acquired in Sora Mode in Key to Rewards rooms as Reverse/Rebirth/Final Mix+ clear bonuses. | |
ZexionEffect: Confuse Strike |
XemnasEffect: Quick Barrier |
XigbarEffect: Shot Charge |
XaldinEffect: Aero Guard |
SaïxEffect: Combo Boost |
DemyxEffect: Water Charge |
LuxordEffect: All-Break RoxasEffect: Double Hit |