Enemy Card: Difference between revisions
(→Normal Enemy Cards: Sorry it took more than 5 minutes, I got distracted...) |
m (Azul will murder me for this, but....) |
||
Line 180: | Line 180: | ||
'''Description''': Slightly increase the range of attack cards.<br> | '''Description''': Slightly increase the range of attack cards.<br> | ||
'''Duration''': 30 attacks. | '''Duration''': 30 attacks. | ||
===[[Parasite Cage]]=== | |||
[[Image: ParasiteCage-Card.png]] | |||
'''Effect''': Dispel<br> | |||
'''Description''': Breaks an opponent's card without fail. Nothing happens if your opponent has no cards in play. | |||
===[[Trickmaster]]=== | ===[[Trickmaster]]=== | ||
[[Image: Trickmaster-Card.png]] | [[Image: Trickmaster-Card.png]] |
Revision as of 01:25, 5 January 2008
Enemy Cards are cards in Kingdom Hearts: Chain of Memories that Sora and Riku can win sometimes when they defeat an enemy. Enemy cards are kept in a separate deck.
Normal Enemy Cards
ShadowEffect: Incremeter |
Large BodyEffect: Guard |
Red NocturneEffect: Fire Boost |
Blue RhapsodyEffect: Blizard Boost |
Yellow OperaEffect: Thunder Boost |
Green RequiemEffect: Cure Boost |
PowerwildEffect: Retrograde |
Air PirateEffect:Item Bracer |
Fat BanditEffect: Back Attack |
Barrel SpiderEffect: Quickload |
Search GhostEffect: Drain |
Sea NeonEffect: Random Values |
Wight KnightEffect: Float |
GargoyleEffect: Vanish |
PirateEffect: All Zeros |
DarkballEffect: Card Blind |
DefenderEffect: Protect |
WyvernEffect: Reload Lock |
NeoshadowEffect: Bio |
Black FungusEffect: Random Flush |
Tornado StepEffect: Reload Haste |
Boss Enemy Cards
Guard Armor
Effect: Wide Attack
Description: Slightly increase the range of attack cards.
Duration: 30 attacks.
Parasite Cage
Effect: Dispel
Description: Breaks an opponent's card without fail. Nothing happens if your opponent has no cards in play.
Trickmaster
Effect: Value Break
Description: When you lose a card break, reduce the value of the enemy's card by the value of your broken card.
Duration: 10 breaks.
Card Soldier
Effect: Attack Haste
Description: Increase the swing speed of attack cards.
Duration: 30 attacks
Hades
Effect: Berserk
Description: Boost the power of attack cards when low on HP(when the gauge is flashing red)
Duration: 30 attacks
Other Information: Immune to fire; stunned by Ice element.
Jafar
Effect: Attack Bracer
Description: Stop enemies from breaking the attack cards you use.
Duration: 20 attacks.
Oogie Boogie
Effect: Regen
Description: Gradually restore HP. HP returns more quickly when low.
Duration: 10 uses
Ursula
Effect: Shell
Description: Halves the Magical attacks from the enemy. Summon Magic deals normal damage.
Duration: 5 hits taken.
Hook
Effect: Second Chance
Description: Retain 1 HP after receiving a critical hit, provided that you have two or more HP left.
Duration: 3 uses.
Other Information: Resistant to Lightning; Stunned by Fire element.