Phantom: Difference between revisions
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Before the battle begins, make sure to load your characters slots with a good mix of ethers, hi-potions, and elixirs. [[Peter Pan]] is necessary to have in your party if you want to start the battle, but it is more strategic to include [[Goofy]] with his MP Gift ability. Scince they will drain MP and be useless, take off any special, MP consuming attacks from [[Sora]] and Goofy and replace them with MP restoring abilities. | Before the battle begins, make sure to load your characters slots with a good mix of ethers, hi-potions, and elixirs. [[Peter Pan]] is necessary to have in your party if you want to start the battle, but it is more strategic to include [[Goofy]] with his MP Gift ability. Scince they will drain MP and be useless, take off any special, MP consuming attacks from [[Sora]] and Goofy and replace them with MP restoring abilities. | ||
As soon as the fight starts, lock on to the clock tower and cast [[Stop]] to halt the Phantom's oblivion spell. It will then reveal it's weakness, which are stated above. Once you hit it once, the weakness will change. Hit it tree times and the orb will disappear for a short time while the Phantom attacks. It has two attacks now. It may try to swipe you: quickly descend or ascend while flying at it to avoid this. It may also fly to the clock tower and shoot a ball of energy at you. To avoid this, fly to a different face of the tower to avoid this. While you're there, cast stop again. The Phantom does this every other attack, so you should be able to cast stop often enough. It should also be noticed that when Peter Pan runs out of items, you should avoid wasting magic on him science he isn't much help during the fight. | As soon as the fight starts, lock on to the clock tower and cast [[Stop]] to halt the Phantom's oblivion spell. It will then reveal it's weakness, which are stated above. Once you hit it once, the weakness will change. Hit it tree times and the orb will disappear for a short time while the Phantom attacks. It has two attacks now. It may try to swipe you: quickly descend or ascend while flying at it to avoid this. It may also fly to the clock tower and shoot a ball of energy at you. To avoid this, fly to a different face of the tower to avoid this. While you're there, cast stop again. The Phantom does this every other attack, so you should be able to cast stop often enough. It should also be noticed that when Peter Pan runs out of items, you should avoid wasting magic on him science he isn't much help during the fight. | ||
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Revision as of 02:14, 14 November 2008
Template:InfoBoss Phantom is an optional boss from Kingdom Hearts. It was one of the powerful Heartless released by after the Hollow Bastion Keyhole is sealed, and can be found in Neverland at the Clock Tower. While the Phantom is in possession of the Clock Tower, the treasures that are normally released every hour are temporarily halted until its defeat.
This powerful Heartless haunts the Clock Tower until Sora is sent by Tinker Bell to stop it. The Phantom has a few attacks, including a simple slash and a spell that sends out a puff of darkness to drain Sora's health. Its main defense is to hide its weak point. When Sora defeats the Phantom, it fades into the town and grants Sora a Stop magic upgrade.
When his orb disappears, he is invulnerable.
Journal Entry
Ghostlike Heartless that haunted the clock tower standing far away from Neverland. Fluttering its eerie cloak, it cast a spell to take Sora's heart. Having no physical body, regular attacks were useless, but in the end Sora and company discovered its weakness and prevailed.
Weakness
The Phantom's weakness is it's heart. It guards it fiercely, only revealing it every now and then. Once it's heart is exposed, it will be one of four colors. Depending on the color, a specific attack must target it:
The Phantom will also occasionally start the hands on the Clock Tower, and will start a countdown. If the countdown is not stopped, Sora's allies will be eliminated from the battle, one by one, ending finally with Sora. This can be halted simply by casting "Stop" at the clock hands.
Strategy
Before the battle begins, make sure to load your characters slots with a good mix of ethers, hi-potions, and elixirs. Peter Pan is necessary to have in your party if you want to start the battle, but it is more strategic to include Goofy with his MP Gift ability. Scince they will drain MP and be useless, take off any special, MP consuming attacks from Sora and Goofy and replace them with MP restoring abilities. As soon as the fight starts, lock on to the clock tower and cast Stop to halt the Phantom's oblivion spell. It will then reveal it's weakness, which are stated above. Once you hit it once, the weakness will change. Hit it tree times and the orb will disappear for a short time while the Phantom attacks. It has two attacks now. It may try to swipe you: quickly descend or ascend while flying at it to avoid this. It may also fly to the clock tower and shoot a ball of energy at you. To avoid this, fly to a different face of the tower to avoid this. While you're there, cast stop again. The Phantom does this every other attack, so you should be able to cast stop often enough. It should also be noticed that when Peter Pan runs out of items, you should avoid wasting magic on him science he isn't much help during the fight.