Sleight: Difference between revisions
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|'''Stardust Blitz'''||Knock up to three of Donald's fireballs towards the enemy||Key to Rewards - [[Twilight Town]]. (Avalible in Re:COM only).|| Stock 1 Donald card plus 1 Fire card. | |'''Stardust Blitz'''||Knock up to three of Donald's fireballs towards the enemy||Key to Rewards - [[Twilight Town]]. (Avalible in Re:COM only).|| Stock 1 Donald card plus 1 Fire card. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Lucky Bounty'''||[[Pluto]] digs up cards and HP recovery orbs and Moogle points from the ground. | |'''Lucky Bounty'''||[[Pluto]] digs up cards and HP recovery orbs and Moogle points from the ground.|| Avalible from the beginning. (Avalible in Re:COM only) | ||
||Stock 2 or 3 Pluto cards | |||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Sandstorm'''||[[Aladdin]] runs around while swinging his sword.||Aladdin joins the party.||Stock 2 or 3 Aladdin cards. | |'''Sandstorm'''||[[Aladdin]] runs around while swinging his sword.||Aladdin joins the party.||Stock 2 or 3 Aladdin cards. |
Revision as of 07:49, 19 January 2009
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Sleight is the term used to refer to certain three-card combinations in Kingdom Hearts: Chain of Memories. They are learned by either Sora or Riku. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, magic, or summons, sleights are often used in boss battles. Each sleight has a specific value it must equal, or have certain cards used to activate it. Also, the first card of a sleight will be unavailable to use for the remainder of the battle unless an Elixir or Megalixir is used, meaning that constant sleights will reduce the size of a deck. A player can activate a 2 card sleight on one condition. Instead of selecting a third card, selecting the reload card will activate the sleight, regardless of the number of cards. However, most sleights will not activate this way, as a sleight will often call for exactly 3 cards. Thereby, this will result in the 2 cards being used for their original use, although the number total is still combined (making this a good tool for Reverse/Rebirth, in which a low card deck could still activate Dark mode).
Attack Sleights
Attack sleights are formed by combining 3 Attack Cards.
Ability | Description | Obtained | Requirements | Value |
Sliding Dash | Slide toward distant targets for a close range attack. | Level 2 | 3 Attack Cards of the same type | 10-15 |
Stun Impact | Stun surrounding enemies with a single attack. | Level 7 | 3 attack cards of the same type | 20-23 |
Strike Raid | Hurl the Keyblade forward, stunning and dealing damage. | Level 12 | Any 3 attack cards | 24 to 26 |
Blitz | Unleash a powerful 3-hit combo upon the enemy. | Level 17 | 3 attack cards of differing types | 10-15 |
Sonic Blade | Rocket across the field, striking down any enemies in the way. Press the A button (Triangle in Re:CoM) for up to six additional attacks. | Level 22 (Level 27 in Re:COM only) | 3 differing types of attack cards | 20 to 23 |
Zantetsuken | Break a card and render it unreloadable until the end of the battle. | Level 27 (Level 22 in Re:COM only) | 3 attack cards | 0 or 27 |
Ars Arcanum | Rain a flurry of blows upon the enemy. | Level 37 (Level 42 in Re:COM only) | Any 3 attack cards | 1 to 6 |
Ragnarok | Leap into the air and fire a stream of rays in front of you. | Level 47 (Level 52 in Re:COM only) | 3 Attack Cards | 7-9 |
Magic Sleights
Magic sleights are formed from 2-3 Magic Cards.
See the Magic page for information regarding naming conventions and spell levels.
Ability | Description | Obtained | Requirements |
Fira | Sizzle the opposition with powerful fire magic. | Received card after beating Axel. | Stock 2 Fire cards. |
Firaga | Scorch the opposition with supreme fire magic. | Received card after beating Axel. | Stock 3 Fire cards. |
Blizzara | Chill the opposition with powerful ice magic. | Received card from the beginning. | Stock 2 Blizzard cards |
Blizzaga | Freeze the opponent with supreme ice magic. | Received card from the beginning. | Stock 3 Blizzard cards. |
Thundara | Shock the opposition with powerful lightning magic. | Received card after beating Larxene. | Stock 2 Thunder cards. |
Thundaga | Fry the opposition with powerful lightning magic. | Received card after beating Larxene | Stock 3 Thunder cards. |
Cura | Restore a lot of HP. | Received card from the beginning. | Stock 2 Cure cards. |
Curaga | Restore a very large amount of HP. | Received card from the beginning. | Stock 3 Cure cards. |
Gravira | Deal damage relative to the enemy's remaining HP. | Card randomly found in a chest in Agrabah. | Stock 2 Gravity cards. |
Graviga | Deal damage relative to the enemy's remaining HP. | Card randomly found in a chest in Agrabah. | Stock 3 Gravity cards. |
Stopra | Halt enemy movement for a long period of time. | Card randomly found in a chest in Wonderland. | Stock 2 Stop cards. |
Stopga | Halt enemy movement for a very long period of time. | Card randomly found in a chest in Wonderland. | Stock 3 Stop cards. |
Aerora | Blow away surrounding enemies and inflict damage. | Received card from defeating Riku on 7th Floor. | Stock 2 Aero cards. |
Aeroga | Blow away all enemies in a large radius and inflict damage. | Received card from defeating Riku on 7th Floor. | Stock 3 Aero cards. |
Fire Raid | Hurl the keyblade and inflict fire damage. | Randomly found in a chest in Monstro. | Stock 1 Fire card plus 2 Attack cards. |
Blizzard Raid | Hurl the keybade and inflict ice damage. | Randomly found in a chest in Olympus Coliseum. | Stock 1 Blizzard card plus 2 Attack cards. |
Thunder Raid | Hurl the keyblade and inflict thunder damage. | Key to Rewards - Neverland. | Stock 1 Thunder card plus 2 Attack cards. |
Stop Raid | Hurl the keyblade and trigger Stop upon impact. In Re:CoM, instead, Sora casts a massive Stop wave then unleashes a combo on the nearest enemy. The target will be temporarily left wide open due to taking the hits dealt while Stopped. The move is called Lethal Flame. | Key to Rewards - Wonderland | Stock 1 Stop card plus 2 Attack cards. |
Lethal Flame | Stop time and deal multiple blows on an enemy. (This sleight is a different form of the sleight you see above). | Level 37 in Re:COM Only. | Same as above. |
Judgement | Hurl the Keyblade toward the enemy for multiple attacks . | Randomly found in a chest in Destiny Islands. | Stock 1 Aero plus 2 Attack Cards. |
Reflect Raid | Hurl the Keyblade and make it ricochet around to strike many enemies. | Randomly found in a chest in Hollow Bastion | Stock 1 Cloud plus 2 Attack Cards. |
Gravity Raid | Hurl the keyblade and trigger Gravity upon impact. | Key to Rewards - Halloween Town. (GBA Version only) | Stock 1 Gravity card plus 2 Attack cards. |
Homing Fira | Cast a Fira spell that seeks out the targeted enemy. | Randomly found in a chest in Neverland. (GBA Version only) | Stock Aero plus Fire plus any magic card. |
Firaga Break | Inflict fire damage on enemies in front of you with a powerful attack. | Randomly in a chest in Twilight Town. (GBA Version only). | Stock Fire plus Mushu plus any attack card. |
Mega Flare | Incinerate all enemies in a wide area. | After Level 52. (Level 57 in Re:COM only) | Stock Mushu plus 2 Fire. |
Firaga Burst | Incinerate enemies nearby with a meteor shower-like attack. | Clear Balloon Glider minigame. (Available in Re:COM only) | Stock 2 Fire plus a Gravity card. |
Magnet Spiral | Pull multiple enemies closer before attacking them. | Defeat Riku Replica on 9th Floor. (Available in Re:COM only) | Stock 2 Gravity cards and 1 Attack card. |
Aqua Splash | Spray melted ice at the enemy over a period of time, inflicting ice damage. | Key to Rewards - Monstro. | Stock 1 Blizzard, 1 Fire and 1 Aero card. |
Homing Blizzara | Cast a Blizzara spell that seeks out the targeted enemy. | Randomly found in chest in Atlantica. | Stock Aero plus Blizzard plus any magic card. |
Shock Impact | Simba's roar sends enemies flying and triggers Stop. | Randomly found in a chest in Atlantica. | Simba plus 2 Attack Cards. |
Tornado | Blow away enemies in a wide area, inflicting damage and stunning them. | After Level 32. (Level 37 in Re:COM only) | Aero plus Gravity plus any summon card. |
Freeze | Freezes nearby enemies, attacking a frozen enemy deals greater damage. | Defeat Vexen on 11th Floor. (Avalible in Re:COM only) | Stock 2 Blizzard cards and 1 Stop card. |
Quake | Inflict damage on all ground enemies with a violent tremor. | Key to Rewards - Atlantica | Gravity plus Simba plus any magic card. |
Warpinator | Eliminate the closest enemy. Not always successful. | Defeat Riku Replica on 8th Floor. | Stop plus Gravity plus Aero. |
Bind | Hold enemies in place. Enemies can still attack from their positions. | Eeyore - 100 Acre Wood - Key to Rewards - Halloween Town (In Re:COM only) | Stock 1 Gravity card, 1 Stop card plus 1 Magic card. |
Confuse | Temporarily confuse enemies so they attack less often. | Piglet - 100 Acre Wood | Stock 1 Genie card, 1 Tinker Bell card and 1 Summon card. |
Terror | Strike fear in the enemy so they no longer approach. | Received after meeting Jack in Halloween Town. | Stock 2 of any summon cards plus 1 Jack card OR 1 Simba card, 1 Mushu card and 1 Item card. |
Gifted Miracle | Reload cards and reset the counter while restoring HP to friends and foes alike. | Randomly in a chest in Halloween Town. | Stock 1 Summon card, 1 Magic card and 1 Jack card or Stock 1 Bambi card, 1 Blizzard card and 1 Item card. |
Synchro | Set surrounding enemies' HP to that of the target. | Rabbit - 100 Acre Wood - Key to Rewards - Wonderland (In Re:COM only) | Stock 1 Cure card, 1 Gravity card and 1 Aero card. |
Teleport | Rematerialize behind the targeted enemy, stunning it for a short time. | Randomly found in a chest in Neverland. | Stock 2 of any magic cards plus 1 Peter Pan or Stock 1 Stop card, 1 Aero card and 1 Item card. |
Holy | Inflict damage on a targeted enemy and all surrounding enemies. | After Level 42. (Level 47 in Re:COM only) | Stock Mega-ether plus Megalixir plus any item card . |
Friend Sleights
Ability | Description | Obtained | Requirements |
Trinity Limit | Inflict heavy damage on all enemies in sight. | Castle Oblivion | Any combination of an attack card, Donald, and Goofy (although in Re:COM, the combination of Goofy, Donald, Attack in that order is dedicated to another sleight) will form Trinity Limit. |
Wild Crush | With Donald's help, Sora uses Goofy as a battering ram and charges at nearby enemies. | Available from the beginning (ReCOM only). | Stock 1 Goofy card first, then 1 Donald card, then finally, 1 Attack card. |
Goofy Charge | Goofy rushes at enemies, bashing and stunning them with his shield. | Available from the beginning. | Stock 2 Goofy cards. |
'"Goofy Tornado LV2"' | Goofy whirls his shield around, bashing enemies on a wide area for a fixed period of time.(Re:CoM only) | Available from the Beginning. | Stock 2 Goofy cards |
Goofy Tornado LV3 | Goofy whirls his shield around, bashing enemies on a wide area for an extended period of time. | Available from the beginning. | Stock 3 Goofy cards. |
Goofy Smash | Goofy bashes enemies into the air, Sora smacks the enemy higher into the air, by using reaction command (triangle button) [[Goofy Smashes enemy to the ground. | Available from the beginning. (Available in Re:COM only). | Stock 1 Goofy card plus 1 attack card. |
Magic | Donald double-casts Fira, Blizzara, Thundara, or Cura (-ga level when using 3 cards). | Available from the beginning. | Stock 2 or 3 Donald cards. |
Blazing Donald | Donald flubs a fire spell... | Key to Rewards - Agrabah. | Stock 1 Fire, 1 Donald, and 1 other Magic card. |
Stardust Blitz | Knock up to three of Donald's fireballs towards the enemy | Key to Rewards - Twilight Town. (Avalible in Re:COM only). | Stock 1 Donald card plus 1 Fire card. |
Lucky Bounty | Pluto digs up cards and HP recovery orbs and Moogle points from the ground. | Avalible from the beginning. (Avalible in Re:COM only) | Stock 2 or 3 Pluto cards |
Sandstorm | Aladdin runs around while swinging his sword. | Aladdin joins the party. | Stock 2 or 3 Aladdin cards. |
Cross-Slash | Cloud assaults the enemy with a three-hit combo. | Complete Olympus Coliseum. | Stock 2 Cloud cards. |
Omnislash | Cloud swoops down from the skies, attacking enemies in a wide area. | Complete Olympus Coliseum. | Stock 3 Cloud cards. |
Cross-Slash+ | Cloud swoops down from the skies attacking one enemy. | Randomly found in a chest in Hollow Bastion - Complete Veggie Panic minigame (In Re:COM only) | Stock 1 Cloud, 1 Stop, and 1 Attack card. |
Proud Roar | Simba's roar stuns and deals damage to enemies in front of him | 2 Simba cards in possession | Stock 2 or 3 Simba cards. |
Showtime | Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. | Complete Agrabah. | Stock 2 or 3 Genie cards. |
Splash | Dumbo douses enemies over a set time period, dealing ice damage. | Defeat the Heartless Challenge in Monstro. | Stock 2 or 3 Dumbo cards. |
Flare Breath | Mushu breathes fire at enemies in a wide area, inflicting fire damage. | Key to Rewards - Hollow Bastion | Stock 2 or 3 Mushu cards. |
Paradise | Bambi bounds around and drops HP recovery items. | Complete 100 Acre Wood. | Stock 2 or 3 Bambi cards. |
Idyll Romp | Bambi zigzags around the battlefield, confusing the enemy. | Tigger - 100 Acre Wood | Stock 1 Bambi card plus 2 Attack cards. |
Twinkle | Tinker Bell restores a lot of HP over a set time period. | Complete Neverland. | Stock 2 or 3 Tinker Bell cards. |
Surprise! | Jack double-casts Fira, Blizzara, Thundara, or Gravira OR triple-casts Firaga, Blizzaga, Thundaga, or Graviga. | Meet Jack Skellington in Halloween Town. | Stock 2 or 3 Jack cards. |
Ferocious Lunge | Beast charges in a straight line, scattering the opposition. | Beast joins the party. | Stock 2 or 3 Beast cards. |
Hummingbird | Peter Pan soars around, striking enemies in a wide area. | Peter Pan joins the party. | Stock 2 or 3 Peter Pan cards. |
Spiral Wave | Ariel whirls back and forth, striking many enemies. | Ariel joins the party. | Stock 2 or 3 Ariel cards. |
Riku's Sleights
Riku does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a King Mickey Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode.
Ability | Description | Requirements |
Dark Break | During this Sleight, Riku leaps into the air and attacks his enemies from above 6 times. Each time, he lands sword first on an enemy and then leaps into the air again. It hits random enemies. | Activated by 3 Soul Eater cards totaling a ranged value of 5-15 |
Dark Firaga | Riku shoots a dark fireball from his hand, which, despite its name, deals non-elemental damage. This means that it cannot be absorbed by Red Nocturne, but also that it doesn't deal extra damage against Blue Rhapsody. | Activated by 3 Soul Eater cards totaling a ranged value of 16-25. |
Dark Aura | Riku flies across the screen several times, damaging every enemy he touches, and at the end stabs his Soul Eater into the ground, causing radial damage to each enemy caught within the range of the attack. | Activated by 3 Soul Eater cards totaling 27. |
MM Miracle | King Mickey appears and pulls out a card, which flashes a bright light that stuns all enemies, heals Riku, and reloads his deck | Riku may use this sleight as long as he has access to at least 2 King Mickey cards, which must be placed next to each other in the sleight. |
Re:Chain of Memories
Ability | Description | Requirements |
Holy Burst | Riku calls forth Mickey with their backs together, they spin around shooting balls of light at surrounding enemies | 1 Mickey card followed by two Soul Eater cards |
Inverse Burst | Similar to Holy Burst but in this case, while Mickey fires light balls, Riku, using the power of his Dark Form, fires balls of darkness. | In Dark Mode only, 1 Mickey card followed by 2 Soul Eater cards. |
Impulse | Riku attacks an enemy from afar with a shockwave from his hand, dashes in and slams it into the ground, creating a shockwave that damages nearby enemies. | Win a Card Duel against an enemy requiring 3 Card Breaks. |
Dark Impulse | Riku attacks an enemy from afar with a Dark Firaga, dashes in and slams it into the ground, creating a shockwave that damages nearby enemies. | In Dark Mode only, win a Card Duel against an enemy requiring 3 Card Breaks. |
Maelstrom | Riku closes in on an enemy, spins rapidly with Soul Eater out, then knocks the enemy into the air. | Win a Card Duel against an enemy requiring 5 Card Breaks. |
Dark Maelstrom | Riku closes in on an enemy, spins rapidly with Soul Eater transformed into two long blades, combines the blades, then knocks the enemy into the air. | In Dark Mode only, win a Card Duel against an enemy requiring 5 Card Breaks. |
Barrage | Riku strikes an enemy, leaps backwards into the air, and throws Soul Eater in a fashion resembling Strike Raid. | Win a Card Duel against an enemy requiring 7 Card Breaks. |
Dark Barrage | Riku strikes an enemy, leaps backwards into the air, and launches multiple spears towards the enemy. | In Dark Mode only, win a Card Duel against an enemy requiring 7 Card Breaks. |