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Game:Ansem, Seeker of Darkness: Difference between revisions

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Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.
Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.


Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead. When the platform is created, Ansem almost always starts by shielding himself with the Dark Figure, and thus it might not be recommended to use a long-lasting command <!--i.e. commands that perform a long combo such as Dark Aura/Splicer, or Firaga Burst, not sure how to write it correctly--> as they will most likely be interrupted. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  
Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at one of the two Dream Eaters of Riku's party instead. When the platform is created, Ansem almost always starts by shielding himself with the Dark Figure, and thus it might not be recommended to use a long-lasting command <!--i.e. commands that perform a long combo such as Dark Aura/Splicer, or Firaga Burst, not sure how to write it correctly--> right away as they will most likely be interrupted, but rather after the first time he shields himself. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  


Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.

Revision as of 11:42, 11 December 2024

Ansem

Ansem, Seeker of Darkness with the Dark Figure behind him

Field sprite in Kingdom Hearts Chain of Memories

Ansem (First Form) KH3D.png

Ansem, Seeker of Darkness in his normal outfit

Japanese 闇の探求者 アンセム
Rōmaji Yami no Tankyūsha Ansemu
Translation Ansem, Seeker of Darkness

Type Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Variations
Xehanort
Terra-Xehanort
Riku
World of Chaos
Xemnas
Themes Header.png

KH tracks
Battle theme - The Deep End
Battle theme - Forze del Male
KHCOM tracks
Battle theme - The 13th Struggle[1]
Battle theme - Revenge of Chaos
KH3D tracks
Battle theme - L'Eminenza Oscura I
KHIII tracks
Battle theme - Forza Finale
HP STR DEF MP rec EXP
End of the World
(First battle)
1500 40 30 56 10000
End of the World
(Second battle)
1200 40 30 60 20000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
World(s)
End of the World

HP STR DEF MP rec EXP
End of the World
(First battle)
2100 35 22 65 18000
End of the World
(Second battle)
2100 35 22 65 20000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0.01 x0 x0.5 x0.5
World(s)
End of the World

HP STR DEF MP rec EXP
End of the World
(First battle)
1500 40 30 56 10000
End of the World
(Second battle)
1200 40 30 60 20000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
World(s)
End of the World
Floor HP AP EXP
Sora Riku

1F B12F 400 3 133
12F B1F 2240 25 0
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop
x0.5 x0 x0
Warp Bind Confuse Terror
x0 x1.0 x0 x0
World(s)
Castle Oblivion
Enemy Card
Ansem enemy card from original CoM
Ability Duration Cost
Sleightblind 10 sleights 40 CP
Description
Conceal your stocked cards from opponents.
Resistant to fire, ice, and lightning.
Obtained (Sora)
3rd Castle Oblivion Bounty[2]
Floor HP AP EXP
Sora Riku Regular Beginner

12F B1F 1780 1335 30 0
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop Warp
x0 x0 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0 x0.33 x1.0
Duel Stats No. of Cards Time
7 cards 8 s
World(s)
Castle Oblivion
Enemy Card
Ansem (card).png
Ability Duration Cost
Sleightblind 10 sleights 40 CP
Description
Grants Sora resistance to certain elements.
Resistant to fire, ice, and lightning.
Obtained (Sora)
2nd Twilight Town Bounty[2]
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
The World That Never Was 38 1730 0 67 62 29
40 1803 0 70 65 30
8 (10s) x0.11 (8s)
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
None
Worlds
The World That Never Was
Location HP Strength Defense EXP
Keyblade Graveyard 1800 59 30 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.5 ×0.5 ×0.5 ×0.5
Aero Dark Neutral Rapid-fire
×0.5 ×0.1 ×0.5 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 7 ×0.5 24

Rewards
Sora: Max HP +10[3]
World(s)
Keyblade Graveyard
Type Boss
Music Stage
Guardando nel buio
Ansem (Second Form)

Ansem (Second Form) KH3D.png

Japanese 闇の探求者 アンセム
Rōmaji Yami no Tankyūsha Ansemu
Translation Ansem, Seeker of Darkness

Type Heartless
Game Kingdom Hearts 3D: Dream Drop Distance
Variations
Xehanort
Terra-Xehanort
Riku
World of Chaos
Xemnas
Themes Header.png

KH3D tracks
Battle theme - L'Eminenza Oscura II
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
The World That Never Was 38 2240 0 70 67 30
40 2334 0 73 70 32
24 (10s) x0.44 (8s)
Resistances Fire Blizzard Thunder Water Dark Light
x0.8 x0.8 x0.8 x0.8 x0.8 x0.8
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
Maximum HP +20
Worlds
The World That Never Was
Ansem's Recreated Data

Ansem, Seeker of Darkness in his normal outfit

Japanese アンセムの再現データ
Rōmaji Ansemu no Saigen Dēta
Translation Ansem's Recreated Data

Type Heartless
Game Kingdom Hearts III Re Mind
Themes Header.png

KHIII tracks
Battle theme - L'Eminenza Oscura I -Ansem-
Location HP Strength Defense EXP
Radiant Garden
(Garden of Assemblage)
3000 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.5 ×0.5 ×0.5 ×0.5
Aero Dark Neutral Rapid-fire
×0.5 ×0.5 ×0.4 ?
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
? 7.5 ?

Rewards
Defense Boost
World(s)
Radiant Garden

Ansem, Seeker of Darkness is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts 3D: Dream Drop Distance, and Kingdom Hearts III. He is the Heartless of Terra-Xehanort, and leader of the Heartless.

In Kingdom Hearts III, Ansem is fought in the Keyblade Graveyard, initially alongside Xigbar and Dark Riku, although he retreats not long into the battle, and later fights alongside Xemnas and Young Xehanort. A data replica of him is also an optional boss in Kingdom Hearts III Re Mind.

Strategy

Kingdom Hearts

First battle

Ansem's first fight is a battle against Sora, Donald Duck, and Goofy at the End of the World's simulation of Destiny Islands. While his attacks are few, they are devastating.

During the fight, Ansem attacks with energy disks as he laughs, which can be blocked with Guard. He can also make the Dark Figure swipe at the party, or defend himself with it. However, with the right timing, Sora can just end up behind Ansem and deal damage to him. Special attacks like Ragnarok can pierce through the Dark Figure's defenses. When Sora is able to get past the Dark Figure and hit Ansem, he will have it turn around and swing at Sora from behind.

Ansem's most infamous attack is when he has the Dark Figure dash at Sora and swipe at him with a slight delay. He always yells, "Submit!" as he does this, so Dodge Roll at the right time to evade the Dark Figure, as Guard will not stop it. While the Dark Figure will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If the Dark Figure's hit connects, it will possess its target, and Ansem will use a different attack where he surrounds himself with an energy barrier and tries to hit Sora with it, closing in.

If Sora is possessed by the Dark Figure, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the Dark Figure to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the Dark Figure will damage Sora from within. While the Dark Figure will eventually be called back to Ansem's side, Sora can shorten the Dark Figure's hold on its target either with simple combos or with special attacks like Strike Raid.

Second battle

In the second battle against Ansem, Sora fights solo, so remember to heal with Curaga. Ansem will now use his Rush attack, in which he shoots back and forth across the arena with a shield over his front side. This inflicts heavy damage if it connects, so try to High Jump, Guard or cast Aeroga.

When Ansem says "My strength returns!", the Dark Figure will dive into the ground, creating dark pools underneath Sora which shoot out of the ground. During this time, Ansem is invincible and the attack must be avoided, either by dodging or Guarding. Failing to evade this attack can be highly damaging or even fatal, depending on the amount of HP Sora has at the time. The attack ends with the Dark Figure striking the ground, creating a shockwave.

Like in the last battle, Ansem still has a habit of siccing the Dark Figure on Sora. However, he will do this much more frequently than in the first battle. Ansem is especially vulnerable when he calls the Dark Figure to return to him, so unleash combos at this time for massive damage.

Technique Element Tech Power Bonus Guard?
Dark Blow (ダークブロウ
Dāku Burou
?)
Dark x0 4 Repellable
(Recoil: 100)
The Dark Figure swings its right hand sideways.
Shock Slash (衝撃斬
Shōgekizan
?)
Dark x0.01 4 Returnable
(Recoil: 0)
The Dark Figure's hands glow red, and it fires 6 rings of light.

Only used in the first battle.
Possession (Punch) (憑依(パンチ)
Hyōi (Panchi)
?)
None 4
The Dark Figure attacks, and possesses the opponent for about 30 seconds when it hits.

Used below a certain amount of HP. Can be avoided by approaching Ansem from the left side. When Sora is possessed, his Attack command may occasionnally get replaced by Freeze which causes the Dark Figure to immobilize him for a few seconds.
Possession (Possession Damage) (憑依(憑依ダメージ)
Hyōi (Hyōi Damēji)
?)
Dark 4
The Dark Figure appears and attacks.

Used on the possessed opponent.
Barrier Deployment (結界展開
Kekkai Tenkai
?)
None x0 8 Repellable
(Recoil: 100)
Ansem wraps himself in a purple sphere, and moves forward.

Only used while an opponent is under the effects of Possession.
Rush (突進
Tosshin
?)
Dark x0.01 8 Repellable
(Recoil: 1)
Summons a barrier in front, and charges multiple times.

Only used in the second battle.
Racing Shock Wave (Both Arms) (地走り衝撃波(両腕)
Jibashiri Shōgekiha (Ryōude)
?)
None x0 6 Repellable
(Recoil: 100)
The Dark Figure swings both arms forward.

Only used in the second battle.
Racing Shock Wave (Shock Wave) (地走り衝撃波(衝撃波)
Jibashiri Shōgekiha (Shōgekiha)
?)
Dark 6
Waves of light are released from the Dark Figure's arms.

Only used in the second battle.
Aura of Darkness (Appearance Technique) (暗黒のオーラ(出現技)
Ankoku no Ōra (Shutsugen-waza)
?)
(appearance) None x0 10 Repellable
(Recoil: 100)

(shock wave) Dark 10

The Dark Figure emerges from the ground 10 times.

Only used in the second battle. Ansem is invincible during this attack.
Aura of Darkness (Final Run) (暗黒のオーラ(究極地走り)
Ankoku no Ōra (Kyūkyoku Jibashiri))
?)
Dark 10
After the Dark Figure finishes attacking, it releases a wave of light around itself.

Only used in the second battle. Ansem is invincible during this attack. The four racing shockwaves are aimed according to the angle Ansem is facing, with one aimed in front of him.

During both fights, the Dark Figure may protect Ansem from attacks, with the exception of special attacks.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Third battle

Main article: World of Chaos

Kingdom Hearts Chain of Memories

First battle

This battle is rather straightforward, Riku should keep his combos going and card break Ansem's Dark Rush sleight to avoid damage. He can move up and down to avoid it as well.

Second battle

The second time Ansem is fought is during the final battle of Riku's Story. This time around, he brings a new sleight, Dark Shadow, wher he sends the Dark Figure into the floor, creating pools of darkness that the Dark Figure rises out of, fist raised, that can deal chained up damage. It's best to use 0 cards to break Dark Shadow when he is preparing it, but it can be avoided by dodging with the right timing. There is one unorthodox strategy that involves losing all of Riku's cards (from Sleights) except one 0 card. If he gets left with one 0 card, immediately reload after (because Riku has instant reload, unlike Sora) and continue a combo. This works because the zero will always break Ansem's next card and if he breaks Riku's, reloading will give Riku a zero card.

Ansem's Sleights tend to be reserved for later, and he initially just bothers with single card attacks. Once he loses 1.5-2 bars of HP he will start using his Sleights more regularly and attempt to break the player's. He will always start using his own card to hide his Sleight's value, but the Parasite Cage card can dispel this. A good idea is to use simple Sleights at the beginning to hit Ansem quick and for high damage all the while accumulating DP. Following this the player should have Dark Mode and Ansem will start using his own Sleights so having a few 0 cards nearby is advisable. Otherwise assaulting Ansem with Sleights like Dark Break or Dark Aura is helpful, esspecially the latter as it can prevent Ansem from using his cards during the assault, although special care should be placed during the execution as he can break it with a 0 card of his own so it is advisable (for the entire battle) to use these Sleights instantly after Ansem attempts to use his own cards to Card Break him, thus leaving him vulnerable to the attacks. The Jafar-Genie Card can be used to prevent card breaks, but only if Riku uses cards one after another.

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Ansem, Seeker of Darkness Attack Card 1 1 1 1 1 1 1 1 1 1 10
Ansem, Seeker of Darkness Magic Card 1 1 1 1 1 1 1 1 1 1 10
Elixir Elixir 0 0 0 0 0 1 0 0 0 0 1

Card 0 1 2 3 4 5 6 7 8 9 Total

Ansem, Seeker of Darkness Attack Card 5 4 4 4 4 4 4 4 4 5 42
Ansem, Seeker of Darkness Magic Card 5 4 4 4 4 4 4 4 4 5 42
Elixir Elixir 0 0 0 0 0 0 0 0 0 2 2
Ansem Enemy Card
Attacks

Technique Element Status Power Cards
Dark Blow (ダークブロウ
Dāku Burou
?)
x0.5 Ansem magic card from original CoM
The Dark Figure attacks with a punch, tracking the opponent throughout the movement.

Used at close range.
Racing Shockwave (地走り衝撃波
Jibashiri Shougekiha
?)
Neutral x0.5 Axel attack card from original CoM
The Dark Figure spreads its arms, and at the same time, releases a shock wave forward that moves along the ground at high speed.

Used at close to medium range.
Dark Rush[4] (ダークラッシュ
Dāku Rasshu
?)
x1.0 Ansem magic card from original CoM + Axel attack card from original CoM + Axel attack card from original CoM
Performs a series of high-speed shoulder tackles as he runs back and forth across the field.
Dark Shadow (ダークシャドウ
Dāku Shadou
?)
Neutral x1.0 Ansem magic card from original CoM + Axel attack card from original CoM + Ansem magic card from original CoM
The Dark Figure appears from under the opponent's feet a total of 8 times. If it hits, the opponent will be knocked straight up and takes continuous damage.

Only used in second battle.
Elixir (エリクサー
Erikusā
?)
Elixir card from original CoM
Quickly reloads attack cards and magic cards, including normally unreloadable cards.

During the second fight, the Dark Figure may frequently protect Ansem from attacks for short periods of time.

Kingdom Hearts Re:Chain of Memories

First battle

Riku's first fight with Ansem is meant to act as a tutorial on basic combat, and is very short. It requires Riku to perform a Rapid Break and a Card Duel, and ends as soon as Riku successfully performs them.

Ansem will also use the "Shock Slash" technique, which can be easily dodged, as well as a toned-down version of Racing Shockwave.

Second battle
Ansem, Seeker of Darkness fighting against Riku for the final time.

The second fight with Ansem is more or less the same as in the original game, with the addition of "Shock Slash", and the finisher shockwave of "Dark Shadow".

Start with the Maleficent Dragon Enemy Card and attack Ansem with combos. Make a Card Break every time to gain Dark Points and after Riku transform into Dark Mode, use the Jafar-Genie enemy card and use Sleights like Dark Break, Dark Firaga and Dark Aura to inflict heavy damage. After taking three (or more) King Mickey Friend Cards, use the MM Miracle Lv. 2 or MM Miracle Lv. 3 sleights to recover HP, reload cards, and damage Ansem. Break Ansem's Sleights every time and continue the attacks. If Riku transforms into his normal form again, keep attacking and use the Item Card Hi-Potion to reload his Attack Cards. Win the Card Duels for heavy damage to Ansem. Never attack Ansem with the Dark Figure in front of him, and instead use that time to reload Riku's cards or use MM Miracle Lv. 3 to recover cards and HP. Use the Oogie Boogie Enemy Card to help keep up Riku's HP in the battle. Watch out for certain Sleights used by Ansem, as some can deal heavy damage to Riku. With a high level, deft dodging, and good use of the Enemy Cards, Ansem should fall eventually.

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Ansem, Seeker of Darkness Attack Card 8 0 0 0 1 2 4 6 8 10 39
Ansem, Seeker of Darkness Magic Card 5 0 0 0 1 2 4 6 8 10 36
Elixir Elixir 0 0 0 0 0 0 0 0 0 2 2
Ansem Enemy Card
Attacks

Technique Element Status Power Cards
Dark Blow (ダークブロウ
Dāku Burou
?)
Physical x1.0 Ansem - A (card).png
Ansem quickly approaches Riku, and the Dark Figure performs a hook with its right arm. Can be avoided with a High-Speed Step, but is difficult to dodge by jumping.
Racing Shockwave (地走り衝撃波
Jibashiri Shougekiha
?)
Neutral x1.0 Ansem - M (card).png
The Dark Figure gathers dark power in both hands, approaches Riku, and unleashes two rows of shock waves that move along the ground. Slower execution than Dark Blow.

In the tutorial fight, the Dark Figure summons small lightning pillars on the ground near Riku.
Shock Slash (衝撃斬
Shōgekizan
?)
Neutral x1.0 Ansem - M (card).png + Ansem - M (card).png + Ansem - A (card).png
The Dark Figure swings its hands back and forth, firing a total of seven rings of light. Has a fast firing rate, but can be avoided by moving away and High-Speed Step to the side.

The rings of light linger even after the sleight takes a Card Break.
Dark Rush (ダークラッシュ
Dāku Rasshu
?)
Physical x1.5 Ansem - A (card).png + Ansem - A (card).png + Ansem - A (card).png
Charges five times. Moves very fast and is difficult to avoid.

Only used in second battle. The spikes around the arena can alter the timing of the charges drastically.
Dark Shadow (ダークシャドウ
Dāku Shadou
?)
Physical x1.5 Ansem - M (card).png + Ansem - A (card).png + Ansem - M (card).png
Used when HP falls below 25%. After the Dark Figure appears from under Riku's feet eight times in a row, Ansem unleashes shock waves that move along the ground in all directions. The Dark Figure can be avoided with High-Speed Steps, and the shock waves can be avoided by standing diagonally from the enemy.

Only used in second battle. Resembles the Aura of Darkness technique.
Elixir (エリクサー
Erikusā
?)
Elixir (card).png
Quickly reloads attack cards and magic cards, including normally unreloadable cards.

Only used in second battle.

During the second fight, the Dark Figure may protect Ansem from attacks anytime. Once Ansem's HP falls below 50%, he will not attack or defend for about 2 seconds.

Kingdom Hearts 3D: Dream Drop Distance

First form

Ansem, Seeker of Darkness's first form fighting against Riku.

The battle starts with both parties in midair in Darkness's Call. As Riku is fully in midair, his Dream Eaters won't be active during this phase of the fight, and won't be able to give him support through spells like Cure commands, Haste, or Spirit Roar. Due to the absence of the latter, his damage will be very limited if he is underleveled, and nearly null at level 1.

Ansem's Shock Slash has been upgraded and now homes in on Riku, and he has a habit of chaining them together for combos. Riku may block it, but as he is floating, only Dark Barrier can allow him to. Whenever his attacks land a hit on Riku, there's a chance, depending on the difficulty, that Ansem responds with a taunt, leaving him vulnerable during a few seconds. His Rush is slightly different from other versions of the attack, and must be dodged. Riku can either just fly sideways when Ansem is about to charge at him or Air Slide either out of the way at each charge, or straight at him, taking advantage of its invincibility frames, in order to follow with Sonic Impact and Sliding Crescent once the enemy's attack is over.

Ansem cannot aim at Riku once he uses Vanish, so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the Reality Shift marker will appear and he can use Mirage Split to damage Ansem and make a platform appear.

Now the battle is on a platform on Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to Auto-Life, Ansem will aim at one of the two Dream Eaters of Riku's party instead. When the platform is created, Ansem almost always starts by shielding himself with the Dark Figure, and thus it might not be recommended to use a long-lasting command right away as they will most likely be interrupted, but rather after the first time he shields himself. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like Balloon or Triple Plasma during that time, and Flowmotion may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a Shock Dive attack.

Once enough time has passed, he starts to use his old Racing Shockwave which now has the Dark Figure charge the attack before unleashing the powerful blasts that cannot be blocked. He will try to stay outside of the arena's bounds each time he is about to attack, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once Racing Shockwave has been used three times, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.

On the 3DS version only, it was possible to either use a second Reality Shift or stunlock Ansem by repeatedly using the Attack command right after a successful first Reality Shift until his HP reaches 1, where then either using another Reality Shift if prompted or waiting for a few seconds and attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself. If Riku ever triggers a Reality Shift while Ansem is facing downwards or upwards (by using Aerial Slam to knock him upwards and then having him use Rush for example), Ansem will get stuck facing one of these angles and his attacks are rendered ineffective if he faces downwards. The Dark Figure's protection may also send Ansem flying around the ceiling of the arena.

The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more.

Technique Element Status Power Block?
Shock Slash (衝撃斬
Shōgekizan
?)
Magic Command Physical 0.2 x6
The Dark Figure launches six ring projectiles. The projectiles fly, halfway chasing the opponent, then straight ahead.

If Riku is under the effects of Vanish while there is no Reality Shift platform on, the projectiles will fly towards a specific spot of the arena instead of him.
Rush (突進
Tosshin
?)
Attack Command None 1.2 x5 X
Enveloped in a dark aura, launches five body slams.

Used during normal combat only.
Dark Blow (ダークブロウ
Dāku Burou
?)
Attack Command Physical 1.0 O
The Dark Figure strikes with its right hand.

Used with the Reality Shift platform on. Ansem approaches Riku before the attack, but won't attack if Riku is airborne and will instead keep moving around his position and attack whenever he lands.
Sledgehammer (スレッジハンマー
Suredjihanmā
?)
Attack Command Physical 1.5 O
The Dark Figure clasps both hands over its head and swings downwards.

Used with the Reality Shift platform on. The attack can hit Riku even if he is using Doubleflight.
Racing Shockwave (地走り衝撃波
Jibashiri Shōgekiha
?)
Magic Command None 1.0 per hit X
The Dark Figure charges and shoots a dark light onto the ground, sending out a shock wave towards the opponent.

Used with the Reality Shift platform on, after enough time has passed. Moves outside the arena before attacking. Each shockwave destroys one layer of the Reality Shift platform. Once three are destroyed, the platform disappears.

With the Reality Shift platforms on, the Dark Figure may protect Ansem from most attacks, with the exception of commands that bypass its protection. When it protects him, the Dark Figure serves as a target substitute, has a HP bar that cannot be depleted, and acts as a wall on which Flowmotion can be used.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Second form

Ansem, Seeker of Darkness's second form fighting against Riku.

Ansem merges with the Dark Figure as he transports both himself and Riku to the Darkest End area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. During this battle, the Lock-On range has been improved to reach Ansem from very far. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during the potentially lethal mult-hit blows of Dark Rush and Dark Shot. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed.

After a while, Ansem starts Dark Matter, pushing Riku and his Spirits to the back of the arena.

Riku can pre-emptively use Firaga Burst (where the big fireball stays where it is) before Ansem starts pushing Riku back, and once at the back, finish with Ice Barrage to deal extra damage, with the Lock-On required. Once Riku is at the back of the arena, he can use Dark Splicer, Dark Aura or Zantetsuken, or the Ghost Drive Dual Style, when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or get punched by Dark Rush. Dark Matter can get cancelled if Riku manages to make Ansem flinch.

In other cases, Riku needs to go back to Ansem by rolling forwards, with Dark Roll helping him move faster, or using Flowmotion with the walls on the sides.

The Dark Laser attack can be deadly if Ansem uses it repeatedly. In order to avoid it, Riku should dodge aside the moment the Dark Figure's shots merge into the spheres. The Chaos Firaga attack can be dodged by rolling forward, but beware of Riku's Dream Eaters when they get afflicted by Confuse, as it makes them backstab him. The Dark Rain can be dodged the same way. Both latter techniques shouldn't be blocked, as Riku can get hit by a Dark Laser during a block if Ansem uses it next.

If Riku gets any closer, Ansem uses the Dark Webs that will drag Riku into the spheres. Beware if Ansem uses Dark Rain right before a Dark Web, as it can alter the timing of Riku's blocks, or worse, hit him while the Dark Webs are getting close, and those may catch him. Since they can't get Riku while in midair, he can use Flowmotion to evade this by staying airborne, as they last for quite a while; or use Firaga Burst with Doubleflight to stay in the air so he won't be able to drag Riku in. Then use Flowmotion with Sonic Impact, if possible, to go back to the walls. Riku should avoid using Ice Barrage at this moment, even in midair, since it has him fall while using the command. If Dark Barrier is equipped, Riku can alternately repeatedly use it to block the Dark Web when close enough to Ansem, and use Counter Aura at the last moment each time. If Riku is too close though, Ansem might want to punch him using Dark Rush. Riku shouldn't stay on the sides of the arena and stay instead in the middle, as once Dark Matter is over, Riku may get caught off-guard and grabbed by the incoming moving spheres if he's in their way. In the case Riku gets caught by the Dark Webs or the spheres themselves, he will get immobilized in the sphere and struck by Planet Buster, but Planet Buster isn't a deadly attack and will put an end to Dark Matter once it is over. Willingly letting Riku get caught by the Dark Web to skip Dark Matter is a viable option if a Cure command is available for him to use afterwards.

Once Dark Matter is over, press LR or L3 to return the Spirits back to Riku's position (two times if LR unlocks the target) so they will be able to help, but not anytime sooner, as they may get caught by the Dark Webs, become unable to help, and get sent to the back along with the spheres.

If Riku deals a lot of consecutive damage, the Mirage Split Reality Shift prompt can eventually appear. Dealing huge damage when close and stunning Ansem for a moment. Whenever he recovers, he will tend to use Dark Galaxy immediatly due to the heavy HP loss.

In the 3DS version only, it was possible that if Riku pounds him with the Attack command right after his Reality Shift finishes, he can get Ansem to be stunlocked and Riku may repeat the same Attack combo on him until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it. Otherwise, wait until Ansem reacts to the Reality Shift normally and defeat him with one final blow.
Additionally, it was also possible to trigger a glitch to alter the direction Ansem is facing by default by triggering the Reality Shift on the side, and hitting him from other angles. With Balloonga it is also possible to have Ansem face backwards. Once he recovers, the direction he sends Riku towards during Dark Matter and Dark Galaxy is altered as well, including the positions of the purple spheres and the angle of the black spheres he sends rolling towards, excluding those aimed at Riku. Once Riku is captured by the Dark Web attack, it was also possible to get him out of bounds, but he will eventually warp back to the center of the arena if he ever falls. Mind that Ansem will reset to his initial direction if he uses Dark Rush, which can only happen if Riku is too close to Ansem.

As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy.

The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards.

Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back.

One other alternative, where he should have Second Chance/Once More equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this.

After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.

Technique Element Status Power Block?
Dark Rush (ダークラッシュ
Dāku Rasshu
?)
Attack Command Physical 1.0 x3
The Dark Figure punches downwards three times, facing Riku.

Only used at very close range.
Dark Shot (ダークショット
Dāku Shotto
?)
Magic Command Dark 0.25 per hit
The Dark Figure fires six dark-charged projectiles that either circle around or directly aim at Riku, both curving and closing in on him if he is at least at medium range.

Used during normal combat only. Telegraphed by the Dark Figure firing the shots hand forward glowing purple.
Dark Firaga (Level) (ダークファイガ(水平)
Dāku Faiga (Suihei)
?, lit. "Dark Figa (Level)")
Magic Command Dark 1.2 per hit
The Dark Figure sends two homing dark orbs that burst into multitudes of orbs that move in circles near Riku.

Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing blue. The burst dark orbs can miss Riku if he stays immobile in front of Ansem the moment the burst happens.
Dark Firaga (Upper) (ダークファイガ(上方)
Dāku Faiga (Jōhō)
?, lit. "Dark Figa (Upper)")
Magic Command Dark 1.2 per hit
The Dark Figure drops multitudes of dark orbs around Riku's location.

Used during normal combat only. Telegraphed by the Dark Figure dropping the dark orbs hands upwards.
Dark Wave (ダークウェーブ
Dāku Wēbu
?)
Magic Command Dark 1.0 x6 [5]
Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.

Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
Dark Galaxy (ダークギャラクシー
Dāku Gyarakushī
?)
(dark pillars) Magic Command Dark 0.8 per hit

(black spheres) Magic Command Dark 1.0 per hit

(explosion) Magic Command None 1.2 per hit X
Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact.

Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear, Ansem cannot flinch, and Flowmotion cannot be used on the walls during this attack. While the opponents get pulled, Riku may still perform any action including walking or running while standing still, but his Dream Eaters are unable to perform any action.
Dark Matter (ダークマター
Dāku Matā
?)
Magic Command Dark 0
Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.

Used during normal combat only. Starts being used after enough time has passed. Techniques used during normal combat only are temporarily replaced by those listed below during the whole duration of the attack. The attack gets cancelled after Ansem uses Planet Buster. The spheres disappear and the attack stops whenever Ansem flinches. While the opponents get pulled, Riku may still perform any action including walking or running while standing still, but his Dream Eaters are unable to perform any action, Reality Shift prompts cannot appear and the arena darkens[KH DDD HD].
Dark Laser (ダークレーザー
Dāku Rēzā
?)
Magic Command None 0.4 per hit X
The Dark Figure uses Dark Shot on the spheres, which fire high-speed lasers at Riku.

Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage. Each laser can only hit once.
Chaos Firaga (カオスファイガ
Kaosu Faiga
?, lit. "Chaos Figa")
Magic Command Dark Blind[6], Confuse[7], Poison[8], or Slow[9] (100%/10s) 0.2 per hit
The Dark Figure uses Dark Firaga (Level) on the spheres, which spread colored bubbles that inflict various status.

Used during Dark Matter only, at medium range. Unlike the regular Dark Firaga (Level), this attack is telegraphed by the Dark Figure firing the orbs hand forward glowing blue on the spheres. The Dark Firaga (Level) can still burst into the bubbles if the spheres become absent, unlike the other attacks.
Dark Rain (ダークレイン
Dāku Rein
?)
Magic Command Water Poison (100%/10s) 0.1 per hit
The Dark Figure uses Dark Firaga (Upper) on the spheres, which scatter a rain of poisonous water around Riku's location.

Used during Dark Matter only, at medium range and in the distance.
Dark Web (ダークウェブ
Dāku Webu
?)
Magic Command Dark 0 [10]
The Dark Figure uses Dark Wave on the spheres which send crawling dark bullets along the ground that transform into capturing threads when near Riku. The captured opponents get pulled into one of the spheres.

Used during Dark Matter only, at medium and close ranges. Riku is invulnerable to other attacks while captured. If the spheres become absent while an opponent is captured by the Dark Web, they will get blown away and released a few seconds later.
Planet Buster (プラネットバスター
Puranetto Basutā
?)
Magic Command Dark 0.5 x8[11] X
Used once Riku is captured in a sphere. Ansem moves the sphere in front of him, and has the Dark Figure release several dark projectiles into it from all sides. The explosion it causes at the end blows the captured opponents away.

Used during Dark Matter and ends it. The other sphere disappears when Riku gets captured, and he gets invulnerable to other attacks while in the sphere. Ansem always taunts afterwards, and doesn't act for around 5 seconds.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III

Ansem, Xemnas, and Young Xehanort battle against Sora, Riku, and Mickey during the final showdown.
Young Xehanort, Ansem, and Xemnas, battling against Sora, Riku, and King Mickey in the Tower of Endings.

Ansem is first fought when he fights Riku and Sora along with Xigbar and Dark Riku, but he leaves the battle after 30 seconds and is finally fought for real alongside Xemnas and Young Xehanort at the end of the Keyblade Graveyard.

Ansem's attacks include him creating violet spheres of light around Sora that launch lasers at him, surrounding himself in those spheres to generate a damaging barrier as he rushes to attack Sora, creating multiple dark crests that explode upon contact, spawning a dark circle that follows Sora and eventually transforms into a cage of dark claws, and his deadliest has Ansem exert red energy around him which pulls in and knocks back Sora before he unleashes tendrils of darkness that deal heavy damage; however if timed correctly, one can use Aerial Recovery and Payback Strike, as the knockbacks before the blast deal no damage and it's possible to Glide away before getting trapped. During his attacks with the spheres, he cannot be flinched when hit. When he creates dark mines, the best way to clear them is to use Thunder magic. Sora can also use the explosions to trigger a reprisal by standing near the mines and blocking the explosions. This can work regardless of whether of not flash step is equipped.

Each member will have a dark aura whenever they disappear and reappear, meaning that Sora will be their only target. Each time they reappear, they will use a specific attack with the one with the aura appearing last. For Ansem, Young Xehanort will use his whip-snaring attack followed by Xemnas launching energy balls and Ansem using his shockwave last. To avoid this, Sora should Dodge Roll or jump to avoid Young Xehanort's attack, block Xemnas's energy balls, and if Ansem hits Sora, time Aerial Recovery and then Payback Strike. Each time a member is defeated or if all three disappear after attacking with the dark aura, the cyclone sequence will repeat itself with each member using a specific attack. If Young Xehanort is defeated first, Ansem will launch spheres of light that will extend into beams, then will release the cage of claws which will launch Sora into the air followed by Xemnas's rolling attack. First jump to avoid the cage and block all the beams and finally Xemnas. If Xemnas falls first, Young Xehanort will launch missiles of ice that will freeze Sora, followed by Ansem's shockwave attack. If Ansem's the only one left, he'll release the spheres like with Xemnas and use his shockwave attack. Sora can either block the beams and use Payback Strike or Dodge Roll the beams and Glide away, but the timing of the spheres can be a little tricky to dodge.

Technique Element Status Power Block? Repel LV
Dark Laser (ダークレーザー
Dāku Rēzā
?)
Dark 0.5 per hit Symbol - Crown.png
Places 3–15 light orbs above an opponent's head; each light orb fires a laser immediately after glowing.
Barrier Laser (バリアレーザー Baria Rēzā?) Dark 0.5 per hit
Surrounds himself in lasers and moves forward.
True Dark Bite (真ダークバイト
Ma Dāku Baito
?)
Dark 1.5 X
Fires a shadow deep into the ground; this shadow follows the opponent for 2.5 seconds, after which fangs emerge and attack.
Only used in the Tower of Endings.
True Dark Mine (真ダークマイン
Ma Dāku Main
?)
Dark 1.0 per hit
3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass.
Only used in the Tower of Endings. The crystals can be targetted by shotlocks.
Darkness Ruler (ダークネスルーラー
Dākunesu Rūrā
?)
(dark power) Physical 0.05 per hit X

(explosion) Dark 3.5 X
Envelops himself in darkness, draws opponents in, then unleashes dark power.
Only used in the Tower of Endings.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Techniques used by all enemies in the Tower of Endings
Technique Element Status Power Block? Repel LV
Annihilation (アナイアレイション
Anaiareishon
?)
Physical 1.5 per hit Symbol - Crown.png 2
Master Xehanort summons a storm of Keyblades that temporarily removes Riku and Mickey and surrounds the battlefield. Bundles of Keyblades will fly around Sora one-by-one (the last four bundles directly target him). Afterward, remaining enemies attack in succession; techniques used depend on those remaining.

Leader Cooperation (リーダー連携 Rīdā Renkei?) has one enemy designated as the leader. The non-leaders attack first, then the leader after them; the order depends on those remaining. When Leader Cooperation is used, one enemy is designated the "leader"; the leader is surrounded by an aura and targets Sora until the next use of Leader Cooperation. The initial leader is the one with the lowest maximum HP in terms of percentage, and they rotate between each other. When only one enemy remains, they automatically become the leader and use of Leader Cooperation is discontinued.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III Re Mind

Data Rematch

Data Ansem when retrying his data-fight.
Ansem, Seeker of Darkness's recreated data engaging in combat against Sora's data.

Ansem's data rematch pits Sora against a much stronger Ansem with multiple new abilities.

Ansem starts by summoning several laser orbs that float around Sora, then he summons a line of dark crests, and he'll follow up with firing sets of four projectiles and two projectiles shortly after that, four times. Once the first orbs start glowing, guard to block the lasers, then cast Thundaga to stun Ansem, airstep to him and attack to skip the projectiles. Additionally, wait until he fires the projectiles and airstep to him to attack. However, the timing is more strict this time as he might fire the second set, or the first set might still hit Sora. When his HP gets lower, he'll fire the projectiles immediately upon summoning the crests, giving no time to stun him with Thundaga.

Ansem frequently summons a circle of lasers around himself and chases Sora. This attack can easily be dodged or blocked consecutively. You can use a reprisal near the end to deal minor damage to Ansem, but don't follow up with a combo, as he'll immediately start the next attack.

Next, Ansem summons a shadow that follows Sora underneath him, along with a circle of crests around Sora. Wait for the shadow to expand, and dodge to avoid the dark claws. Wait for the crests to move before dodging those as they close in. After this, Ansem is open for a combo, so attack, using airstep if necessary.

Ansem retains his old Dark Rush ability. He will rush Sora twice, then charge up and perform a more powerful dash. Block the first two dashes, then quickly airstep and immediately block without attacking. The third rush breaks Sora's guard, so use Risk Dodge to counter before landing a combo.

After losing some HP, Ansem will perform his ultimate move, where he covers the entire arena in darkness and summons two giant orbs of darkness. The orbs will fire shots that will inflict the Burn, Freeze, Cloud or Sneeze status. Ansem can also trap Sora with the orbs, dealing heavy damage and inflicting the Cloud status effect. When activating his ultimate move, Ansem will first move sideways in front of Sora. Once one of the orbs starts shaking, guard to block the shots. After blocking four times, airstep to Ansem and attack him. Next, he'll warp further away and the orbs will be at your side. Wait for one of them to move away slightly before blocking. After doing this three times, Ansem will try to trap Sora with the orbs. Dodge Roll forwards to dodge the orbs, then airstep to Ansem to counter.

After using his ultimate move, Ansem will have some new attacks. One involves him standing in the center of the arena, glowing red, and pulling Sora in. During this move, two sets of laser orbs will appear to damage Sora. Dodge the lasers instead of blocking to avoid getting sucked in, and keep dodging to avoid Ansem unleashing a shock wave. Afterwards, he'll be open to attack, so airstep to him and strike.

Ansem will have a different version of the laser orb attack after his ultimate move. He'll start by summoning a wall of lasers in front of himself, summoning lines of dark crests, and summoning the laser orbs. Block the lasers and use Counter Kick after the final laser to dash through another wall of lasers and attack Ansem.

Once his HP gets low, he'll perform a variation of his ultimate move. Once again, he'll cover the arena in darkness and summons the giant orbs. However, once this starts, quickly dodge away as he'll try to trap Sora right away. After this, he'll place the orbs behind one another. After a short pause, the front orb will fire a barrage of shots that can inflict Sneeze before shooting itself forwards to trap Sora. Guard repeatedly to block the shots, then Dodge Roll through the orb. Repeat this with the second orb, and after Dodge Rolling though that, airstep to Ansem and attack. Next, he'll stand in the center, firing striped orb projectiles. These can't be blocked, so dodge them. He'll continue with the other attack afterwards, so block, dodge and attack until he falls.

If Sora is having trouble blocking and dodging his ultimate move, try to equip armor to protect against the status effects it causes.

Kingdom Hearts Melody of Memory

Videos

Ansem I – Kingdom Hearts Ansem II – Kingdom Hearts
Ansem I – Kingdom Hearts Chain of Memories (R/R) Ansem II – Kingdom Hearts Chain of Memories (R/R)
Ansem – Kingdom Hearts Re:Chain of Memories (R/R) Ansem – Kingdom Hearts Dream Drop Distance HD (Riku)
Ansem, Xemnas, and Young Xehanort – Kingdom Hearts III Ansem – Kingdom Hearts III
Ansem, Xemnas, and Young Xehanort – Kingdom Hearts III Re Mind Ansem's Recreated Data – Kingdom Hearts III Re Mind
Ansem's Desperation Move – Kingdom Hearts III Re Mind

Notes and references

  1. ^ During the first battle in Kingdom Hearts Chain of Memories only. In Kingdom Hearts Re:Chain of Memories, Revenge of Chaos is played instead.
  2. ^ a b Available after clearing Reverse/Rebirth and having defeated Marluxia for the first time.
  3. ^ Shared with Xemnas and Young Xehanort
  4. ^ Dark Rush was erroneously written as Lexaeus's "Rockshatter" in the North American release of Kingdom Hearts Chain of Memories. It is correctly written in all other versions.
  5. ^ The waves may sometimes bypass Riku's Block. The parry remains guaranteed with Dark Barrier.
  6. ^ Dark blue bubbles.
  7. ^ White bubbles.
  8. ^ Dark purple bubbles.
  9. ^ Light purple bubbles with spiral effect.
  10. ^ The blockability depends on the angle from which the crawling shots transform. The parry remains guaranteed with Dark Barrier.
  11. ^ Can only hit Riku, and cannot drop his HP below 1.