Game:Ansem, Seeker of Darkness: Difference between revisions

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(→‎Second form: trying to restructure it a bit)
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In the 3DS version only, if Riku pounds him right away with the Attack command, Ansem will get stunlocked and Riku may unleash the same Attack combo over and over until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it.
In the 3DS version only, if Riku pounds him right away with the Attack command, Ansem will get stunlocked and Riku may unleash the same Attack combo over and over until Ansem's HP reaches 1. After some time, while hitting him again and again, the Reality Shift prompt can reappear, so Riku will be able to finish him off with it.


As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy. The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and to keep dodge rolling backwards. Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back. One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this.  
As soon as he has lost half of his HP (or two thirds on Critical Mode), Ansem starts using Dark Galaxy.  
 
The fact the torrents of darkness appear randomly across the arena and may also hit Riku multiple times if unlucky can make this attack become one of the most lethal attacks of the fight. One way to deal with it is to keep blocking the torrents while Ansem drags Riku in front of him, and, afterwards, to keep dodge rolling backwards.  
 
Once Ansem finishes this part of the attack, he sends Riku to the back of the arena akin to Dark Matter. The black spheres can easily defeat Riku if he gets hit even once as the others may follow up for chained up damage. He must then either carefully dodge or block these. Riku shouldn't try sliding towards the wall as Flowmotion cannot be activated on them during this attack, but he can still use dodge roll along them with no fear of activating it and return to Ansem rapidly. However it isn't recommended to permanently dodge roll, because he may get hit if the timing is wrong, meaning he must dodge roll only when a sphere gets near him while keeping running back.  
 
One other alternative, where he should have [[Second Chance]]/[[Once More]] equipped in order to survive, is where he can use Dark Splicer just as the ball bombs reach him to go near Ansem and deal some damage, while staying at his position. Dark Splicer lasts long enough until the end of Dark Galaxy; therefore, there shouldn't be any risks for Riku to be knocked back, but he should immediately heal after this.  


Whenever Riku returns to Ansem, press LR or L3 to make the Spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
Whenever Riku returns to Ansem, press LR or L3 to make the Spirits come back to him. After this, just repeat the cycle of pounding Ansem and running back to him and he'll go down.
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