Kingdom Hearts 358/2 Days

Prominence: Difference between revisions

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The aerial combo starts with a slash to the right and then the left, finishing with a cross slash to the right and circling around Axel.
The aerial combo starts with a slash to the right and then the left, finishing with a cross slash to the right and circling around Axel.
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|a31crit=◯
|a31flin=◯
|a32pow=1.25
|a32count=◯
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}}
|{{358Atk
|char=Axel
|air=*
|a10=A
|a11pow=0.75
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{{Chakram}}
{{Chakram}}
{{PandoraGear}}
{{PandoraGear}}

Latest revision as of 15:30, 26 November 2024

Kingdom Hearts 358/2 Days
Prominence
Prominence
"A formidable weapon with exceptional capabilities."
Japanese プロミネンス
Rōmaji Purominensu
Stats
Strength Magic
Base Unit Ultima Base Unit
+92 +5 +15 +30 +5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +5 +10 +5 +11 +5
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.13
Abilities
0: Risky Play
1: Fire Finish
2: Critical Boost
3: Alive 'n' Kicking
Obtained
Pandora's Gear ⑤ (Axel)
Kingdom Hearts 358/2 Days
Prominence+
Prominence
"An upgraded Prominence.
Possesses formidable power and
exceptional capabilities."
Japanese プロミネンス+
Rōmaji Purominensu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+125 +1 +15 +34 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +1 +12 +1
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.13
Abilities
1: Fire Finish
2: Critical Boost
3: Grand Slam
Obtained
Pandora's Gear+ ⑤ (Axel)

Prominence is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Prominence+.

Design[edit]

A Prominence Chakram has a decidedly more complex design than most of Axel's other Chakrams. Its main wheel is gold on the outer edge and red on the inner edge. It has four relatively small spikes resembling the spikes on the Nobody logo alternating with four much larger, more complex spikes. The smaller spikes are gold with black centers. The larger spikes are connected to the main wheel by small, gold triangles, while the spikes themselves are shaped like curved right triangles. One tip of these triangles are connected to the smaller spikes. Finally, the handle is a black cross that connects to the larger spikes.

The name refers to solar prominences.

Gameplay[edit]

The ground combo starts with a slash to the right, then a slash to the left, and ends with Axel throwing them to the left and circling around him.

The aerial combo starts with a slash to the right and then the left, finishing with a cross slash to the right and circling around Axel.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Horizontal Circle Throw
Hit 1 1.25
Hit 2 1.25


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.13
Hit 2 1.13