Risky Play: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (Reverted edits by 76.99.135.158 (talk) to last revision by Neumannz) Tags: Rollback Reverted |
(Undo revision 860539 by TheSilentHero (talk) Oops Wrong button) Tag: Undo |
||
Line 4: | Line 4: | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It | In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It only triggers when missing with melee attacks, with projectile attacks like [[Xigbar]]'s bullets and [[Xemnas]]'s thrown blades (used in certain finishers) being entirely unaffected. | ||
==Learning Risky Play== | ==Learning Risky Play== |
Latest revision as of 08:00, 23 February 2023
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. |
Risky Play (リスキーコンボ Risukī Konbo , lit. "Risky Combo") is an ability that appears in Kingdom Hearts 358/2 Days. It causes the user to take damage with every missed attack, excluding Limit Breaks.
Mechanics[edit]
In Kingdom Hearts 358/2 Days, Risky Play is an equipment ability. It only triggers when missing with melee attacks, with projectile attacks like Xigbar's bullets and Xemnas's thrown blades (used in certain finishers) being entirely unaffected.
Learning Risky Play[edit]
Kingdom Hearts 358/2 Days[edit]
Weapons with Risky Play[edit]
| |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pandora's Gear | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |