Kingdom Hearts 358/2 Days

Risky Play: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It affects every playable character, with the exception of [[Xigbar]].
In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It only triggers when missing with melee attacks, with projectile attacks like [[Xigbar]]'s bullets and [[Xemnas]]'s thrown blades (used in certain finishers) being entirely unaffected.


==Learning Risky Play==
==Learning Risky Play==

Latest revision as of 08:00, 23 February 2023

Oh no! The water! I'm in big trouble if I don't fetch it!
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Risky Play (リスキーコンボ Risukī Konbo?, lit. "Risky Combo") is an ability that appears in Kingdom Hearts 358/2 Days. It causes the user to take damage with every missed attack, excluding Limit Breaks.

Mechanics[edit]

In Kingdom Hearts 358/2 Days, Risky Play is an equipment ability. It only triggers when missing with melee attacks, with projectile attacks like Xigbar's bullets and Xemnas's thrown blades (used in certain finishers) being entirely unaffected.

Learning Risky Play[edit]

Kingdom Hearts 358/2 Days[edit]

Weapons with Risky Play[edit]

Xemnas Xigbar Xaldin Vexen Lexaeus Zexion Saïx Axel Demyx Luxord Marluxia Larxene Roxas Xion Sora Riku The King Donald Goofy

Pandora's Gear ⑤ Pandora's Gear 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ 0 Ability Unit Ⓛ

Rings with Risky Play[edit]