Auto-Reload: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary |
|||
Line 5: | Line 5: | ||
==Mechanics== | ==Mechanics== | ||
Auto-Reload is an [[enemy card]] effect that costs 30 CP to add to the deck and lasts for one reload. | Auto-Reload is an [[enemy card]] effect that costs 30 CP to add to the deck and lasts for one reload. It automatically reloads the user's Cards when none are left, excluding [[Enemy Cards]] and [[Special Cards]]. It does not increase the Reload Counter. | ||
==Learning Auto-Reload== | ==Learning Auto-Reload== |
Revision as of 11:09, 27 July 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Add KH2 info. |
This article is about the ability. You may be looking for the customisation option related to item slots. |
Auto-Reload (オートリロード Ōto Rirōdo ) is an ability that appears in Kingdom Hearts Chain of Memories. It automatically reloads the user's Cards when they run out.
Mechanics
Auto-Reload is an enemy card effect that costs 30 CP to add to the deck and lasts for one reload. It automatically reloads the user's Cards when none are left, excluding Enemy Cards and Special Cards. It does not increase the Reload Counter.
Learning Auto-Reload
Kingdom Hearts Chain of Memories
- The Aquatank enemy card has Auto-Reload as its effect.
- The Black Fungus enemy card can randomly activate Auto-Reload.
- The Darkside enemy card can mimic an enemy's Auto-Reload.