Guardian Form: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Guardian Form is focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilities Barrier and Counter Blast. | Guardian Form is focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilities Barrier and Counter Blast. | ||
===Abilities=== | ===Abilities=== | ||
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Revision as of 19:46, 7 May 2021
Gawrsh, aren't we here because of the picture?
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Oh no! The water! I'm in big trouble if I don't fetch it!
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Guardian Form | ||
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Japanese | ガーディアンフォ一ム | |
Rōmaji | Gādian Fōmu
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Keyblades | Hero's Origin, Hunny Spout, Classic Tone |
Guardian Form is a Form specializing in defensive techniques which appears in Kingdom Hearts III. It is triggered by Hero's Origin, Hunny Spout, and Classic Tone.
The Formchanges are Counter Shield (Hero's Origin), Hunny Blasters and Hunny Launcher (Hunny Spout), Boom Hammer and Clock Drill (Classic Tone).
Development
Guardian Form was referred to as Guard Form (ガードフォーム Gādo Fōmu ) in early gameplay notes.[1]
Design
Guardian Form turns Sora's coat, gloves, and shoes yellow, with a checkered diamond pattern on his pants. When wearing his Kingdom Hearts II outfit during the Olympus episode, Sora's clothes do not change.
Mechanics
Guardian Form is focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilities Barrier and Counter Blast.
Abilities
Strategy
Notes and references
Ability | Description | |
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High Jump | Leap high into the air. The longer you hold , the higher the jump. | |
Barrier | Press to guard against attacks from all directions. | |
Combo Master | Continue combos even if your attacks miss the enemy. | |
Counter Blast | Press after a successful block to send surrounding foes flying. (Reprisal) | |
Second Chance | Always retain at least 1 HP if you are hit while you have 2 HP or more. | |
Withstand Combo | Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo. | |
Defender | Potentially increase Defense by 2 if you have 25% HP or more. Stack the ability to increase the odds. |
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |