Hyper Hammer: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
[[File:FC Sprite Hyper Hammer KHIII.png|left|200px]] | [[File:FC Sprite Hyper Hammer KHIII.png|left|200px]] | ||
In ''Kingdom Hearts III'', Hyper Hammer is the first Formchange of the [[Favorite Deputy]] Keyblade, associated with [[Strike Form]]. Its ground combo has [[Sora]] leap forward and slam the hammer into the ground in front of himself, spin it around himself, slam it in front of and behind himself, slide it forward before swinging it upwards, and finishing by enlarging the hammer and slamming it on the ground. The air combo is identical to the ground combo, though the slams are replaced by Sora spinning the hammer vertically. | In ''Kingdom Hearts III'', Hyper Hammer is the first Formchange of the [[Favorite Deputy]] Keyblade, associated with [[Strike Form]]. It has a base duration of 30 seconds and a maximum combo length of 5. Its ground combo has [[Sora]] leap forward and slam the hammer into the ground in front of himself, spin it around himself, slam it in front of and behind himself, slide it forward before swinging it upwards, and finishing by enlarging the hammer and slamming it on the ground. The air combo is identical to the ground combo, though the slams are replaced by Sora spinning the hammer vertically. | ||
Hyper Hammer uses [[Proximity-style Magic]]. | Hyper Hammer uses [[Proximity-style Magic]]. | ||
===Abilities=== | ===Abilities=== | ||
{{ | Alongside the abilities from [[Strike Form]], Hyper Hammer also has access to [[Guardbreaker]]. | ||
{{frm-atk-o|#DC143C|o=*}} | |||
{{frm-atk-m|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshū-naka no Kougeki}}|(shockwave)|att|Neutral|0.5|0|1|0|O|—|—||(hammer)|att|Physical|1|0|1|0|O|—|—}} | |||
{{frm-atk|{{nihongo|'''Leaping Downward Swing'''|跳びこみ振り下ろし|<br>Tobi Komi Furi Oroshi}}|att|Physical|1+1|8+8|1+1|0.5+0.5|O|—|—|First ground combo. Will be replaced by the "Upward Ground Dash Swing" attack if the target is at mid-long range.}} | |||
{{frm-atk|{{nihongo|'''Leftward 3-Part Spinning Ground Swing'''|地上左3転振り|<br>Chijō hidari 3-Ten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|Second ground combo.}} | |||
{{frm-atk|{{nihongo|'''Back-and-Forth Downward Ground Swing'''|地上前後振り下ろし|<br>Chijō Zengo Furi Oroshi}}|att|Physical|1(x2)|8(x2)|1(x2)|0.5(x2)|O|—|—|Third ground combo.}} | |||
{{frm-atk|{{nihongo|'''Upward Ground Dash Swing'''|地上ダッシュ振り上げ|<br>Chijō Dasshu Furiage}}|att|Physical|1.5|8|1|0.5|O|—|—|Fourth ground combo.}} | |||
{{frm-atk|l=*|Ground Wallop|att|Physical|2|8|5|0.25|O|—|—|Slam a giant hammer into the ground. (Ground combo finisher)}} | |||
{{frm-atk|{{nihongo|'''Vertical 3-Part Spinning Aerial Swing'''|空中縦3回転振り|<br>Kūchū Tate 3 Kaiten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|First aerial combo.}} | |||
{{frm-atk|{{nihongo|'''Leftward 3-Part Spinning Aerial Swing'''|空中左3回転振り|<br>Kūchū Hidari 3 Kaiten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|Second aerial combo.}} | |||
{{frm-atk|{{nihongo|'''Upward Aerial Dash Swing'''|空中ダッシュ振り上げ|<br>Kūchū Dasshu Furiage}}|att|Physical|1.5|8|1|0.5|O|—|—|Third aerial combo.}} | |||
{{frm-atk|l=*|Aerial Wallop|att|Physical|2|8|5|0.25|O|—|—|Smack downward with a giant hammer. (Aerial combo finisher)}} | |||
{{frm-atk-m|l=*|Flying Clobber|(hammer)|att|Physical|1|8|1|0.5|O|—|—|Swoops down and swings hammer, forming small fissures and launching enemies. Used during a [[Superjump]] near the enemy or when above the target.|(fissure)|att|Physical|1.2|8|5|0.5|O|—|—)}} | |||
{{frm-c}} | |||
==Learning Hyper Hammer== | ==Learning Hyper Hammer== |
Revision as of 16:46, 23 January 2022
Hyper Hammer (ブーストハンマー Būsuto Hanmā , lit. "Boost Hammer") is a Formchange in Kingdom Hearts III. It allows the user to transform the Keyblade into a hammer and bombard enemies with strong attacks.
Design
Hyper Hammer transforms the Keyblade into a giant hammer. The hammer's head appears technological in design, boasting a rocket booster to deliver powerful attacks.
Mechanics
In Kingdom Hearts III, Hyper Hammer is the first Formchange of the Favorite Deputy Keyblade, associated with Strike Form. It has a base duration of 30 seconds and a maximum combo length of 5. Its ground combo has Sora leap forward and slam the hammer into the ground in front of himself, spin it around himself, slam it in front of and behind himself, slide it forward before swinging it upwards, and finishing by enlarging the hammer and slamming it on the ground. The air combo is identical to the ground combo, though the slams are replaced by Sora spinning the hammer vertically.
Hyper Hammer uses Proximity-style Magic.
Abilities
Alongside the abilities from Strike Form, Hyper Hammer also has access to Guardbreaker.
Form Actions | |||||||||
---|---|---|---|---|---|---|---|---|---|
Attack | Attribute | Power Multiplier |
Form Value |
Reaction Value |
Revenge Value |
Guard? | Repel LV | Status Effect | |
Keyblade Transformation Attack (キーブレード変形演出中の攻撃 Kīburēdo Henkei Enshū-naka no Kougeki ) |
(shockwave) | Neutral | 0.5 | 0 | 1 | 0 | O | — | —
|
(hammer) | Physical | 1 | 0 | 1 | 0 | O | — | — | |
Leaping Downward Swing (跳びこみ振り下ろし Tobi Komi Furi Oroshi ) |
Physical | 1+1 | 8+8 | 1+1 | 0.5+0.5 | O | — | — | |
First ground combo. Will be replaced by the "Upward Ground Dash Swing" attack if the target is at mid-long range. | |||||||||
Leftward 3-Part Spinning Ground Swing (地上左3転振り Chijō hidari 3-Ten Furi ) |
Physical | 0.5(x3) | 4(x3) | 1(x3) | 0.4(x3) | O | — | — | |
Second ground combo. | |||||||||
Back-and-Forth Downward Ground Swing (地上前後振り下ろし Chijō Zengo Furi Oroshi ) |
Physical | 1(x2) | 8(x2) | 1(x2) | 0.5(x2) | O | — | — | |
Third ground combo. | |||||||||
Upward Ground Dash Swing (地上ダッシュ振り上げ Chijō Dasshu Furiage ) |
Physical | 1.5 | 8 | 1 | 0.5 | O | — | — | |
Fourth ground combo. | |||||||||
Ground Wallop | Physical | 2 | 8 | 5 | 0.25 | O | — | — | |
Slam a giant hammer into the ground. (Ground combo finisher) | |||||||||
Vertical 3-Part Spinning Aerial Swing (空中縦3回転振り Kūchū Tate 3 Kaiten Furi ) |
Physical | 0.5(x3) | 4(x3) | 1(x3) | 0.4(x3) | O | — | — | |
First aerial combo. | |||||||||
Leftward 3-Part Spinning Aerial Swing (空中左3回転振り Kūchū Hidari 3 Kaiten Furi ) |
Physical | 0.5(x3) | 4(x3) | 1(x3) | 0.4(x3) | O | — | — | |
Second aerial combo. | |||||||||
Upward Aerial Dash Swing (空中ダッシュ振り上げ Kūchū Dasshu Furiage ) |
Physical | 1.5 | 8 | 1 | 0.5 | O | — | — | |
Third aerial combo. | |||||||||
Aerial Wallop | Physical | 2 | 8 | 5 | 0.25 | O | — | — | |
Smack downward with a giant hammer. (Aerial combo finisher) | |||||||||
Flying Clobber | (hammer) | Physical | 1 | 8 | 1 | 0.5 | O | — | —
|
(fissure) | Physical | 1.2 | 8 | 5 | 0.5 | O | — | —) | |
Swoops down and swings hammer, forming small fissures and launching enemies. Used during a Superjump near the enemy or when above the target. |
Learning Hyper Hammer
Kingdom Hearts III
- Favorite Deputy has Hyper Hammer as its first Formchange.