Second Form: Difference between revisions
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===Abilities=== | ===Abilities=== | ||
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!bgcolor=#DC143C align="center" style="font-size:12px" colspan=" | !bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities | ||
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|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes. | |'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes. | ||
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!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | !bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | ||
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|'''{{c|Explosion|ability}}'''||Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage. | |'''{{c|Explosion|ability}}'''||Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage. |
Revision as of 21:38, 8 March 2019
Oh no! The water! I'm in big trouble if I don't fetch it!
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Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: add strategy, mechanics, fix images, and revise Form infobox for compatibility (or make a Formchange infobox) |
Second Form | ||
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Japanese | 2ndフォーム | |
Rōmaji | 2nd Fōmu
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Keyblades | Kingdom Key, Starlight, Midnight Blue, Phantom Green, Dawn Till Dusk |
Second Form is a Formchange in Kingdom Hearts III. It grants Sora clothing based on his outfit from Kingdom Hearts II and gives him access to familiar abilities. It is triggered by the Kingdom Key, Starlight, Midnight Blue, Phantom Green, and Dawn Till Dusk. The Keyblade determines the name of the Formchange. The Kingdom Key, Starlight, Midnight Blue, Phantom Green, and Dawn Till Dusk refer to their formchanges as "Second Form", "Second Form S", "Second Form M", "Second Form P", and "Second Form D", respectively. However, only Second Form S differs from the others.
Appearance
Second Form changes Sora's clothes into the same colors and style of the clothes he wore in Kingdom Hearts II. While wearing his original outfit during the Olympus episode, Sora's clothes do not change. In addition, when using the max-level Shotlock, Sora's clothes will also briefly change to his Kingdom Hearts II style, even when not in Second Form. Template:Section-stub
Mechanics
Second Form grants Sora several of his abilities from Kingdom Hearts and Kingdom Hearts II that are otherwise unusable outside of the Formchange. The third-level finisher for Second Form S replaces Ars Arcanum with Ancient Light.
Abilities
Abilities | |
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Ability | Description |
High Jump | Leap high into the air. The longer you hold , the higher the jump. |
Combo Master | Continues combos even if your swings miss the enemy. |
Lucky Strike | Increase how often enemies drop items. Stack the ability to increase the effect. |
Master Treasure Magnet | Automatically draw in and collect nearby prizes, no matter how far away they are. |
MP Haste | Recharge MP 10% faster when you run out. Stack the ability to increase the effect. |
Hidden Potential | Gain additional Strength and Magic when battling powerful foes. |
Form Actions | |
Ability | Description |
Explosion | Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage. |
Lunge 'n' Launch | Lunge at foes with a devastating strike and launch them skyward. |
Ripple Drive | Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. |
Hurricane Winder | Somersault at enemies and hit them with a devastating series of blows. |
Aerial Finish | Issue a devastating flurry of attacks that sends enemies reeling. |
Magnet Burst | Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. |
Stun Impact | Project a shock wave that stuns enemies. Your Magic stat determines damage. |
Sonic Blade | Strike at the enemies as you race by. Continue pressing when prompted to perform additional attacks. |
Ars Arcanum | Ravage the enemy with a devastating flurry of attacks. Continue pressing when prompted to perform additional attacks. |
Ancient Light | Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage. |
Strategy
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |