Light: Difference between revisions

15 bytes removed ,  6 years ago
replaced: Kingdom Hearts → {{c|Kingdom Hearts|game}}, typos fixed: fast paced → fast-paced
m (Text replacement - "{{-}} {{" to "{{")
(replaced: Kingdom Hearts → {{c|Kingdom Hearts|game}}, typos fixed: fast paced → fast-paced)
Line 13: Line 13:
[[Master Xehanort]] reveals to [[Terra]], [[Ventus]], and [[Aqua]] that the Keyblades found in the [[Keyblade Graveyard]] are the remnants of Keyblade wielders that fought in a legendary battle known as the [[Keyblade War]]. This war took place between the forces of light and the darkness. Light is also revealed to be one of the two forces required to create the [[χ-blade]]. The weapon is born from a conflict between equal forces of light and darkness. [[Vanitas]], a being of pure darkness, is able to create the χ-blade after battling Ventus, a being of pure light. Ventus's light is equal to Vanitas's darkness since Vanitas is the embodiment of Ventus's extracted darkness.
[[Master Xehanort]] reveals to [[Terra]], [[Ventus]], and [[Aqua]] that the Keyblades found in the [[Keyblade Graveyard]] are the remnants of Keyblade wielders that fought in a legendary battle known as the [[Keyblade War]]. This war took place between the forces of light and the darkness. Light is also revealed to be one of the two forces required to create the [[χ-blade]]. The weapon is born from a conflict between equal forces of light and darkness. [[Vanitas]], a being of pure darkness, is able to create the χ-blade after battling Ventus, a being of pure light. Ventus's light is equal to Vanitas's darkness since Vanitas is the embodiment of Ventus's extracted darkness.


===''[[Kingdom Hearts (game)|Kingdom Hearts]]''===
===''{{c|Kingdom Hearts|game}}''===
[[File:Kingdom Key KH.png|thumb|220px|A Keyblade, used by chosen wielders of light.]]
[[File:Kingdom Key KH.png|thumb|220px|A Keyblade, used by chosen wielders of light.]]
In ''Kingdom Hearts'', the roles of light and darkness play very typical roles as in most games, with light being the force of "good" and the protagonists, and darkness being an evil, opposite force used by the antagonists. Since the [[Keyblade]] is a light-affiliated weapon and the entire quest is about closing the [[Door to Darkness]] and eliminating the [[Heartless]], the entire story is very biased in a light direction. One important belief about light is that there is always "a light in the deepest darkness". This plays a role many times in the story, including when Sora opens the Door to Darkness and finds a blinding light inside with [[Mickey Mouse|King Mickey]]. Even through all of the bias towards light, it is still a balance with a closed [[Door to Light]] and a closed Door to Darkness.
In ''Kingdom Hearts'', the roles of light and darkness play very typical roles as in most games, with light being the force of "good" and the protagonists, and darkness being an evil, opposite force used by the antagonists. Since the [[Keyblade]] is a light-affiliated weapon and the entire quest is about closing the [[Door to Darkness]] and eliminating the [[Heartless]], the entire story is very biased in a light direction. One important belief about light is that there is always "a light in the deepest darkness". This plays a role many times in the story, including when Sora opens the Door to Darkness and finds a blinding light inside with [[Mickey Mouse|King Mickey]]. Even through all of the bias towards light, it is still a balance with a closed [[Door to Light]] and a closed Door to Darkness.
Line 88: Line 88:


===[[Limit Form]]===
===[[Limit Form]]===
*'''Ars Arcanum''': Sora's Keyblade begins to emit a light, and he begins a fast paced combo attack.
*'''Ars Arcanum''': Sora's Keyblade begins to emit a light, and he begins a fast-paced combo attack.
*'''Ragnarok''': Sora begins a combo attack while lifting into the air, then shoots multiple light projectiles at enemies.
*'''Ragnarok''': Sora begins a combo attack while lifting into the air, then shoots multiple light projectiles at enemies.
{{KH series}}
{{KH series}}
26,274

edits