Kingdom Hearts Final Mix
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Kingdom Hearts 358/2 Days
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===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
''Kingdom Hearts Final Mix'' had its graphics and several character models remastered in high definition, and its background themes were remastered to match. In addition, cutscenes were made skippable, and cutscenes that previously only had English voice acting now have Japanese voice acting as well. The combat system and HUD were revised for ease-of-use with influence from ''Kingdom Hearts II'', with the [[Summons]] menu moved to the fourth [[Command Menu]] slot, the commands that previously occupied that slot moved to {{button|t}}, and the right analog stick given control of the camera instead of the shoulder buttons. However, {{button|t}} still serves to call Donald and Goofy to Sora whenever a [[Reaction Command]] does not prevent the input. The [[EXP Zero]] and [[Combo Master]] abilities are now available. The ''{{wiki|finalfantasy|Final Fantasy X-2}}'' trailer that occupied the third slot on the game's opening menu is replaced with a Back command to return to the ''Kingdom Hearts HD 1.5 ReMIX'' game select menu.
''Kingdom Hearts Final Mix'' had its graphics and several character models remastered in high definition, and its background themes were remastered to match. The soundtrack has been completely re-orchestrated by Yoko Shimomura's original score team and performed by gaQdan.<ref>https://www.khinsider.com/news/KINGDOM-HEARTS-HD-1-5-ReMIX-Sound-Team-Interview-3249</ref>  In addition, cutscenes were made skippable, and cutscenes that previously only had English voice acting now have Japanese voice acting as well. The combat system and HUD were revised for ease-of-use with influence from ''Kingdom Hearts II'', with the [[Summons]] menu moved to the fourth [[Command Menu]] slot, the commands that previously occupied that slot moved to {{button|t}}, and the right analog stick given control of the camera instead of the shoulder buttons. However, {{button|t}} still serves to call Donald and Goofy to Sora whenever a [[Reaction Command]] does not prevent the input. The [[EXP Zero]] and [[Combo Master]] abilities are now available. The ''{{wiki|finalfantasy|Final Fantasy X-2}}'' trailer that occupied the third slot on the game's opening menu is replaced with a Back command to return to the ''Kingdom Hearts HD 1.5 ReMIX'' game select menu.


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===

Revision as of 16:06, 29 April 2017

Kingdom Hearts HD 1.5 ReMIX
Kingdom Hearts HD 1.5 ReMIX Logo KHHD.png
キングダム ハーツ HD1.5リミックス
Kingudamu Hātsu HD 1.5 Rimikkusu
Developer(s) Square Enix
Publisher(s) Japan Square Enix
Release date(s) PlayStation 3
Japan March 14, 2013
Flag of the United States.png/Flag of Canada.png September 10, 2013[1]
Europe September 13, 2013[1]
Flag of Australia.png September 12, 2013[2][3]
PlayStation 4
Japan
Flag of the United States.png/Flag of Canada.png March 28, 2017
Europe March 31, 2017
Flag of Australia.png
Genre Console action role-playing game
Game modes Single player
Ratings CERO: A
ESRB: E10+
PEGI: 12
Platform(s) PlayStation 3
PlayStation 4[4]
"It all starts here."
—Tagline

Kingdom Hearts HD 1.5 ReMIX, stylized as Kingdom Hearts HD I.5 ReMIX, is an HD remaster compilation of the Kingdom Hearts series, made in celebration of the series's tenth anniversary. It includes full HD remasters of Kingdom Hearts Final Mix and Kingdom Hearts Re:Chain of Memories with added PlayStation 3 Trophy support. It also includes a collection of cutscenes from Kingdom Hearts 358/2 Days up-scaled in full HD within the compilation's Theater Mode. It marks the first time Kingdom Hearts Final Mix was made available outside of Japan, and the first time Kingdom Hearts Re:Chain of Memories was made available in Europe and Australia.

The credit roll viewable from the title screen contains cutscene footage from Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep Final Mix, and Kingdom Hearts Re:coded, hinting at the announcement of Kingdom Hearts HD 2.5 ReMIX.

The game was released alongside Kingdom Hearts HD 2.5 ReMIX as Kingdom Hearts HD 1.5 + 2.5 ReMIX for the PlayStation 4 in March, 2017.[4]

Changes

Changes to all three games include support for various video outputs (480p, 720p, 1080i, 1080p) and audio output supported in Dolby Digital 5.1 sound and DTS Digital Surround 5.1. There is now PlayStation 3 trophy support and an unlockable PlayStation 3 theme for each title. Character models were updated or replaced, including those of Sora and Ansem, which were replaced with their models from Kingdom Hearts 3D: Dream Drop Distance. Textures were also updated.

Kingdom Hearts Final Mix

Kingdom Hearts Final Mix had its graphics and several character models remastered in high definition, and its background themes were remastered to match. The soundtrack has been completely re-orchestrated by Yoko Shimomura's original score team and performed by gaQdan.[5] In addition, cutscenes were made skippable, and cutscenes that previously only had English voice acting now have Japanese voice acting as well. The combat system and HUD were revised for ease-of-use with influence from Kingdom Hearts II, with the Summons menu moved to the fourth Command Menu slot, the commands that previously occupied that slot moved to Triangle, and the right analog stick given control of the camera instead of the shoulder buttons. However, Triangle still serves to call Donald and Goofy to Sora whenever a Reaction Command does not prevent the input. The EXP Zero and Combo Master abilities are now available. The Template:Wiki trailer that occupied the third slot on the game's opening menu is replaced with a Back command to return to the Kingdom Hearts HD 1.5 ReMIX game select menu.

Kingdom Hearts Re:Chain of Memories

Kingdom Hearts Re:Chain of Memories was remastered in high definition. As the game can no longer connect with Kingdom Hearts II Final Mix, completing all the cinematic scenes and viewing all the Secret Reports, Roxas's Diary, and Character File entries for Kingdom Hearts 358/2 Days is now the new requirement to unlock the previous connectivity bonuses. In addition, the Monochrome, Follow the Wind, Hidden Dragon, and Photon Debugger attack cards were replaced with Maverick Flare, Midnight Roar, Total Eclipse, and Two Become One from Kingdom Hearts 358/2 Days. In addition, the musical track "Lord of the Castle", the theme for Marluxia's boss fight, was remastered.

Kingdom Hearts 358/2 Days

Kingdom Hearts 358/2 Days was featured as two hours and fifty minutes of fully-voiced, high definition cutscenes across 109 "chapters". It also includes Roxas's Diary and the Secret Reports. A new "Character Files" feature was added, profiling the major characters in the game. Sir Christopher Lee, who originally voiced DiZ, was unable to provide new dialogue, so Corey Burton redubbed all of his lines. The late Wayne Allwine, who originally voiced Mickey Mouse, was retained on the cast list despite Mickey's lines being voiced by Bret Iwan. In addition, several other actors whose roles in the original release were archived sound recordings are also credited, even though their characters do not appear in any of the new cutscenes (such as Haley Joel Osment and Jim Cummings). Several themes were remastered, including the 358/2 Days version of "Dearly Beloved".

Development

During August 2011, Tetsuya Nomura expressed desire to release a high definition re-release of the game though he had yet to confirm such plans.[6] The idea for a high definition re-release preceded plans for Final Fantasy X re-release, and was a focus for two Square Enix programmers for over a year.[7] Plans for an HD re-release were further hinted in a Secret Message in Kingdom Hearts 3D: Dream Drop Distance, unlocked during the credits.

In September 2012, Square Enix announced Kingdom Hearts HD 1.5 ReMIX. It was revealed that the character models from Kingdom Hearts 3D: Dream Drop Distance, like Sora, Riku, and Ansem's for example, are being used in Kingdom Hearts HD 1.5 ReMIX as a base for the game's characters.[8] The cutscenes from Kingdom Hearts Final Mix, which used English voice acting, would use the original Japanese voice acting, though the Final Mix-exclusive cutscenes would still remain silent for both versions, much like with the original release. The only exception is the cutscene with Unknown,[9] as it used lines recycled from other cutscenes, just like the ones from the English version were used for this cutscene for the original Japanese PS2 release.[10] Every cutscene from Kingdom Hearts 358/2 Days, whether it was originally a prerendered scene or used in-game graphics, would be remade for Theater Mode. Kingdom Hearts 358/2 Days was originally planned to be an HD remade game, however, it would delay the development of the new title, so it ended up being within the compilation's Theater Mode.

In January 2013, Jesse McCartney, the voice of Roxas, posted a picture on Instagram showing Roxas clearly displayed on a screen in a recording booth, along with the caption, "For all you 'Kingdom Hearts' Fans. Recording the next chapter, #KingdomHearts #Roxas #Gamers." McCartney also posted a minute long video of himself recording battle and combat grunts for Roxas, while also filming what looks like Kingdom Hearts 358/2 Days. However, when notified, Square Enix immediately removed both the photo and video. After much fan speculation, a 2013 Q3/Q4 release was confirmed for the west on February 25th, 2013.[11] It was later announced that the game would come to North America on September 10th, 2013,[12] Australia on September 12th, 2013,[13] and Europe on September 13th, 2013.[14]

It was revealed in March 2013 in a Famitsu interview, that 66 tracks spanning across all three games (with a majority of them concentrated in Kingdom Hearts Final Mix) have been re-recorded with live instrumentation, as opposed to the original games' use of the PlayStation 2's built-in tone generator for their background music.[?][15]

In June 2013, Nomura stated that the original game assets for Kingdom Hearts had been lost some time ago. He explained, "[The game data] was lost, so we had to research, and we had to dig out from the actual game what was available and recreate everything for HD. We had to recreate all the graphics and it was actually not that easy."[?][16][17]

Notes and references

External links

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