Master Form: Difference between revisions
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'''Cons'''<br> | '''Cons'''<br> | ||
*This form has all-aerial attacks (every first strike executed will launch Sora onto the air), and each hit that makes it's mark raises Sora slightly higher into the air. For hitting smaller, grounded, or farther away enemies, this can make it difficult to perform your entire combo. | *This form has all-aerial attacks (every first strike executed will launch Sora onto the air), and each hit that makes it's mark raises Sora slightly higher into the air. For hitting smaller, grounded, or farther away enemies, this can make it difficult to perform your entire combo. | ||
== Trivia == | |||
* In Halloween Town, Sora's usual mask changes to a combination of the masks provided by [[Valor Form]] and [[Wisdom Form]]. | |||
{{Form}} | {{Form}} | ||
[[Category: Drive Forms]] | [[Category: Drive Forms]] | ||
{{FA}} | {{FA}} |
Revision as of 21:48, 9 June 2008
Master Form is a Drive Form of Sora from Kingdom Hearts II.
Earned when you reunite with King Mickey, Master Form is like a hybrid between the Valor and Wisdom forms Sora can become.
While in this form, Sora wields two Keyblades, however, unlike the Valor Form, the second Keyblade floats in his hand instead of being held.
Leveling Up
Leveling up Master Form is somewhat easy as gaining EXP gives you more time to gain more EXP. Sora must collect Drive Orbs to gain experience while in this form, and since gaining them boosts the time you have in that form the leveling up quickens.
Master Form's growth ability is Aerial Dodge, a second jump performed in midair that is mostly long range, giving Sora little more height, and occasionally serve as a shielding ability.
Other Information
Master Form bears a yellow and black color scheme. It is the last drive form that Sora gains through the story, apart from Final Form (which is not given to him by anybody, and the screen showing that a new form has been gained does not appear). The symbols on his pants are three black crosses arranged in a fancy overlapping pattern.
Abilities
Actions
Ability | Description |
Master Strike | A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash. |
Disaster | A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast. |
Magic Master | Increases the overall capabilities of Magic attacks. |
Growth
Ability | Description |
Aerial Dodge | A double jump where Sora does another leap in mid-air, accessible via pressing the Circle button. |
Support
Ability | Description |
Synch Blade | Allows Sora to wield two Keyblades at once. |
Air Combo Plus | Added attacks to prolong air combos. |
Endless Magic | Magic combos can continue indefinitely. |
Draw | Attract nearby orbs. |
MP Hastera | MP recharge time is faster 1.5 times than normal. |
Pros
- Powerful finishers, many-hit combos, balanced enhancement of magic and melee.
Cons
- This form has all-aerial attacks (every first strike executed will launch Sora onto the air), and each hit that makes it's mark raises Sora slightly higher into the air. For hitting smaller, grounded, or farther away enemies, this can make it difficult to perform your entire combo.
Trivia
- In Halloween Town, Sora's usual mask changes to a combination of the masks provided by Valor Form and Wisdom Form.
Forms |
---|
Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |