Wisdom Form: Difference between revisions

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(Those are not the only forms and Final Form grants him a magical ability, not an acrobatic one. You can see his agility skills outside the drive forms by levelin' them up)
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*Along with Limit form, this is the only form without sync blade. (excluding Anti-Form in which you don't get any keyblades)
*Along with Limit form, this is the only form without sync blade. (excluding Anti-Form in which you don't get any keyblades)
*This is the only time when Sora's main stlye is long range.
*This is the only time when Sora's main stlye is long range.
*This and master form are the only times we see Sora's atributes in gymnastics.
 


{{Form}}
{{Form}}


[[Category:Drive Forms]]
[[Category:Drive Forms]]

Revision as of 00:08, 29 December 2008

Wisdom Form is a Drive Form from Kingdom Hearts II.

Sora's Wisdom Form, unlike his Valor Form, focuses completely on magic. This Drive Form is learned after Sora completes his adventure in the Timeless River and restores peace to Disney Castle. Sora fuses with Donald to obtain this form. The Form turns Sora's clothing blue and black, and is one of the two forms that wield one keyblade, the other one being Limit Form, which is only available in Kingdom Hearts II Final Mix+. Sora does not physically attack with the Keyblade in this form, but instead shoots bullets of magic. He does not walk either, but slides across the ground instead. Wisdom Form gains experience with the defeat of every Heartless. Since it focuses on Magic, this form is the weakest of Sora's Drive Forms in terms of attacks, but its spellcasting is not to be underestimated.

The symbols on Sora's pants in this form are blue flames.

While fighting in this form, Sora can develop the physical ability to dash rapidly called "Quick Run", which occasionally serves as an ability to dodge attacks or travel through areas quickly.

The best place to level up this form is in the streets of the World that Never Was, with the waves of Heartless that arrive. Goofy should be set to Sora Attack, which will make him stop attacking enemies himself.

Abilities

Actions

Ability Description
Wisdom Shot The attack command becomes shoot, allowing Sora to fire projectiles at the enemies.
Mobile Action Actions can be executed while moving.
Magic Haste Magic spells requires less time to execute, thus allowing faster Magic combos.
Magic Spice Magic combo finishers are powered up, either inflicting more damage or curing more HP.

Growth

Ability Description
Quick Run Sora performs a quick dash on the ground.

Support

Ability Description
Combo Plus Added attacks to prolong ground combos.
MP Hastega MP recharges 1.75 times faster than normal.

Pros

  • Good enhancements in Magic stats.
  • Actions can be executed while moving around.
  • Long range attacks, bullets slightly home.
  • Hard for enemies to hit while moving around.
  • Spells can be cast extremely quickly.

Cons

  • Low strength stats can make a tight spot when Sora's run out of MP.
  • Attacking is difficult when close up.
  • EXPs are gained with the destruction of Heartless (meaning Sora will have to deliver the finishing blow), which can be annoying for starters.

Trivia

  • The Official Art shows Sora's sleeves with blue flames, but in-game the sleeves have the same design as the Master Form's. This seems to be a mistake, Square Enix changed the sleeves in Final Mix back to the original Blue Flames.
  • When in Halloween Town, Sora's usual mask changes to look like that of a Black Mage from Final Fantasy.
  • The first couple of areas in The World That Never Was are a good area to level up this form.
  • Sora moves acrobatically in this form, spinning the keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches his height.
  • Along with Limit form, this is the only form without sync blade. (excluding Anti-Form in which you don't get any keyblades)
  • This is the only time when Sora's main stlye is long range.