Cure: Difference between revisions

293 bytes added ,  8 years ago
Undo revision 706320 by Vas0sky (talk)
(Damage control halves the hp restored by cure in KH2FM.)
(Undo revision 706320 by Vas0sky (talk))
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*'''Cura''': HP Restored = Max MP + 26
*'''Cura''': HP Restored = Max MP + 26
*'''Curaga''': HP Restored = Max MP + 36
*'''Curaga''': HP Restored = Max MP + 36
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*'''Cura''': Magic × 5 (× 2.5 on allies)
*'''Cura''': Magic × 5 (× 2.5 on allies)
*'''Curaga''': Magic × 6 (× 3 on allies)
*'''Curaga''': Magic × 6 (× 3 on allies)
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===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
In ''[[Kingdom Hearts II Final Mix]]'', Cure works the same as ''Kingdom Hearts II''. However, if the ability [[Damage Control]] is active the hp restored by any Cure will be halved.
In ''[[Kingdom Hearts II Final Mix]]'', Cure magic heals the user and all nearby party members. It costs all of Sora's remaining MP to use, starting MP Charge. Upgrading the spell increases the range of the healing field. Its power is determined by the following equations:
*'''Cure''': Magic × 4 (× 2 on allies)
*'''Cura''': Magic × 5 (× 2.5 on allies)
*'''Curaga''': Magic × 6 (× 3 on allies)
 
If [[Damage Control]] is equipped, the power of the spell is halved.
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