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(Damage control halves the hp restored by cure in KH2FM.) |
KrytenKoro (talk | contribs) |
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*'''Cura''': HP Restored = Max MP + 26 | *'''Cura''': HP Restored = Max MP + 26 | ||
*'''Curaga''': HP Restored = Max MP + 36 | *'''Curaga''': HP Restored = Max MP + 36 | ||
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*'''Cura''': Magic × 5 (× 2.5 on allies) | *'''Cura''': Magic × 5 (× 2.5 on allies) | ||
*'''Curaga''': Magic × 6 (× 3 on allies) | *'''Curaga''': Magic × 6 (× 3 on allies) | ||
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===''Kingdom Hearts II Final Mix''=== | ===''Kingdom Hearts II Final Mix''=== | ||
In ''[[Kingdom Hearts II Final Mix]]'', Cure | In ''[[Kingdom Hearts II Final Mix]]'', Cure magic heals the user and all nearby party members. It costs all of Sora's remaining MP to use, starting MP Charge. Upgrading the spell increases the range of the healing field. Its power is determined by the following equations: | ||
*'''Cure''': Magic × 4 (× 2 on allies) | |||
*'''Cura''': Magic × 5 (× 2.5 on allies) | |||
*'''Curaga''': Magic × 6 (× 3 on allies) | |||
If [[Damage Control]] is equipped, the power of the spell is halved. | |||
{{-}} | {{-}} | ||
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