Dark Impulse (KHBBS): Difference between revisions
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{{Youmay|the Command Style|[[Dark Impulse (Sleight)|Riku's Duel Sleight]]}} | {{Youmay|the Command Style|[[Dark Impulse (Sleight)|Riku's Duel Sleight]]}} | ||
[[File:CS Sprite Dark Impulse KHBBS.png|left]] | [[File:CS Sprite Dark Impulse KHBBS.png|left]] | ||
[[File:Dark Impulse KHBBS.gif|thumb|300px|right|Dark Impulse clads | [[File:Dark Impulse KHBBS.gif|thumb|300px|right|Dark Impulse clads Terra in a near-black aura, and it allows him to fight using swooping, ghostly attacks, as well as manipulate gravity.]] | ||
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a Level 2 [[Command Style]] exclusive to Terra in ''[[Kingdom Hearts Birth by Sleep]]''. It is activated by using [[Zero Gravity]]-related, [[Magnet]]-related, or [[Dark (Element)|dark]] [[Deck Command (KHBBS)|Deck Command]]s. | {{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a Level 2 [[Command Style]] exclusive to Terra in ''[[Kingdom Hearts Birth by Sleep]]''. It is activated by using [[Zero Gravity]]-related, [[Magnet]]-related, or [[Dark (Element)|dark]] [[Deck Command (KHBBS)|Deck Command]]s. | ||
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==Mechanics== | ==Mechanics== | ||
While using Dark Impulse, Terra attacks become faster and deal dark damage. The standard four-hit combo deals 180% damage and lifts him off the ground as he barrages them with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with Terra materializing a large hand of dark energy and deals 340% damage to enemies. | While using Dark Impulse, Terra attacks become faster and deal dark damage. The standard four-hit combo deals 180% damage and lifts him off the ground as he barrages them with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with Terra materializing a large hand of dark energy and deals 340% damage to enemies. | ||
The standard combo while attacking is a four-hit combo | The standard combo while attacking is a four-hit combo. The finisher composes of Terra sinking into the ground, homing in on a single enemy and quickly moving under that enemy, and then jumps out of the ground, materializing the hand again straight up into the air, dealing 1050% damage. | ||
==Appearance== | ==Appearance== | ||
When using Dark Impulse, Terra gains a dark aura around him and a black light is focused on his left hand. Wisps of darkness emit from his body as well. | When using Dark Impulse, Terra gains a dark aura around him and a black light is focused on his left hand. Wisps of darkness emit from his body, as well. | ||
==Obtaining Dark Impulse== | ==Obtaining Dark Impulse== | ||
*Terra learns Dark Impulse after visiting the [[Keyblade Graveyard]] a second time. | *Terra learns Dark Impulse after visiting the [[Keyblade Graveyard]] a second time. |
Revision as of 16:51, 5 January 2015
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article is about the Command Style. You may be looking for Riku's Duel Sleight. |
Dark Impulse (ダークインパルス Dāku Inparusu ) is a Level 2 Command Style exclusive to Terra in Kingdom Hearts Birth by Sleep. It is activated by using Zero Gravity-related, Magnet-related, or dark Deck Commands.
Story
After visiting Destiny Islands, Terra heads to the Badlands and talks to Master Xehanort. He tells him that Ventus was going to confront Master Eraqus. Fearing the worst, Terra left with determination to save his friend by any means necessary.
Upon arriving at the Land of Departure, Terra refuses to move and battle Master Eraqus in an ordinary sword fight. But when Eraqus uses light on the boys, Terra summons his darkness and sends Ventus away. Terra uses his darkness throughout his battle against his master.
Mechanics
While using Dark Impulse, Terra attacks become faster and deal dark damage. The standard four-hit combo deals 180% damage and lifts him off the ground as he barrages them with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with Terra materializing a large hand of dark energy and deals 340% damage to enemies. The standard combo while attacking is a four-hit combo. The finisher composes of Terra sinking into the ground, homing in on a single enemy and quickly moving under that enemy, and then jumps out of the ground, materializing the hand again straight up into the air, dealing 1050% damage.
Appearance
When using Dark Impulse, Terra gains a dark aura around him and a black light is focused on his left hand. Wisps of darkness emit from his body, as well.
Obtaining Dark Impulse
- Terra learns Dark Impulse after visiting the Keyblade Graveyard a second time.