Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts 358/2 Days
Kingdom Hearts II Final Mix
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts HD 1.5 ReMIX
Kingdom Hearts HD 2.5 ReMIX

Ragnarok: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(Yet it is consistent with other articles.)
(Stating the world is superficial. We've alread)
Line 1: Line 1:
{{game|KH1|FM1|COM|REC|358|FM2|BBS|FMB|DDD|HD1|HD2}}
{{game|KH1|FM1|COM|REC|358|FM2|BBS|FMB|DDD|HD1|HD2}}
{{Expand|create=Incorporated descriptions; get full-sized images; get images for each game}}
{{Expand|create=Incorporated descriptions; get full-sized images; get images for each game}}
[[File:Ragnarok KH.gif|thumb|300px|Sora using Ragnarok in Olympus Coliseum.]]
[[File:Ragnarok KH.gif|thumb|300px|In ''Kingdom Hearts'', Ragnarok causes the user to strike with their weapon before charging up an orb of energy which bursts into projectiles.]]
{{nihongo|'''Ragnarok'''|ラグナロク|Ragunaroku}}, known as "'''Infinity'''" in ''[[Kingdom Hearts HD 2.5 ReMIX]]'', is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to fire a cluster of energy bullets from the tip of their [[Keyblade]].
{{nihongo|'''Ragnarok'''|ラグナロク|Ragunaroku}}, known as "'''Infinity'''" in ''[[Kingdom Hearts HD 2.5 ReMIX]]'', is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to fire a cluster of energy bullets from the tip of their [[Keyblade]].


Line 7: Line 7:
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 {{AP}} to equip and 3 [[MP]] to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage.
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 {{AP}} to equip and 3 [[MP]] to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage.


[[File:Ragnarok KHCOM.gif|thumb|200x200px|left|Sora using Ragnarok in the memory-based version of Olympus Coliseum.]]
[[File:Ragnarok KHCOM.gif|thumb|200x200px|left|In ''Kingdom Hearts: Chain of Memories'', the projectiles travel in a straight line instead of honing onto enemies.]]
[[File:Ragnarok KHRECOM.gif|thumb|200x200px|right|Sora using Ragnarok in the memory-based version of Hollow Bastion.]]
[[File:Ragnarok KHRECOM.gif|thumb|200x200px|right|In ''Kingdom Hearts Re:Chain of Memories'', the projectiles first spread outwards before they find a target and home into an enemy.]]
In ''[[Kingdom Hearts: Chain of Memories]]'', Ragnarok is an [[attack sleight]]. Pressing {{button|dsa}}, {{button|x}} in ''[[Kingdom Hearts Re:Chain of Memories]]'', fires the projectiles sooner, although there is no difference in damage. Waiting too long causes Sora to fire the projectiles automatically. Sora can also fly around and adjust his position to aim better if need be. In ''Re:Chain of Memories'', the rays home in on enemies, and letting it charge until the burst of light appears launches the most rays, and Sora takes to the air higher and slower than other incarnations of the attack, and can only aim left and right in the remake. The initial weapon combo from the ''Kingdom Hearts'' version of Ragnarok is not executed in both versions. The card combination for Ragnarok is:
In ''[[Kingdom Hearts: Chain of Memories]]'', Ragnarok is an [[attack sleight]]. Pressing {{button|dsa}}, {{button|x}} in ''[[Kingdom Hearts Re:Chain of Memories]]'', fires the projectiles sooner, although there is no difference in damage. Waiting too long causes Sora to fire the projectiles automatically. Sora can also fly around and adjust his position to aim better if need be. In ''Re:Chain of Memories'', the rays home in on enemies, and letting it charge until the burst of light appears launches the most rays, and Sora takes to the air higher and slower than other incarnations of the attack, and can only aim left and right in the remake. The initial weapon combo from the ''Kingdom Hearts'' version of Ragnarok is not executed in both versions. The card combination for Ragnarok is:
:{{sleight|Kingdom Key|Kingdom Key|Kingdom Key|7-9}}
:{{sleight|Kingdom Key|Kingdom Key|Kingdom Key|7-9}}
{{-}}
{{-}}


[[File:Ragnarok KHIIFM.gif|thumb|200x200px|right|Sora using Ragnarok in the Dive to the Heart.]]
[[File:Ragnarok KHIIFM.gif|thumb|200x200px|right|In ''Kingdom Hearts II'', the user first strikes with his weapon before conjuring the orb from which the projectiles burst from. The projectiles spiral in the air as they are reaching their target.]]
In ''[[Kingdom Hearts II Final Mix]]'', Infinity is an [[action ability]] available while in [[Limit Form]], either from the Limit menu or by pressing {{button|x}} in the Shortcut menu. Using Infinity will trigger an aerial attack combo, followed by Sora charging energy while in the air. Executing one of the [[Reaction Command]]s that appear, '''Shoot''', '''Impact''', or '''Giga Impact'''<!--are there any others? what happens if you wait too long?-->, will fire the charged projectiles. Waiting until Giga Impact before pressing {{button|t}} will fire the most rays. The projectiles home in on enemies. Ragnarok costs 80 MP to use.
In ''[[Kingdom Hearts II Final Mix]]'', Infinity is an [[action ability]] available while in [[Limit Form]], either from the Limit menu or by pressing {{button|x}} in the Shortcut menu. Using Infinity will trigger an aerial attack combo, followed by Sora charging energy while in the air. Executing one of the [[Reaction Command]]s that appear, '''Shoot''', '''Impact''', or '''Giga Impact'''<!--are there any others? what happens if you wait too long?-->, will fire the charged projectiles. Waiting until Giga Impact before pressing {{button|t}} will fire the most rays. The projectiles home in on enemies. Ragnarok costs 80 MP to use.
{{-}}
{{-}}


[[File:Ragnarok KHD.gif|thumb|200x200px|left|Sora using Ragnarok in Twilight Town.]]
[[File:Ragnarok KHD.gif|thumb|200x200px|left|In ''Kingdom Hearts 358/2 Days'', bolts are shot consecutively, unlike in other games where all the projectiles are released at the same time.]]
In ''[[Kingdom Hearts 358/2 Days]]'', Ragnarok is Sora's [[Limit Break]]. The Final Limit version fires larger, faster shots that lose their homing ability but are propelled together in a drilling formation, piercing through enemy guards. For both, allowing it to charge before pressing {{button|dsa}} will fire a larger number of projectiles.<!--what's the indicator for max charge?-->
In ''[[Kingdom Hearts 358/2 Days]]'', Ragnarok is Sora's [[Limit Break]]. The Final Limit version fires larger, faster shots that lose their homing ability but are propelled together in a drilling formation, piercing through enemy guards. For both, allowing it to charge before pressing {{button|dsa}} will fire a larger number of projectiles.<!--what's the indicator for max charge?-->
{{-}}
{{-}}


[[File:Ragnarok KHBBS.gif|thumb|200x200px|right|Ventus using Ragnarok in the Keyblade Graveyard.]]
[[File:Ragnarok KHBBS.gif|thumb|200x200px|right|The ''Kingdom Hearts Birth by Sleep'' version looks similar to the ''Kingdom Hearts II'' version, except the user does not perform weapon strikes at the start.]]
In ''[[Kingdom Hearts Birth by Sleep]]'', Ragnarok is a [[Shotlock]] that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing {{button|x}} at the right time to fire additional projectiles.
In ''[[Kingdom Hearts Birth by Sleep]]'', Ragnarok is a [[Shotlock]] that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing {{button|x}} at the right time to fire additional projectiles.
{{-}}
{{-}}


[[File:Ragnarok KH3D.gif|thumb|200x200px|left|Sora using Ragnarok in The World That Never Was.]]
[[File:Ragnarok KH3D.gif|thumb|200x200px|left|]]
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ragnarok is a [[Dual Attack]] that allows Sora and the [[Spirit]]s to launch a devastating salvo of light at the enemy.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ragnarok is a [[Dual Attack]] that allows Sora and the [[Spirit]]s to launch a devastating salvo of light at the enemy.
{{section-stub}}
{{section-stub}}

Revision as of 13:30, 21 December 2014

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

In Kingdom Hearts, Ragnarok causes the user to strike with their weapon before charging up an orb of energy which bursts into projectiles.

Ragnarok (ラグナロク Ragunaroku?), known as "Infinity" in Kingdom Hearts HD 2.5 ReMIX, is a special technique introduced in Kingdom Hearts. It allows the user to fire a cluster of energy bullets from the tip of their Keyblade.

Mechanics

In Kingdom Hearts, Ragnarok is a Special Ability. When close to an airborne enemy, selecting the Ragnarok command will cause Sora to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike Sonic Blade or Ars Arcanum, it requires no timing to execute the finisher, Impact; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 AP to equip and 3 MP to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage.

In Kingdom Hearts: Chain of Memories, the projectiles travel in a straight line instead of honing onto enemies.
In Kingdom Hearts Re:Chain of Memories, the projectiles first spread outwards before they find a target and home into an enemy.

In Kingdom Hearts: Chain of Memories, Ragnarok is an attack sleight. Pressing A, X in Kingdom Hearts Re:Chain of Memories, fires the projectiles sooner, although there is no difference in damage. Waiting too long causes Sora to fire the projectiles automatically. Sora can also fly around and adjust his position to aim better if need be. In Re:Chain of Memories, the rays home in on enemies, and letting it charge until the burst of light appears launches the most rays, and Sora takes to the air higher and slower than other incarnations of the attack, and can only aim left and right in the remake. The initial weapon combo from the Kingdom Hearts version of Ragnarok is not executed in both versions. The card combination for Ragnarok is:

Kingdom Key (card).png + Kingdom Key (card).png + Kingdom Key (card).png (7-9)
File:Ragnarok KHIIFM.gif
In Kingdom Hearts II, the user first strikes with his weapon before conjuring the orb from which the projectiles burst from. The projectiles spiral in the air as they are reaching their target.

In Kingdom Hearts II Final Mix, Infinity is an action ability available while in Limit Form, either from the Limit menu or by pressing X in the Shortcut menu. Using Infinity will trigger an aerial attack combo, followed by Sora charging energy while in the air. Executing one of the Reaction Commands that appear, Shoot, Impact, or Giga Impact, will fire the charged projectiles. Waiting until Giga Impact before pressing Triangle will fire the most rays. The projectiles home in on enemies. Ragnarok costs 80 MP to use.

In Kingdom Hearts 358/2 Days, bolts are shot consecutively, unlike in other games where all the projectiles are released at the same time.

In Kingdom Hearts 358/2 Days, Ragnarok is Sora's Limit Break. The Final Limit version fires larger, faster shots that lose their homing ability but are propelled together in a drilling formation, piercing through enemy guards. For both, allowing it to charge before pressing A will fire a larger number of projectiles.

Aqua using Ragnarok in Neverland.
The Kingdom Hearts Birth by Sleep version looks similar to the Kingdom Hearts II version, except the user does not perform weapon strikes at the start.

In Kingdom Hearts Birth by Sleep, Ragnarok is a Shotlock that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing X at the right time to fire additional projectiles.

Gif of Ragnarok

In Kingdom Hearts 3D: Dream Drop Distance, Ragnarok is a Dual Attack that allows Sora and the Spirits to launch a devastating salvo of light at the enemy. Template:Section-stub

Learning Ragnarok

Kingdom Hearts

Kingdom Hearts: Chain of Memories

  • Sora can learn Ragnarok after reaching level 47.

Kingdom Hearts Re:Chain of Memories

  • Sora can learn Ragnarok after reaching level 52.

Kingdom Hearts II Final Mix

  • Limit Form has Infinity as a default ability accessible from the Limit menu.

Kingdom Hearts 358/2 Days

  • Sora has Ragnarok as his Limit Break.

Kingdom Hearts Birth by Sleep

Kingdom Hearts 3D: Dream Drop Distance

Other appearances

Kingdom Hearts 358/2 Days

Xion's Ragnarok

Xion in her second form can use Ragnarok, where the streams of shot fires are long lasting and can chase the player around until its end, it can deplete the player's HP to the Alarm Zone, if not bringing the HP to zero. Ragnarok is considered a Nil-based attack in this game, it ignores defense completely.

Etymology

Ragnarök is an event in Norse mythology that is similar to the Apocalypse. It is an event that is set off by the death of the god Balder, which was orchestrated by Loki. The Ragnarok was a final clash of all the major entities of Norse mythology. This caused all of the human spirits up in Valhalla to come down for the final battle. This bloody encounter ebbs with the destruction of the universe and Balder along with a little handful of entities that are put in the bodies of children and only contain memories of the world before Ragnarok. Those entities would become mortal.

Ragnarok is also a recurring Summon and weapon that appears in various games in the Final Fantasy series. It also appears as an airship and a legendary beast.

Trivia

  • In Kingdom Hearts, when Ragnarok is fired just after enemies are cleared in a room, the projectiles will fly and lock on to a specific spot often out of Sora's reach, as opposed to scattering in random directions.