Ripple Drive: Difference between revisions
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{{Game|FM1|FM2|HD1|HD2}} | {{Game|FM1|FM2|HD1|HD2}} | ||
[[File:Ripple Drive KHFM.gif|300px|right|thumb|Ripple Drive appears as translucent, pink sphere that ripples upwards as Sora swings his Keyblade.]] | [[File:Ripple Drive KHFM.gif|300px|right|thumb|Ripple Drive appears as translucent, pink sphere that ripples upwards as Sora swings his Keyblade.]] | ||
{{nihongo|'''Ripple Drive'''|(リップルドライヴ|Rippuru Doraivu}} is an ability that appears in ''[[Kingdom Hearts Final Mix]]'' and ''[[Kingdom Hearts II Final Mix]]''. It allows the user to unleash | {{nihongo|'''Ripple Drive'''|(リップルドライヴ|Rippuru Doraivu}} is an ability that appears in ''[[Kingdom Hearts Final Mix]]'' and ''[[Kingdom Hearts II Final Mix]]''. It allows the user to unleash a magic-based aura attack that damages nearby enemies. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that grants [[Sora]] a combo finisher. It requires 3 {{AP}} to equip. Its attack power is relative to Sora's maximum [[MP]]. | In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that grants [[Sora]] a combo finisher, usually occurring when facing multiple targets in close quarters. It requires 3 {{AP}} to equip. Its attack power is that of a magic-based attack, thus being relative to Sora's maximum [[MP]]. | ||
In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]] that provides Sora with a combo finisher. | In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]] that provides Sora with a combo finisher that mainly actives around multiple targets. | ||
==Learning Ripple Drive== | ==Learning Ripple Drive== | ||
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===''Kingdom Hearts II Final Mix''=== | ===''Kingdom Hearts II Final Mix''=== | ||
*Limit Form has Ripple Drive as a default ability. | *Limit Form has Ripple Drive as a default ability. | ||
==Trivia== | |||
*The animation Sora uses to perform Ripple Drive in the first ''Final Mix'' game is taken from his summon attack animation with [[Simba]]. | |||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 01:06, 14 December 2014
Ripple Drive ((リップルドライヴ Rippuru Doraivu ) is an ability that appears in Kingdom Hearts Final Mix and Kingdom Hearts II Final Mix. It allows the user to unleash a magic-based aura attack that damages nearby enemies.
Mechanics
In Kingdom Hearts Final Mix, Ripple Drive is a combat ability that grants Sora a combo finisher, usually occurring when facing multiple targets in close quarters. It requires 3 AP to equip. Its attack power is that of a magic-based attack, thus being relative to Sora's maximum MP.
In Kingdom Hearts II Final Mix, Ripple Drive is an action ability accessible in Limit Form that provides Sora with a combo finisher that mainly actives around multiple targets.
Learning Ripple Drive
Kingdom Hearts Final Mix
- Sora learns Ripple Drive at level 12 with the Dream Rod, 39 with the Dream Sword, and 69 with the Dream Shield.
Kingdom Hearts II Final Mix
- Limit Form has Ripple Drive as a default ability.
Trivia
- The animation Sora uses to perform Ripple Drive in the first Final Mix game is taken from his summon attack animation with Simba.