Ragnarok: Difference between revisions
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[[File:Ragnarok KH.gif|thumb|300px|Sora performing Ragnarok in ''Kingdom Hearts''.]] | [[File:Ragnarok KH.gif|thumb|300px|Sora performing Ragnarok in ''Kingdom Hearts''.]] | ||
{{nihongo|'''Ragnarok'''|ラグナロク|Ragunaroku}}, known as "'''Infinity'''" in ''[[Kingdom Hearts HD 2.5 ReMIX]]'', is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to fire a cluster of energy bullets from the tip of their [[Keyblade]]. | {{nihongo|'''Ragnarok'''|ラグナロク|Ragunaroku}}, known as "'''Infinity'''" in ''[[Kingdom Hearts HD 2.5 ReMIX]]'', is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to fire a cluster of energy laser bullets from the tip of their [[Keyblade]]. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 {{AP}} to equip and 3 [[MP]] to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. | In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 {{AP}} to equip and 3 [[MP]] to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. | ||
[[File:Ragnarok KHCOM.gif|thumb|200x200px|left]] | Depending on the location the attack is used when little-to-no enemies are left, the lasers will home in on a set location in the room and fly off in that direction. | ||
[[File:Ragnarok KHRECOM.gif|thumb|200x200px|right]] | |||
In ''[[Kingdom Hearts: Chain of Memories]]'', Ragnarok is an [[attack sleight]]. Pressing {{button|dsa}}, {{button|x}} in ''[[Kingdom Hearts Re:Chain of Memories]]'', fires the projectiles sooner, although there is no difference in damage. Waiting too long causes Sora to fire the projectiles automatically. In ''Re:Chain of Memories'', the rays home in on enemies. The initial weapon combo from the ''Kingdom Hearts'' version of Ragnarok is not executed. The card combination for Ragnarok is: | [[File:Ragnarok KHCOM.gif|thumb|200x200px|left|Sora during this version can fly around to adjust positioning, and the lasers only fire straight forward.]] | ||
[[File:Ragnarok KHRECOM.gif|thumb|200x200px|right|Sora performing Ragnarok in ''Re: Chain of Memories''. The attack here is virtually the same as the original versions sans the weapon combo part.]] | |||
In ''[[Kingdom Hearts: Chain of Memories]]'', Ragnarok is an [[attack sleight]]. Pressing {{button|dsa}}, {{button|x}} in ''[[Kingdom Hearts Re:Chain of Memories]]'', fires the projectiles sooner, although there is no difference in damage, and Sora can move around to adjust his positioning. Waiting too long causes Sora to fire the projectiles automatically. In ''Re:Chain of Memories'', the rays home in on enemies, and Sora can only stay still in the air as he slowly rises (higher than in the previous games), and he can adjust his aim to the left or right while doing so. The timing for the sleight is now the same as the Impact command from the first game, in that timing it when the burst of light appears can allow Sora to fire the most lasers. The initial weapon combo from the ''Kingdom Hearts'' version of Ragnarok is not executed. The card combination for Ragnarok is: | |||
:{{sleight|Kingdom Key|Kingdom Key|Kingdom Key|7-9}} | :{{sleight|Kingdom Key|Kingdom Key|Kingdom Key|7-9}} | ||
{{-}} | {{-}} |
Revision as of 07:49, 11 December 2014
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Ragnarok (ラグナロク Ragunaroku ), known as "Infinity" in Kingdom Hearts HD 2.5 ReMIX, is a special technique introduced in Kingdom Hearts. It allows the user to fire a cluster of energy laser bullets from the tip of their Keyblade.
Mechanics
In Kingdom Hearts, Ragnarok is a Special Ability. When close to an airborne enemy, selecting the Ragnarok command will cause Sora to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike Sonic Blade or Ars Arcanum, it requires no timing to execute the finisher, Impact; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 AP to equip and 3 MP to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage.
Depending on the location the attack is used when little-to-no enemies are left, the lasers will home in on a set location in the room and fly off in that direction.
In Kingdom Hearts: Chain of Memories, Ragnarok is an attack sleight. Pressing , in Kingdom Hearts Re:Chain of Memories, fires the projectiles sooner, although there is no difference in damage, and Sora can move around to adjust his positioning. Waiting too long causes Sora to fire the projectiles automatically. In Re:Chain of Memories, the rays home in on enemies, and Sora can only stay still in the air as he slowly rises (higher than in the previous games), and he can adjust his aim to the left or right while doing so. The timing for the sleight is now the same as the Impact command from the first game, in that timing it when the burst of light appears can allow Sora to fire the most lasers. The initial weapon combo from the Kingdom Hearts version of Ragnarok is not executed. The card combination for Ragnarok is:
In Kingdom Hearts II Final Mix, Infinity is an action ability available while in Limit Form, either from the Limit menu or by pressing in the Shortcut menu. Using Infinity will trigger an aerial attack combo, followed by Sora charging energy while in the air. Executing one of the Reaction Commands that appear, Shoot, Impact, or Giga Impact, will fire the charged projectiles. Waiting until Giga Impact before pressing will fire the most rays. The projectiles home in on enemies. Ragnarok costs 80 MP to use.
In Kingdom Hearts 358/2 Days, Ragnarok is Sora's Limit Break. The Final Limit version fires larger, faster shots that lose their homing ability but are propelled together in a drilling formation, piercing through enemy guards. For both, allowing it to charge before pressing will fire a larger number of projectiles.
In Kingdom Hearts Birth by Sleep, Ragnarok is a Shotlock that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing at the right time to fire additional projectiles.
In Kingdom Hearts 3D: Dream Drop Distance, Ragnarok is a Dual Attack that allows Sora and the Spirits to launch a devastating salvo of light at the enemy. Template:Section-stub
Learning Ragnarok
Kingdom Hearts
- Sora learns Ragnarok after his second encounter with Riku, in Hollow Bastion.
Kingdom Hearts: Chain of Memories
- Sora can learn Ragnarok after reaching level 47.
Kingdom Hearts Re:Chain of Memories
- Sora can learn Ragnarok after reaching level 52.
Kingdom Hearts II Final Mix
- Limit Form has Infinity as a default ability accessible from the Limit menu.
Kingdom Hearts 358/2 Days
- Sora has Ragnarok as his Limit Break.
Kingdom Hearts Birth by Sleep
- Terra, Ventus, and Aqua can purchase Ragnarok from a bonus panel on the normal Keyblade Board.
Kingdom Hearts 3D: Dream Drop Distance
- Sora can use Ragnarok by dual linking with a Water-attribute and a Dark-attribute Spirit.
- Sora can use Ragnarok by dual linking with two Thunder-attribute Spirits.
- Sora can use Ragnarok by dual linking with a Thunder-attribute and a Light-attribute Spirit.
- Sora can use Ragnarok by dual linking with a Thunder-attribute and a Dark-attribute Spirit.
Other appearances
Kingdom Hearts 358/2 Days
Xion in her second form can use Ragnarok, where the streams of shot fires are long lasting and can chase the player around until its end, it can deplete the player's HP to the Alarm Zone, if not bringing the HP to zero. Ragnarok is considered a Nil-based attack in this game, it ignores defense completely.
Etymology
Ragnarök is an event in Norse mythology that is similar to the Apocalypse. It is an event that is set off by the death of the god Balder, which was orchestrated by Loki. The Ragnarok was a final clash of all the major entities of Norse mythology. This caused all of the human spirits up in Valhalla to come down for the final battle. This bloody encounter ebbs with the destruction of the universe and Balder along with a little handful of entities that are put in the bodies of children and only contain memories of the world before Ragnarok. Those entities would become mortal.
Ragnarok is also a recurring Summon and weapon that appears in various games in the Final Fantasy series. It also appears as an airship and a legendary beast.