Risky Play: Difference between revisions
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In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It affects every playable character, with the exception of [[Xigbar]]. | In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It affects every playable character, with the exception of [[Xigbar]]. | ||
==Learning | ==Learning Risky Play== | ||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
====Weapons with | ====Weapons with Risky Play==== | ||
{{Days Weapon Ability | {{Days Weapon Ability | ||
|XemPandora=0 | |XemPandora=0 | ||
Line 31: | Line 31: | ||
}} | }} | ||
====Rings with | ====Rings with Risky Play==== | ||
*[[Master's Circle]] | *[[Master's Circle]] | ||
[[Category:Kingdom Hearts 358/2 Days abilities]] | [[Category:Kingdom Hearts 358/2 Days abilities]] |
Revision as of 07:14, 19 September 2014
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Risky Play (リスキーコンボ Risukī Konbo , lit. "Risky Combo") is an ability that appears in Kingdom Hearts 358/2 Days. It causes the user to take damage with every missed attack, excluding Limit Breaks.
Mechanics
In Kingdom Hearts 358/2 Days, Risky Play is an equipment ability. It affects every playable character, with the exception of Xigbar.
Learning Risky Play
Kingdom Hearts 358/2 Days
Weapons with Risky Play
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pandora's Gear | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |