Game:Xemnas: Difference between revisions

1,294 bytes added ,  11 years ago
Line 382: Line 382:
After about three quarters of Xemnas's pink HP Bar have been depleted, the hooded Nobody will begin to teleport around the battlefield, ultimately increasing his speed. Escape his energy ball or slash/shield attack by keeping track of the dark cloud that surrounds him. Once Xemnas hits his orange HP Bar, however, battle difficulty increases even further. Xemnas will summon a ring of blue Ethereal Blades in the air before him, the blades firing at Sora when Xemnas gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, Xemnas shrouds the field in darkness, surrounding himself with energy. Long-range lasers will then fire from him in all directions. Remain close to Xemnas to avoid as much damage as possible. Another option of escape is to use the Glide tactic.
After about three quarters of Xemnas's pink HP Bar have been depleted, the hooded Nobody will begin to teleport around the battlefield, ultimately increasing his speed. Escape his energy ball or slash/shield attack by keeping track of the dark cloud that surrounds him. Once Xemnas hits his orange HP Bar, however, battle difficulty increases even further. Xemnas will summon a ring of blue Ethereal Blades in the air before him, the blades firing at Sora when Xemnas gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, Xemnas shrouds the field in darkness, surrounding himself with energy. Long-range lasers will then fire from him in all directions. Remain close to Xemnas to avoid as much damage as possible. Another option of escape is to use the Glide tactic.


From this point forward, Xemnas's most basic attacks gain more strength, the Nobody now summoning a ring of red blades rather than blue. The effect of this attack is still the same, but damage is increased. Xemnas's final and most dangerous tactic is an HP-draining attack, messing up Sora's commands and causing additional damage if a wrong command is chosen. Once Sora's HP hits zero, Tinker Bell will revive him. As she can only be used once, the player now must rely even more on his Curaga spell. So long as the player heals periodically and follows strategy options mentioned above, Xemnas will be eventually defeated.
From this point forward, Xemnas's most basic attacks gain more strength, the Nobody now summoning a ring of red blades rather than blue. The effect of this attack is still the same, but damage is increased. Xemnas's final and most dangerous tactic is an HP-draining attack, messing up Sora's commands, replacing them with "Shock" and "Release" (かいほう, ''kaihou''). If Shock is chosen, additional damage is caused to Sora, and the player must wait for Release to appear within the command box and select it just right to halt the attack and return to normal condition. The light from the command may be rather bright, so Sora should be away from Xemnas as often as possible when dealing with such an attack inflicted on him before he resumes his focus and offense. Once Sora's HP hits zero, Tinker Bell will revive him. As she can only be used once, the player now must rely even more on his Curaga spell. So long as the player heals periodically and follows strategy options mentioned above, Xemnas will be eventually defeated.


Xemnas also proves more difficult than [[Sephiroth]] due to not flinching and spamming his attacks relentlessly, and thus for advanced strategy, the player can try the Magic [[Gravity]] in this battle because if it hits while the player is locked on to Xemnas, he won't move or release any attack for a short time, and Sora will receive Tech Points, so Xemnas can be attacked but be ready to use Dodge Roll to avoid his counter attack. The safe way to do this is attack him exactly three hits after Gravity hits him then Dodge Roll and repeat Gravity. Equipping the Gravity Break ability also works well but to make things better, remove any Combo Plus abilities. Prepare [[Curaga]] just in case the player needs healing.
Xemnas also proves more difficult than [[Sephiroth]] due to not flinching and spamming his attacks relentlessly, and thus for advanced strategy, the player can try the Magic [[Gravity]] in this battle because if it hits while the player is locked on to Xemnas, he won't move or release any attack for a short time as he gets stunned, and Sora will receive Tech Points, so Xemnas can be attacked but be ready to use Dodge Roll to avoid his counter attack. The safe way to do this is attack him exactly three hits after Gravity hits him then Dodge Roll and repeat Gravity. Also, one must learn to cast the spell on him at the right time, as Xemnas during an attack he pulls off might have a chance of shaking the spell off, thus, even though Tech Points are gained, there is a chance he will retaliate hard if you're not careful.
 
Note that Xemnas will only flinch to air combos, so keep that in mind when moving in to attack him, especially if stunned. Equipping the Gravity Break ability also works well but to make things better, and [[Zantetsuken]] works fine as well in stunning him for Tech Points, as well as being able to somewhat hit him through his teleporting. Be sure to remove any Combo Plus abilities to access the combo finishers sooner before the battle, enabling you to attack with higher chances of not being interrupted. Prepare [[Curaga]] just in case the player needs healing. With good timing, it is also possible to slide past or underneath the energy balls he fires with the [[Sliding Dash]]. Should that connect, remember to combo from that to use a ground combo finisher if needed.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===