Abilities (KHCOM): Difference between revisions
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However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide | However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide | ||
Add list based on Re:Chain of Memories - High Jump, Glide, | Add list based on Re:Chain of Memories - High Jump, Glide, Superglide | ||
Castle Oblivion Super Glide[[Re:CoM]] | Castle Oblivion Super Glide[[Re:CoM]] | ||
Revision as of 18:57, 27 November 2011
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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In Kingdom Hearts Chain of Memories, the ability system is replaced by the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. The Enemy Cards serve the game's support abilities, and must be played to activate temporary status changes. As for the Growth Abilities, Sora and Riku can use Dodge Roll as a default growth ability. In the remake, Sora later obtains the High Jump, Glide, and Superglide growth ability as the story progresses.