Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Abilities (KHCOM): Difference between revisions

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However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide
However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide


Add list based on Re:Chain of Memories - High Jump, Glide, High Glide
Add list based on Re:Chain of Memories - High Jump, Glide, Superglide
Castle Oblivion Super Glide[[Re:CoM]]  
Castle Oblivion Super Glide[[Re:CoM]]  



Revision as of 18:57, 27 November 2011

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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File:REC Sleight Screen.png
The ability screen in Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories is replaced with a list of sleights.

In Kingdom Hearts Chain of Memories, the ability system is replaced by the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. The Enemy Cards serve the game's support abilities, and must be played to activate temporary status changes. As for the Growth Abilities, Sora and Riku can use Dodge Roll as a default growth ability. In the remake, Sora later obtains the High Jump, Glide, and Superglide growth ability as the story progresses.

See Also