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==Tips== | ==Tips== | ||
When using Anti Form, the lack of finishers to defeat bosses and the lack of any method of healing mean that the player's main goal will be to evade the enemies. Although Anti Form's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of Anti Form's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the [[Large Body]]. | |||
==Notes and references== | ==Notes and references== |
Revision as of 08:53, 25 September 2011
This article is about the penalty form from Kingdom Hearts II. You may be looking for the boss from Kingdom Hearts, the enemy from Kingdom Hearts, or the Sora's Heartless form from Kingdom Hearts and Kingdom Hearts coded. |
Oh no! The water! I'm in big trouble if I don't fetch it!
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Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Make the table neater using same info as guide. Combine pros and cons with tips into "Strategy" or "Tips" section. Rewrite abilities based on guide and abilities article. Add official artwork, if in existence - otherwise, remove link from the gallery. |
Anti Form (アンチフォーム Anchi Fōmu ) is a Drive Form which appears in Kingdom Hearts II. It uses both party members, and consumes all of Sora's Drive Bars. It represents the darkness that still dwells within Sora's heart[1], and is obtained along with Sora's new clothes at Mysterious Tower.
Mechanics
Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, the Anti Form exists as a consequence of abusing the Drive system, and is meant to be "strong but troublesome".[2] Anti Form is also the only Form that will activate if Form is used while in MP Charge state, though once Final Form is made available it can also appear. However, the counter system is ignored while the Two Become One Keyblade is equipped, as its Light & Dark ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained. It is also impossible for Sora to enter Anti Form while an unconscious ally is on the field, or if he was trying to change to Final Form. Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and Cup seeds, Anti Form will instead revert back to Standard Form.
Unlike the other Growth Abilities, Anti Form's "Anti Glide" ability cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Return to normal". Furthermore, Sora cannot pick up HP Balls while in Anti Form, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Anti Form, he takes 50% more damage from attacks, and doesn't gain experience from defeated enemies.
Percentages | |
---|---|
Anti Points | Anti Form Probability |
0-4 | 0% |
5-9 | 10% |
10+ | 25% |
Modifiers | |
Change to Valor, Wisdom, Limit, or Master Form | +1 |
Change to Anti Form | -4 |
Change to Final Form | -10 |
Obtain new form (excluding Final Form) | Drop to 0 |
Change form when ally is unconscious | 0 |
During scripted battle | x2 (during battle) |
Fight Pete, Captain Barbossa, or Hades | x0 (during battle) |
Fight an Organization XIII member | x5 (during battle) |
Fight Xemnas (Armored) | x10 (during battle) |
Appearance
Anti Form is strongly reminiscent of the AntiSora Heartless from Kingdom Hearts, and Nomura has confirmed in an interview with Famitsu that Sora's ability to enter this form is due to his transformation into a Shadow.[2] Specifically, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with blue accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps.
- Costume changes
- Timeless River: Sora becomes completely black with no detail in clothes, hair, or even his face. Only his eyes can be seen clearly.
- Halloween Town: Sora's mask takes the form of a Shadow Heartless' head.
- Christmas Town: A Heartless emblem appears on Sora's Santa hat. On the sprite, however, the Anti Form sleeve pattern appears on his Santa hat.
- Space Paranoids: Sora's armor turns black and the circuits become dark purple.
- Sprite Sora N Anti.png
Anti Form's sprite.
- Sprite Sora TR Anti.png
Retro Sora's sprite in Anti Form.
- Sprite Sora HT Anti.png
Vampire Sora's sprite in Anti Form.
- Sprite Sora CT Anti.png
Santa Sora's sprite in Anti Form.
- Sprite Sora SP Anti.png
Data Sora's sprite in Anti Form.
- Sora (Anti Form) TR KHII.png
Retro Sora in Anti Form.
- Sora (Anti Form) HT KHII.png
Vampire Sora in Anti Form.
- Sora (Anti Form) CT KHIIFM.png
Santa Sora in Anti Form.
- Sora (Anti Form) SP KHII.png
Data Sora in Anti Form.
Abilities
Attacks | |
---|---|
Attack | Description |
Scratch | |
Kick-Up | |
Dance Kick | |
Side Spin | |
Wild Dance | |
Ground Flash | |
Air Dance Kick | |
Air Giant Wheel | |
Air Wild Dance | |
Midair Doom | |
Growth Ability | |
Ability | Description |
Anti Glide | By pressing on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them. |
Tips
When using Anti Form, the lack of finishers to defeat bosses and the lack of any method of healing mean that the player's main goal will be to evade the enemies. Although Anti Form's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of Anti Form's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the Large Body.
Notes and references
- ^ Yen Sid's mirror: "An image of you overcome by the power of darkness flows into your mind."
- ^ a b Famitsu Interview; Interviewer: "Is Anti Form originated from when Sora got turned into a Heartless?" / Nomura: "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."
Forms |
---|
Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |