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File:Sprite Sora SP Anti.png|Data Sora's sprite in Anti Form. | File:Sprite Sora SP Anti.png|Data Sora's sprite in Anti Form. | ||
<!--File:Sora Anti Form.jpg|Anti Form artwork.--> | <!--File:Sora Anti Form.jpg|Anti Form artwork.--> | ||
File: | File:Anti Form TR KHII.png|Retro Sora in Anti Form. | ||
File: | File:Anti Form HT KHII.png|Vampire Sora in Anti Form. | ||
File: | File:Anti Form CT KHIIFM.png|Santa Sora in Anti Form. | ||
File: | File:Anti Form SP KHII.png|Data Sora in Anti Form. | ||
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Revision as of 03:37, 18 July 2011
This article is about the penalty form from Kingdom Hearts II. You may be looking for the boss from Kingdom Hearts, the enemy from Kingdom Hearts, or the Sora's Heartless form from Kingdom Hearts and Kingdom Hearts coded. |
Oh no! The water! I'm in big trouble if I don't fetch it!
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Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Make the table neater using same info as guide. Combine pros and cons with tips into "Strategy" or "Tips" section. Rewrite abilities based on guide and abilities article. Add official artwork, if in existence - otherwise, remove link from the gallery. |
Anti Form (アンチフォーム Anchi Fōmu ) is a Drive Form which appears in Kingdom Hearts II. It uses both party members, and consumes all of Sora's Drive Bars. It represents the darkness that still dwells within Sora's heart[1], and is obtained along with Sora's new clothes at Mysterious Tower.
Mechanics
Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, the Anti Form exists as a consequence of abusing the Drive system, and is meant to be "strong but troublesome".[2] Anti Form is also the only Form that will activate if Form is used while in MP Charge state, though once Final Form is made available it can also appear. However, the counter system is ignored while the Two Become One Keyblade is equipped, as its Light & Dark ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained.
Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and Cup seeds, Anti Form will instead revert back to Standard Form. Anti Form is also unique among Forms in that while it possesses the "Anti-Glide" Growth ability, it cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic. It is also not possible to use items. To top it off, Sora cannot pick up HP Balls while in Anti Form, meaning he is completely unable to heal in any way.
Percentages | |
---|---|
Anti Points | Anti Form Probability |
0 | 0% |
1-4 | 10% |
5-9 | 25% |
10+ | 40% |
Modifiers | |
Enter Valor, Wisdom, Limit, or Master Form | +1 |
Enter Anti Form | -4 |
Enter Final Form | -10 |
Gain new form (excluding Final Form) | Reduced to 0 |
Use Drive while unused partners are unconscious | 0 |
During event battle (i.e., when the Command Menu is outlined in red) | x2 (during battle) |
Fight Pete, Captain Barbossa, or Hades | x0 (during battle) |
Fight an Organization XIII member | x5 (during battle) |
Fight Xemnas | x10 (during battle) |
Appearance
Anti Form is strongly reminiscent of the AntiSora Heartless from Kingdom Hearts, and Nomura has confirmed in an interview with Famitsu that Sora's ability to enter this form is due to his transformation into a Shadow.[2] Specifically, though, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with blue accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps.
- Costume changes
- Timeless River: Sora becomes completely black with no detail in clothes, hair, or even his face, only his yellow eyes are seen.
- Halloween Town: Sora's mask takes the form of a Shadow Heartless' head.
- Christmas Town: A Heartless emblem appears on Sora's Santa hat. On the sprite, however, the Anti Form sleeve pattern appears on his Santa hat.
- Space Paranoids: Sora's armor turns black and the circuits become dark purple.
- Sprite Sora N Anti.png
Anti Form's sprite.
- Sprite Sora TR Anti.png
Retro Sora's sprite in Anti Form.
- Sprite Sora HT Anti.png
Vampire Sora's sprite in Anti Form.
- Sprite Sora CT Anti.png
Santa Sora's sprite in Anti Form.
- Sprite Sora SP Anti.png
Data Sora's sprite in Anti Form.
- Anti Form TR KHII.png
Retro Sora in Anti Form.
- Anti Form HT KHII.png
Vampire Sora in Anti Form.
- Anti Form CT KHIIFM.png
Santa Sora in Anti Form.
- Anti Form SP KHII.png
Data Sora in Anti Form.
Abilities
Attack | Description |
Scratch | On the ground, Sora scratches, rolls forwards and attacks with both hands clasped together. |
Kick | On the ground, when the enemy is at long range, Sora scratches and repels the enemy with a kick. |
Dark Dance | On the ground, when numerous enemies are nearby, Sora spin kicks repeatedly. |
Chaos Finale | With during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic. |
Wild Dance | Combo finish on the ground: Sora moves around the enemy and scratches repeatedly. Impact attack to end. |
Flash | Combo finish on the ground when numerous enemies are nearby - Sora scratches and repels the enemies to finish the move. |
Dark Arts | Moving from a ground combo, Sora seems to burst into darkness which rips at the enemy, carrying them into the air, diving down at the end. |
Air Dance | In the air: uppercut, three kicks, forward moving punch at the end. |
Air Wheel | During a combo in the air: knee, 8x kicks, somersault kick, scratch. |
Anti Strike | Combo finish in the air: Sora kicks at high speeds and dives down to the ground at the end, blowing away enemies caught in the combo. |
Dark Void | Combo finish in the air when numerous enemies are nearby. Dark element magic blasts all around. |
Ability | Description |
Anti-Glide | By pressing on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them. |
Tips
Notes and references
- ^ Yen Sid's mirror: "An image of you overcome by the power of darkness flows into your mind."
- ^ a b Famitsu Interview; Interviewer: "Is Anti Form originated from when Sora got turned into a Heartless?" / Nomura: "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."
Forms |
---|
Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |