Aero: Difference between revisions

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'''Aero''', '''Aerora''', and '''Aeroga''' magic are spells used by [[Sora]], [[Donald]], and other characters and enemies that utilize the element of Air.
'''Aero''', '''Aerora''', and '''Aeroga''' magic are spells used by [[Sora]], [[Donald]], and other characters and enemies that utilize the element of Air.


By casting Aero, a barrier of wind temporarily surrounds Sora, making him more immune to most attacks. Aerora adds the effect of damaging any enemies that touch the barrier. A barrier cast by Aeroga may deflect certain attacks, and is more protective from boss attacks.  However, it is important to note that [[Ursula]] and the [[Ice Titan]] actually become ''stronger'' if Sora uses any form of Aero.
By casting Aero, Aerora, or Aeroga in ''[[Kingdom Hearts]]'', a barrier of wind surrounds Sora for a duration of Max MP+18 seconds. This wind barrier cuts the damage taken in half. Aerora and Aeroga have the added effect of damaging any enemies that touch the barrier. A barrier cast by Aeroga may deflect certain attacks, and is more protective from boss attacks.  However, it is important to note that [[Ursula]] and the [[Ice Titan]] actually become ''stronger'' if Sora uses any form of Aero.


In [[Kingdom Hearts: Chain of Memories]], Aero magic blows enemies away, and is short range offensive magic. It is similar to fire magic in Kingdom Hearts II.   
In ''[[Kingdom Hearts: Chain of Memories]]'', Aero magic blows enemies away, and is short range offensive magic. It is similar to fire magic in Kingdom Hearts II.   


Like Gravity, Aero was replaced by a different spell in ''[[Kingdom Hearts II]]''.  Replacing it was [[Reflect]].
Like Gravity, Aero was replaced by a different spell in ''[[Kingdom Hearts II]]'', in this case, by [[Reflect]].


Aero magic is classified as '''Defensive Magic'''.
Aero magic is classified as '''Defensive Magic'''.
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==Acquisation==
==Acquisation==
*''[[Kingdom Hearts]]''
*''[[Kingdom Hearts]]''
**'''Aero:''' Granted after defeating the [[Opposite Armor]]
**'''Aero:''' Granted after defeating the [[Opposite Armor]]. Does not damage enemies.
**'''Aerora:''' Granted after opening a chest in [[Neverland]], Captain hooks hold
**'''Aerora:''' Granted after opening a chest in [[Neverland]], Captain hooks hold. Power equals Max MP of target*2+6.
**'''Aeroga:''' Granted after finding all 101 dalmatian puppies
**'''Aeroga:''' Granted after finding all 101 dalmatian puppies. Power equals Max MP of target*2+6.


*''[[Kingdom Hearts: Chain of Memories]]''
*''[[Kingdom Hearts: Chain of Memories]]''

Revision as of 12:12, 12 February 2008

Aero, Aerora, and Aeroga magic are spells used by Sora, Donald, and other characters and enemies that utilize the element of Air.

By casting Aero, Aerora, or Aeroga in Kingdom Hearts, a barrier of wind surrounds Sora for a duration of Max MP+18 seconds. This wind barrier cuts the damage taken in half. Aerora and Aeroga have the added effect of damaging any enemies that touch the barrier. A barrier cast by Aeroga may deflect certain attacks, and is more protective from boss attacks. However, it is important to note that Ursula and the Ice Titan actually become stronger if Sora uses any form of Aero.

In Kingdom Hearts: Chain of Memories, Aero magic blows enemies away, and is short range offensive magic. It is similar to fire magic in Kingdom Hearts II.

Like Gravity, Aero was replaced by a different spell in Kingdom Hearts II, in this case, by Reflect.

Aero magic is classified as Defensive Magic.

Acquisation

  • Kingdom Hearts
    • Aero: Granted after defeating the Opposite Armor. Does not damage enemies.
    • Aerora: Granted after opening a chest in Neverland, Captain hooks hold. Power equals Max MP of target*2+6.
    • Aeroga: Granted after finding all 101 dalmatian puppies. Power equals Max MP of target*2+6.

Enemies that use Aero Magic

Other Uses

See Also