Cure: Difference between revisions

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===''[[Kingdom Hearts: Chain of Memories]]''===
===''[[Kingdom Hearts: Chain of Memories]]''===
'''Cure''': A [[Magic Card]] found in [[Agrabah]].<br>
'''Cure''': In Sora's original deck.<br>
'''Cura''': Stock 2 Cure cards.<br>
'''Cura''': Stock 2 Cure cards.<br>
'''Curaga''': Stock 3 Cure cards.<br>
'''Curaga''': Stock 3 Cure cards.<br>

Revision as of 21:46, 25 May 2008

Cure, Cura, and Curaga magic are spells used by Sora, Donald, and other characters and enemies that utilize the element of Plants. Cure magic makes the target recover an amount of lost HP. In Kingdom Hearts Cure acts very much like a Potion; Cura acts very much like a Hi-Potion; Curaga, despite still needing to choose a target, recovers all party members (very much like a Mega-Potion). It costs 1 MP bar to use. In Kingdom Hearts II, Cure magic is much more powerful and nearly always fully heals its target, gaining an increasingly large area of effect as the spell's level increases; however it also consumes all of the user's MP in one casting.

Acquiring

Kingdom Hearts

Cure: Granted after defeating Clayton and the Stealth Sneak. Power equals Max MP*3+9.
Cura: Upgraded after defeating Captain Hook. Power equals Max MP*3+27.
Curaga: Upgraded after talking to Aerith in Hollow Bastion a few times. Fully heals target.

Kingdom Hearts: Chain of Memories

Cure: In Sora's original deck.
Cura: Stock 2 Cure cards.
Curaga: Stock 3 Cure cards.

Kingdom Hearts II

Cure: Granted after completing Beast's Castle
Cura: Upgraded after reuniting with Goofy in Hollow Bastion
Curaga: Upgraded after completing Hundred Acre Wood

Enemies that use Cure Magic

Other Uses

  • In Kingdom Hearts, Cure names are used to mark the ranks of Cockpit Gummi Blocks
  • Marluxia, No. 11 of Organization XIII, wields the element of flower, which could be similar to Cure's element. However, his usage of the element is the reverse: he induces a gradual death as opposed to healing, as evidenced by his boss fights.

See Also