Gummi Missions: Difference between revisions
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==Types of Missions== | ==Types of Missions== | ||
The original goal in each mission is simply to make it through the course alive. After the initial playthrough, Missions 1 and 2 will open up for each area. The Mission 1 goal is simple: collect as many medals dropped by the [[Heartless]] as possible before the end of the level. Mission 2 is a bit tougher, but more straightforward; in these missions a set | The original goal in each mission is simply to make it through the course alive. After the initial playthrough, Missions 1 and 2 will open up for each area. The Mission 1 goal is simple: collect as many medals dropped by the [[Heartless]] as possible before the end of the level. Mission 2 is a bit tougher, but more straightforward; in these missions a set number of enemies must be defeated to achieve rankings. Finally, Mission 3 will open up when you have a C rank or higher in both Mission 1 and Mission 2; these are score based, but have much tougher enemies than found in Mission 2. | ||
The missions have a different set of goals per area in ''[[Kingdom Hearts II: Final Mix+]]''. | The missions have a different set of goals per area in ''[[Kingdom Hearts II: Final Mix+]]''. |
Revision as of 21:23, 8 February 2009
The Gummi Missions are a set of nine missions found in Kingdom Hearts II. Using the Gummi Ship, Sora and his party must unlock the pathways between the Worlds by safely traversing through these missions. Upon completion of a mission, the related World is unlocked and opened for play. Players can subsequently go back and try the missions again with different goals and difficulties; prizes are Gummi Blocks that they can use to upgrade existing Gummi Ship models or build their own.
Types of Missions
The original goal in each mission is simply to make it through the course alive. After the initial playthrough, Missions 1 and 2 will open up for each area. The Mission 1 goal is simple: collect as many medals dropped by the Heartless as possible before the end of the level. Mission 2 is a bit tougher, but more straightforward; in these missions a set number of enemies must be defeated to achieve rankings. Finally, Mission 3 will open up when you have a C rank or higher in both Mission 1 and Mission 2; these are score based, but have much tougher enemies than found in Mission 2.
The missions have a different set of goals per area in Kingdom Hearts II: Final Mix+.
Original Blueprints, which are high-power/high-defense blueprints designed from and made to look like Final Fantasy elements, can only be obtained upon completion of Mission 2. The Assault of the Dreadnaught mission offers models as S-Rank prizes for Missions 1 and 2. In addition, receiving 100% on all Missions for all stages will grant the winner the rare Crown G Gummi, which enables the ship eqipped with it to instantly go into Berserk Mode (Normally obtain by getting the Medal level up to 30). The drawback is that the ship's HP Max is cut down to 1.
List of Missions
- Asteroid Sweep - Unlocks The Land of Dragons upon completion.
- Stardust Sweep - Unlocks Beast's Castle upon completion.
- Phantom Storm - Unlocks Olympus Coliseum upon completion.
- Splash Island - Unlocks Atlantica upon completion.
- Floating Island - Unlocks Port Royal upon completion.
- Ancient Highway - Unlocks Agrabah upon completion.
- Broken Highway - Unlocks Halloween Town upon completion.
- Sunlight Storm - Unlocks Pride Lands upon completion.
- Assault of the Dreadnought - Unlocks Twilight Town upon completion.