Abilities (KHII): Difference between revisions
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See [[Sora/Abilities]] for when Sora learns these abilities either through leveling up or events. | See [[Sora/Abilities]] for when Sora learns these abilities either through leveling up or events. | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Guard''' | |'''Guard''' | ||
|- bgcolor="# | |2 AP | ||
|'''Upper Slash''' | |By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Horizontal Slash''' | |'''Upper Slash''' | ||
|- bgcolor="# | |4 AP | ||
|'''Finishing Leap''' | |Air combo starter; during the period of executing ground combos, pressing {{Button|s}} will allow Sora to smack the targeted enemy into the air. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Retaliating Slash''' | |'''Horizontal Slash''' | ||
|- bgcolor="# | |2 AP | ||
|'''Slapshot''' | |During the period of executing an air combo, pressing {{Button|s}} will allow Sora to do a left-to-right slash. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Dodge Slash''' | |'''Finishing Leap''' | ||
|- bgcolor="# | |5 AP | ||
|'''Sliding Dash''' | |At the end of a combo, instead of pressing the attack button, press {{Button|s}} to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Guard Break''' | |'''Retaliating Slash''' | ||
|- bgcolor="# | |3 AP | ||
|'''Explosion''' | |When knocked onto the air, pressing {{Button|s}} will allow Sora to do a quick recovery and execute several air slashes surrounding him. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Aerial Sweep''' | |'''Slapshot''' | ||
|- bgcolor="# | |2 AP | ||
|'''Aerial Spiral''' | |Sora executes a quick diagonal slash at close range. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Aerial Finish''' | |'''Dodge Slash''' | ||
|- bgcolor="# | |2 AP | ||
|'''Counterguard''' | |Sora swings his Keyblade wildly, damaging al foes in range. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Auto [[Valor Form|Valor]]''' | |'''Sliding Dash''' | ||
|- bgcolor="# | |2 AP | ||
|'''Auto [[Wisdom Form|Wisdom]]''' | |Sora does a quick slide, pulling himself near the enemy and damaging them. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Auto [[Master Form|Master]]''' | |'''Guard Break''' | ||
|- bgcolor="# | |3 AP | ||
|'''Auto [[Final Form|Final]]''' | |Combo finisher; Sora bounces back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Auto Summon''' | |'''Explosion''' | ||
|3 AP | |||
|Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength. | |||
|-bgcolor="#e6e6fa" | |||
|'''Aerial Sweep''' | |||
|2 AP | |||
|Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them. | |||
|-bgcolor="#e6e6fa" | |||
|'''Aerial Spiral''' | |||
|2 AP | |||
|Sora flips vertically and hits a close range enemy twice. | |||
|-bgcolor="#e6e6fa" | |||
|'''Aerial Finish''' | |||
|3 AP | |||
|Air combo finisher; Sora strikes the enemy with various air slashes, ending the combo with a large vertical air slash. | |||
|-bgcolor="#e6e6fa" | |||
|'''Counterguard''' | |||
|4 AP | |||
|Sora retaliates right after successfully using Guard to block an opponent's attack(s). | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto [[Valor Form|Valor]]''' | |||
|1 AP | |||
|When Sora's health hits critical, Valor Form can be auto-accessed through a Reaction Command. | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto [[Wisdom Form|Wisdom]]''' | |||
|1 AP | |||
|When Sora's health hits critical, Wisdom Form can be auto-accessed through a Reaction Command. | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto [[Master Form|Master]]''' | |||
|1 AP | |||
|When Sora's health hits critical, Master Form can be auto-accessed through a Reaction Command. | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto [[Final Form|Final]]''' | |||
|1 AP | |||
|When Sora's health hits critical, Final Form can be auto-accessed through a Reaction Command. | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Summon''' | |||
|2 AP | |||
|When a Party member is KO, summons can be accessed through a Reaction Command (summoned ally depends on the last ally summoned). | |||
|} | |} | ||
====Growth==== | ====Growth==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Valor Form#Growth|High Jump]]''' | |'''[[Valor Form#Growth|High Jump]]''' | ||
|- bgcolor="# | |Allows Sora to jump higher. | ||
|'''[[Wisdom Form#Growth|Quick Run]]''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''[[Wisdom Form#Growth|Quick Run]]''' | ||
|'''[[Master Form#Growth|Aerial Dodge]]''' | |Allows Sora to execute a quick dash. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Final Form#Growth|Glide]]''' | |'''[[Master Form#Growth|Aerial Dodge]]''' | ||
|- bgcolor="# | |Allows Sora to execute a dodge in mid-air. Becomes immune to attacks briefly while doing so. | ||
|-bgcolor="#e6e6fa" | |||
|'''[[Final Form#Growth|Glide]]''' | |||
|Allows Sora to glide in the air. | |||
|-bgcolor="#87ceeb" | |||
|width="15%" style="text-align:center"|'''Final Mix exclusive''' | |width="15%" style="text-align:center"|'''Final Mix exclusive''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Limit Form#Growth|Dodge Roll]]''' | |'''[[Limit Form#Growth|Dodge Roll]]''' | ||
|Allows Sora to execute a quick roll. | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Scan''' | |'''Scan''' | ||
|- bgcolor="# | |2 AP | ||
|'''[[Aerial Recovery]]''' | |Allows enemy's HP bar to be viewable while locking on it. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Combo Plus''' | |'''[[Aerial Recovery]]''' | ||
|- bgcolor="# | |2 AP | ||
|'''Air Combo Plus''' | |When Sora is knocked onto the air, pressing {{Button|c}} will allow Sora to do a quick recovery. Casting magic is available after air recovering. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Combo Boost''' | |'''Combo Plus''' | ||
|- bgcolor="# | |1 AP | ||
|'''Air Combo Boost''' | |Adds 1 hit to max ground combo. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Reaction Boost''' | |'''Air Combo Plus''' | ||
|- bgcolor="# | |1 AP | ||
|'''Finishing Plus''' | |Adds 1 hit to max air combo. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Negative Combo''' | |'''Combo Boost''' | ||
|- bgcolor="# | |3 AP | ||
|'''Berserk Charge''' | |Raises damage inflicted when executing combo finishers. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Damage Drive''' | |'''Air Combo Boost''' | ||
|- bgcolor="# | |3 AP | ||
|'''Drive Boost''' | |Raises damage inflicted when executing air combo finishers. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Form Boost''' | |'''Reaction Boost''' | ||
|- bgcolor="# | |2 AP | ||
|'''Summon Boost''' | |Raises damage(s) inflicted when attacking through Reaction Command(s). | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Combination Boost''' | |'''Finishing Plus''' | ||
|- bgcolor="# | |5 AP | ||
|'''Experience Boost''' | |Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Leaf Bracer''' | |'''Negative Combo''' | ||
|- bgcolor="# | |2 AP | ||
|'''Magic Lock-On''' | |Reduces one hit from air and ground combos. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Draw''' | |'''Berserk Charge''' | ||
|- bgcolor="# | |5 AP | ||
|'''Jackpot''' | |While MP is recharging, combos continue endless, until MP is recharged fully. The combo Finisher move is not available while this is active. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Lucky Lucky''' | |'''Damage Drive''' | ||
|- bgcolor="# | |3 AP | ||
|'''Fire Boost''' | |Recovers Drive Gauge whenever Sora receives damage from enemies. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Blizzard Boost''' | |'''Drive Boost''' | ||
|- bgcolor="# | |3 AP | ||
|'''Thunder Boost''' | |Drive Gauge recovers faster when MP is recharging. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Item Boost''' | |'''Form Boost''' | ||
|- bgcolor="# | |5 AP | ||
|'''MP Rage''' | |Prolongs the period when Sora accesses Forms. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''MP Haste''' | |'''Summon Boost''' | ||
|- bgcolor="# | |5 AP | ||
|'''Defender''' | |Prolongs the period of summoned allies. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Second Chance''' | |'''Combination Boost''' | ||
|- bgcolor="# | |4 AP | ||
|'''Once More''' | |Increases the amount of time spent for Limits. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Experience Boost''' | |||
|3 AP | |||
|When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via [[Gullwing (Keyblade)|Gullwing]]) EXP earned is tripled. | |||
|-bgcolor="#e6e6fa" | |||
|'''Leaf Bracer''' | |||
|1 AP | |||
|Allows Sora to cast Cure without being interrupted. | |||
|-bgcolor="#e6e6fa" | |||
|'''Magic Lock-On''' | |||
|1 AP | |||
|Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually. | |||
|-bgcolor="#e6e6fa" | |||
|'''Draw''' | |||
|3 AP | |||
|Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora. | |||
|-bgcolor="#e6e6fa" | |||
|'''Jackpot''' | |||
|4 AP | |||
|Raises the amount of HP orbs, MP orbs etc. dropped by slain foes. | |||
|-bgcolor="#e6e6fa" | |||
|'''Lucky Lucky''' | |||
|5 AP | |||
|Raises percentage of enemy dropping rare items. See also: [[Seven Lucky Lucky combo]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Fire Boost''' | |||
|3 AP | |||
|Increase the potential of Fire capabilities. | |||
|-bgcolor="#e6e6fa" | |||
|'''Blizzard Boost''' | |||
|4 AP | |||
|Increase the potential of Blizzard capabilities. | |||
|-bgcolor="#e6e6fa" | |||
|'''Thunder Boost''' | |||
|5 AP | |||
|Increase the potential of Thunder capabilities. | |||
|-bgcolor="#e6e6fa" | |||
|'''Item Boost''' | |||
|2 AP | |||
|Increase the effect of healing items. | |||
|-bgcolor="#e6e6fa" | |||
|'''MP Rage''' | |||
|3 AP | |||
|Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge. | |||
|-bgcolor="#e6e6fa" | |||
|'''MP Haste''' | |||
|3 AP | |||
|Hasten the recharge speed when the MP gauge hits zero. | |||
|-bgcolor="#e6e6fa" | |||
|'''Defender''' | |||
|3 AP | |||
|Defense increases when HP flashes red. | |||
|-bgcolor="#e6e6fa" | |||
|'''Second Chance''' | |||
|4 AP | |||
|Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left *combine with Once More ability*). | |||
|-bgcolor="#e6e6fa" | |||
|'''Once More''' | |||
|4 AP | |||
|Retain 1 HP after receiving a combo. | |||
|-bgcolor="#87ceeb" | |||
|width="15%" style="text-align:center"|'''Final Mix exclusive''' | |width="15%" style="text-align:center"|'''Final Mix exclusive''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Combo Master''' | |'''Combo Master''' | ||
|4 AP | |||
|Enables Sora to execute a combo even if he doesn't hit an enemy. | |||
|} | |} | ||
===[[Lion Form|Lion Sora's]] Abilities=== | ===[[Lion Form|Lion Sora's]] Abilities=== | ||
When Sora becomes a lion cub in [[Pride Lands]], his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled and locked in, though all the support abilities Sora equipped is carried over in this form. | When Sora becomes a lion cub in [[Pride Lands]], his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled and locked in, though all the support abilities Sora equipped is carried over in this form. | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Combo Upper''' | |'''Combo Upper''' | ||
|- bgcolor="# | |Sora knocks enemy into the air in the middle of a combo by pressing {{Button|s}}. | ||
|'''Aerial Impulse''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Aerial Impulse''' | ||
|'''Finishing Blast''' | |Pressing {{Button|s}} when executing air combos will add on a few extra attacks. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Retaliating Smash''' | |'''Finishing Blast''' | ||
|- bgcolor="# | |Combo finisher; the equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards. | ||
|'''Running Tackle''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Retaliating Smash''' | ||
|'''Dash''' | |When knocked onto the air, pressing {{Button|s}} will allow Sora to execute a few retaliating slashes. | ||
|-bgcolor="#e6e6fa" | |||
|'''Running Tackle''' | |||
|When Dashing, pressing {{button|x}} will allow Sora to hover in a circular fashion while swinging his Keyblade. | |||
|-bgcolor="#e6e6fa" | |||
|'''Dash''' | |||
|When running, rapidly press {{button|s}} to allow Sora to ram wildly. The equivalent of Quick Run. | |||
|} | |} | ||
==Keyblade Abilities== | ==Keyblade Abilities== | ||
Unlike the original game, Keyblades hold different passive ability(ies) whenever Sora equips them, below are the list of abilities granted by the Keyblades respectively. | Unlike the original game, Keyblades hold different passive ability(ies) whenever Sora equips them, below are the list of abilities granted by the Keyblades respectively. | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Keyblade''' | |width="15%" style="text-align:center"|'''Keyblade''' | ||
|width="15%" style="text-align:center"|'''AP Ability''' | |width="15%" style="text-align:center"|'''AP Ability''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Kingdom Key]]''' | |'''[[Kingdom Key]]''' | ||
|- bgcolor="# | |Defender | ||
|'''[[Oathkeeper]]''' | |Raises defense when HP reaches critical. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Oblivion]]''' | |'''[[Oathkeeper]]''' | ||
|- bgcolor="# | |Form Boost | ||
|'''[[Star Seeker]]''' | |Prolongs the period during using forms. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Hidden Dragon]]''' | |'''[[Oblivion]]''' | ||
|- bgcolor="# | |Drive Boost | ||
|'''[[Hero's Crest]] | |Drive Gauge recovers faster when the MP gauge is reloading. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Monochrome]]''' | |'''[[Star Seeker]]''' | ||
|- bgcolor="# | |Air Combo Plus | ||
|'''[[Follow the Wind]]''' | |Adds 1 hit to an air combo. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Circle of Life]]''' | |'''[[Hidden Dragon]]''' | ||
|- bgcolor="# | |MP Rage | ||
|'''[[Photon Debugger]]''' | |MP recovers faster when receiving damage. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Gullwing]]''' | |'''[[Hero's Crest]]''' | ||
|- bgcolor="# | |Air Combo Boost | ||
|'''[[Rumbling Rose]]''' | |Increases damage inflicted when delivering an air combo finisher. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Guardian Soul]]''' | |'''[[Monochrome]]''' | ||
|- bgcolor="# | |Item Boost | ||
|'''[[Wishing Lamp]]''' | |Items used on the field have greater effect. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Sweet Memories]]''' | |'''[[Follow the Wind]]''' | ||
|- bgcolor="# | |Draw | ||
|'''[[Mysterious Abyss]]''' | |Attracts prize orbs towards Sora. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Decisive Pumpkin]]''' | |'''[[Circle of Life]]''' | ||
|- bgcolor="# | |MP Haste | ||
|'''[[Sleeping Lion]] | |MP recovers 1.25 times faster during MP charge. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Bond of Flame]]''' | |'''[[Photon Debugger]]''' | ||
|- bgcolor="# | |Thunder Boost | ||
|'''[[Fatal Crest]]''' | |Increase the potential of Thunder capabilities. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Fenrir]]''' | |'''[[Gullwing]]''' | ||
|- bgcolor="# | |Experience Boost | ||
|'''[[Ultima Weapon]]''' | |When in critical health, EXP gained is doubled. | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Rumbling Rose]]''' | |||
|Finishing Plus | |||
|Two combo finishers are allowed to execute simultaneously after finishing a combo. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Guardian Soul]]''' | |||
|Reaction Boost | |||
|Damage from Reaction Commands is increased. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Wishing Lamp]]''' | |||
|Jackpot | |||
|Chances of getting HP, MP, Munny, and Drive Ball prizes are increased. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Sweet Memories]]''' | |||
|Lucky Lucky | |||
|Chances of receiving prize boxes are increased. See also [[Seven Lucky Lucky combo]]. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Mysterious Abyss]]''' | |||
|Blizzard Boost | |||
|Increase the capabilities of Blizzard abilities. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Decisive Pumpkin]]''' | |||
|Combo Boost | |||
|Increases damage inflicted when using combo attacks. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Sleeping Lion]]''' | |||
|Combo Plus | |||
|Adds 1 hit to a ground combo. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Bond of Flame]]''' | |||
|Fire Boost | |||
|Increase the potential of Fire capabilities. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Fatal Crest]]''' | |||
|Berserk Charge | |||
|Allows combos to continue infinitely when the MP gauge recharges. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Fenrir]]''' | |||
|Negative Combo | |||
|Decreases max air and ground combo by 1. | |||
|-bgcolor="#e6e6fa" | |||
|'''[[Ultima Weapon]]''' | |||
|MP Hastega | |||
|MP charges at 1.75 times faster than its original speed. | |||
|-bgcolor="#87ceeb" | |||
|width="15%" style="text-align:center"|'''Final Mix exclusive''' | |width="15%" style="text-align:center"|'''Final Mix exclusive''' | ||
|width="15%" style="text-align:center"|'''AP Ability''' | |width="15%" style="text-align:center"|'''AP Ability''' | ||
|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''[[Serendipitous Pair]]''' | |'''[[Serendipitous Pair]]''' | ||
|- bgcolor="# | |Light and Dark | ||
|'''[[Winner's Proof]]''' | |Increases chances of Driving into Final or Anti Form. | ||
|-bgcolor="#e6e6fa" | |||
|'''[[Winner's Proof]]''' | |||
|EXP Zero | |||
|Completely nullifies Experience Points acquired. | |||
|} | |} | ||
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===[[Donald]]=== | ===[[Donald]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Donald Fire''' | |'''Donald Fire''' | ||
|- bgcolor="# | |2 AP | ||
|'''Donald Blizzard''' | |Allows Donald to cast a fire elemental spell; Cost 10MP. | ||
|- bgcolor="# | |Beat the [[Possessor]] | ||
|'''Donald Thunder''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Donald Blizzard''' | ||
|'''Donald Cure''' | |2 AP | ||
|- bgcolor="# | |Allows Donald to cast a blizzard elemental spell; Cost 10MP. | ||
|'''Fantasia''' | |Clear Stone Guardian trap | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Flare Force''' | |'''Donald Thunder''' | ||
|2 AP | |||
|Allows Donald to cast Thunder elemental spell; Cost 10MP. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Donald Cure''' | |||
|3 AP | |||
|Allows Donald to cast Cure element at expense of all MP. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Fantasia''' | |||
|3 AP | |||
|Enables the "Comet" Limit Command. | |||
|Free the [[Cornerstone of Light|Cornerstone]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Flare Force''' | |||
|3 AP | |||
|Enables the "Duck Flare" Limit Command. | |||
|Beat the [[Grim Reaper]] at the Harbor | |||
|} | |} | ||
====Support==== | ====Support==== | ||
Line 290: | Line 471: | ||
|5 AP | |5 AP | ||
|Increase the potential of thunder based capabilities. | |Increase the potential of thunder based capabilities. | ||
|Freeze the computers in [[ | |Freeze the computers in [[Space Paranoids]] | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
|'''MP Rage''' | |'''MP Rage''' | ||
Line 317: | Line 498: | ||
|Beat [[Xaldin]] | |Beat [[Xaldin]] | ||
|} | |} | ||
---- | ---- | ||
===[[Goofy]]=== | ===[[Goofy]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Goofy Tornado''' | |'''Goofy Tornado''' | ||
|- bgcolor="# | |2 AP | ||
|'''Goofy Bash''' | |Goofy spins himself in a tornado fashion, damaging nearby enemies; cost 10MP. | ||
|- bgcolor="# | |Beat [[Pete]] in [[Timeless River]] | ||
|'''Goofy Turbo''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Goofy Bash''' | ||
|'''Tornado Fusion''' | |2 AP | ||
|- bgcolor="# | |Goofy tosses his shield at a targeted enemy, damaging and recoiling them; cost 10MP. | ||
|'''Teamwork''' | |Available from start | ||
|-bgcolor="#e6e6fa" | |||
|'''Goofy Turbo''' | |||
|2 AP | |||
|Goofy makes a powerful blow with his shield; cost 10MP. | |||
|Beat [[Shan-Yu]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Tornado Fusion''' | |||
|3 AP | |||
|Enables the "Whirli-Goof" Limit Command. | |||
|Beat [[Storm Rider]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Teamwork''' | |||
|3 AP | |||
|Enables the "Knocksmash" Limit Command. | |||
|Beat [[Captain Barbossa]] | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Draw''' | |'''Draw''' | ||
|- bgcolor="# | |3 AP | ||
|'''Jackpot''' | |Attracts prize orbs towards Goofy | ||
|- bgcolor="# | |Beat [[Grim Reaper]] on the [[Black Pearl]] | ||
|'''Lucky Lucky''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Jackpot''' | ||
|'''Item Boost''' | |4 AP | ||
|- bgcolor="# | |Raises chance of receiving more MP, HP, or Drive orbs. | ||
|'''MP Rage''' | |Beat Hostile Program | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Defender''' | |'''Lucky Lucky''' | ||
|- bgcolor="# | |5 AP | ||
|'''Second Chance''' | |Raises percentage of obtaining rare items from slain enemies. | ||
|- bgcolor="# | |Beat the Hyenas in King's Den | ||
|'''Once More''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Item Boost''' | ||
|'''Auto Limit''' | |2 AP | ||
|- bgcolor="# | |Items used on the field have greater effect. | ||
|'''Auto Change''' | |Available from start | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Hyper Healing''' | |'''MP Rage''' | ||
|- bgcolor="# | |3 AP | ||
|'''Auto Healing''' | |MP recovers faster when taking damage. | ||
|Beat the Hyenas in the Graveyard | |||
|-bgcolor="#e6e6fa" | |||
|'''Defender''' | |||
|3 AP | |||
|Raises defense when HP hits critical. | |||
|Beat [[Beast]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Second Chance''' | |||
|4 AP | |||
|Retain 1 HP after suffering from a critical blow. | |||
|Clear the explosives from the [[Black Pearl]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Once More''' | |||
|4 AP | |||
|Keeps Goofy at 1 HP after a combo that would normally kill Goofy. | |||
|Beat [[Oogie Boogie]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Sora and Goofy can use the appropriate Limit move by pressing {{Button|t}}. | |||
|Beat [[Captain Barbossa]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Change''' | |||
|5 AP | |||
|Goofy automatically changes with another party member when at critical HP. | |||
|Capture [[Lock, Shock and Barrel]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Hyper Healing''' | |||
|3 AP | |||
|When knocked out, Goofy recovers at a faster rate and more HP is restored. | |||
|Beat [[Pete]] in [[Olympus Coliseum]] | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Healing''' | |||
|3 AP | |||
|When Goofy is switched for a member, his HP is automatically recovered. | |||
|Clear the Heartless in the Treasure Room | |||
|} | |} | ||
---- | ---- | ||
Line 377: | Line 613: | ||
===[[Beast]]=== | ===[[Beast]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Furious Shout''' | |'''Furious Shout''' | ||
|- bgcolor="# | |2 AP | ||
|'''Ferocious Rush''' | |Beast bellows a ferocious roar, creating a shockwave that damages nearby enemies; 10MP cost. | ||
|- bgcolor="# | |Available from start | ||
|'''Howling Moon''' | |-bgcolor="#e6e6fa" | ||
|'''Ferocious Rush''' | |||
|2 AP | |||
|Beast makes a powerful lunge, attacking the enemies targeted with his claws. 10MP cost. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Howling Moon''' | |||
|3 AP | |||
|Sora and Beast can use the Limit Command "Twin Howl." | |||
|Available from start | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Item Boost''' | |'''Item Boost''' | ||
|- bgcolor="# | |2 AP | ||
|'''Defender''' | |Items used on the field have greater effect. | ||
|- bgcolor="# | |Available from start | ||
|'''Second Chance''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Defender''' | ||
|'''Auto Limit''' | |3 AP | ||
|- bgcolor="# | |Raises defense when HP hits critical. | ||
|'''Hyper Healing | |Available from start | ||
|-bgcolor="#e6e6fa" | |||
|'''Second Chance''' | |||
|4 AP | |||
|Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left). | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Limit command is accessible via Reaction Command. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Hyper Healing''' | |||
|3 AP | |||
|When knocked out, Beast recovers at a faster rate and more HP is restored. | |||
|Available from start | |||
|} | |} | ||
---- | ---- | ||
Line 415: | Line 677: | ||
*Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost. | *Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost. | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Mushu Fire''' | |'''Mushu Fire''' | ||
|- bgcolor="# | |2 AP | ||
|'''Flametongue ''' | |Mulan summons Mushu, blasting nearby enemies with fireballs; 10 MP Cost. | ||
|- bgcolor="# | |Mulan loses her disguise | ||
|'''Dragonblaze''' | |-bgcolor="#e6e6fa" | ||
|'''Flametongue ''' | |||
|2 AP | |||
|Mulan summons Mushu, firing a stream of fire burning in front of her; 10MP Cost. | |||
|Mulan loses her disguise | |||
|-bgcolor="#e6e6fa" | |||
|'''Dragonblaze''' | |||
|3 AP | |||
|Soran and Mulan can use the Limit Command "Red Rocket" | |||
|Mulan loses her disguise | |||
|} | |} | ||
====Support==== | ====Support==== | ||
Line 460: | Line 732: | ||
|3 AP | |3 AP | ||
|When knocked out, Mulan recovers at a faster rate and more HP is restored. | |When knocked out, Mulan recovers at a faster rate and more HP is restored. | ||
| | |Mulan loses her disguise | ||
|} | |} | ||
---- | ---- | ||
===[[Auron]]=== | ===[[Auron]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Divider''' | |'''Divider''' | ||
|- bgcolor="# | |2 AP | ||
|'''Healing Water''' | |Auron leaps onto a targeted enemy and delivers a flurry of sword slashes. | ||
|- bgcolor="# | |Available from start | ||
|'''Overdrive''' | |-bgcolor="#e6e6fa" | ||
|'''Healing Water''' | |||
|3 AP | |||
|Fully recovers allies HP; Cost at 99MP. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Overdrive''' | |||
|3 AP | |||
|Sora and Auron can use the limit command "Bushido." | |||
|Available from start | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''MP Rage''' | |'''MP Rage''' | ||
|- bgcolor="# | |3 AP | ||
|'''MP Haste ''' | |Recovers MP for every hit taken from enemies. | ||
|- bgcolor="# | |Available from start | ||
|'''Once More''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''MP Haste ''' | ||
|'''Auto Limit''' | |3 AP | ||
|Hasten the reload speed of MP gauge. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Once More''' | |||
|4 AP | |||
|Retain 1 HP after taking a critical combo. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Limit Command is accessible via Reaction Command. | |||
|Available from start | |||
|} | |} | ||
---- | ---- | ||
Line 502: | Line 798: | ||
===[[Jack Sparrow]]=== | ===[[Jack Sparrow]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''No Mercy''' | |'''No Mercy''' | ||
|- bgcolor="# | |2 AP | ||
|'''Rain Storm''' | |Punishing sword attack. | ||
|- bgcolor="# | |Available from start | ||
|'''Bone Smash''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Rain Storm''' | ||
|'''Treasure Isle''' | |2 AP | ||
|Throw multiple knives at enemies. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Bone Smash''' | |||
|2 AP | |||
|Throw bombs at enemies. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Treasure Isle''' | |||
|3 AP | |||
|Sora and Jack can use the Limit Command "Bluff." | |||
|Available from start | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Draw''' | |'''Draw''' | ||
|- bgcolor="# | |3 AP | ||
|'''Draw''' | |Attract nearby orbs. | ||
|- bgcolor="# | |Available from start | ||
|'''Draw''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Draw''' | ||
|'''Lucky Lucky''' | |3 AP | ||
|- bgcolor="# | |Attract nearby orbs. | ||
|'''Item Boost''' | |Available from start | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Defender''' | |'''Draw''' | ||
|- bgcolor="# | |3 AP | ||
|'''Auto Limit''' | |Attract nearby orbs. | ||
|- bgcolor="# | |Available from start | ||
|'''Auto Healing''' | |-bgcolor="#e6e6fa" | ||
|'''Lucky Lucky''' | |||
|5 AP | |||
|Raises percentage of obtaining rare items from slain enemies. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Item Boost''' | |||
|2 AP | |||
|Items used on the field have greater effect. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Defender''' | |||
|3 AP | |||
|Raises defense when HP hits critical. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Limit Command is accessible via Reaction Command. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Healing''' | |||
|3 AP | |||
|When Jack is switched for a member, his HP is automatically recovered. | |||
|Available from start | |||
|} | |} | ||
---- | ---- | ||
Line 547: | Line 881: | ||
===[[Aladdin]]=== | ===[[Aladdin]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Slash Frenzy''' | |'''Slash Frenzy''' | ||
|- bgcolor="# | |2 AP | ||
|'''Quickplay''' | |Stun enemies with repeated attacks. | ||
|- bgcolor="# | |Available from start | ||
|'''Trick Fantasy''' | |-bgcolor="#e6e6fa" | ||
|'''Quickplay''' | |||
|2 AP | |||
|Force enemies to drop Orbs. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Trick Fantasy''' | |||
|3 AP | |||
|Sora and Aladdin can use the limit command "Trickster." | |||
|Available from start | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Jackpot''' | |'''Jackpot''' | ||
|- bgcolor="# | |4 AP | ||
|'''Item Boost''' | |Raises chance of receiving more MP, HP, or Drive orbs. | ||
|- bgcolor="# | |Available from start | ||
|'''MP Haste ''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Item Boost''' | ||
|'''Once More''' | |2 AP | ||
|- bgcolor="# | |Items used on the field have greater effect. | ||
|'''Auto Limit''' | |Available from start | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Auto Change''' | |'''MP Haste ''' | ||
|3 AP | |||
|Hasten the reload speed of MP gauge. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Once More''' | |||
|4 AP | |||
|Retain 1 HP after taking a critical combo. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Limit Command is accessible via Reaction Command. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Change''' | |||
|5 AP | |||
|Aladdin automatically changes with another party member when at critical HP. | |||
|Available from start | |||
|} | |} | ||
---- | ---- | ||
Line 586: | Line 949: | ||
===[[Jack Skellington]]=== | ===[[Jack Skellington]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Blazing Fury''' | |'''Blazing Fury''' | ||
|- bgcolor="# | |2 AP | ||
|'''Icy Terror''' | |Use Fire magic while dashing at enemy. | ||
|- bgcolor="# | |Available from start | ||
|'''Bolts of Sorrow''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Icy Terror''' | ||
|'''Applause, Applause''' | |2 AP | ||
|Use homing Blizzard magic against enemy. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Bolts of Sorrow''' | |||
|2 AP | |||
|Use Thunder magic. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Applause, Applause''' | |||
|3 AP | |||
|Sora and Jack can use the limit command "Dance Call." | |||
|Available from start | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Lucky Lucky''' | |'''Lucky Lucky''' | ||
|- bgcolor="# | |5 AP | ||
|'''Fire Boost''' | |Raises percentage of obtaining rare items from slain enemies. | ||
|- bgcolor="# | |Available from start | ||
|'''Blizzard Boost''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Fire Boost''' | ||
|'''Thunder Boost''' | |3 AP | ||
|- bgcolor="# | |Increase the potential of fire based capabilities. | ||
|'''MP Hastera''' | |Available from start | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Auto Limit''' | |'''Blizzard Boost''' | ||
|- bgcolor="# | |4 AP | ||
|'''Auto Healing''' | |Increase the potential of blizzard based capabilities. | ||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Thunder Boost''' | |||
|5 AP | |||
|Increase the potential of thunder based capabilities. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''MP Hastera''' | |||
|4 AP | |||
|MP recovers at a very fast rate. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Limit Command is accessible via Reaction Command. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Healing''' | |||
|3 AP | |||
|When Jack is switched for a member, his HP is automatically recovered. | |||
|Available from start | |||
|} | |} | ||
---- | ---- | ||
Line 629: | Line 1,027: | ||
===[[Simba]]=== | ===[[Simba]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Fierce Claw''' | |'''Fierce Claw''' | ||
|- bgcolor="# | |2 AP | ||
|'''Groundshaker''' | |Repeated attacks against a single enemy. | ||
|- bgcolor="# | |Available from start | ||
|'''Healing Herb''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Groundshaker''' | ||
|'''King's Pride''' | |2 AP | ||
|Attack surrounding enemies with battle cry. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Healing Herb''' | |||
|3 AP | |||
|Restore party's HP at double power. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''King's Pride''' | |||
|3 AP | |||
|Sora and Simba can use the Limit Command "Wildcat." | |||
|Available from start | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''MP Rage''' | |'''MP Rage''' | ||
|- bgcolor="# | |3 AP | ||
|'''Defender''' | |Restores MP for each hit taken from enemies. | ||
|- bgcolor="# | |Available from start | ||
|'''Auto Limit''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Defender''' | ||
|'''Hyper Healing''' | |3 AP | ||
|- bgcolor="# | |Raises defense when HP hits critical. | ||
|'''Auto Healing''' | |Available from start | ||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Limit Command is accessible via Reaction Command. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Hyper Healing''' | |||
|3 AP | |||
|When knocked out, Simba recovers at a faster rate and more HP is restored. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Healing''' | |||
|3 AP | |||
|When Simba is switched for a member, his HP is automatically recovered. | |||
|Available from start | |||
|} | |} | ||
---- | ---- | ||
Line 668: | Line 1,095: | ||
===[[Tron]]=== | ===[[Tron]]=== | ||
====Action==== | ====Action==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Scouting Disk''' | |'''Scouting Disk''' | ||
|- bgcolor="# | |2 AP | ||
|'''Pulsing Thunder''' | |Throwing disc attack homes in on enemy. | ||
|- bgcolor="# | |Access the DTD | ||
|'''Complete Compilement''' | |-bgcolor="#e6e6fa" | ||
|'''Pulsing Thunder''' | |||
|2 AP | |||
|Attack nearby enemies with Thunder. | |||
|Access the DTD | |||
|-bgcolor="#e6e6fa" | |||
|'''Complete Compilement''' | |||
|3 AP | |||
|Sora and Tron can use the limit command "Setup." | |||
|Access the DTD | |||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Jackpot''' | |'''Jackpot''' | ||
|- bgcolor="# | |4 AP | ||
|'''Thunder Boost''' | |Raises chance of receiving more MP, HP, or Drive orbs. | ||
|- bgcolor="# | |Available from start | ||
|'''Item Boost''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''Thunder Boost''' | ||
|'''MP Haste ''' | |5 AP | ||
|- bgcolor="# | |Increase the potential of thunder based capabilities. | ||
|'''Auto Limit''' | |Download the MCP-killer program | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Auto Change''' | |'''Item Boost''' | ||
|2 AP | |||
|Items used on the field have greater effect. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''MP Haste ''' | |||
|3 AP | |||
|Hasten the reload speed of MP gauge. | |||
|Download the MCP-killer program | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Limit Command is accessible via Reaction Command. | |||
|Access the DTD | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Change''' | |||
|5 AP | |||
|Tron automatically changes with another party member when at critical HP. | |||
|Available from start | |||
|} | |} | ||
---- | ---- | ||
Line 734: | Line 1,190: | ||
|Available from start | |Available from start | ||
|} | |} | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Item Boost''' | |'''Item Boost''' | ||
|- bgcolor="# | |2 AP | ||
|'''MP Hastega''' | |Items used on the field have greater effect. | ||
|- bgcolor="# | |Available from start | ||
|'''Defender''' | |-bgcolor="#e6e6fa" | ||
|- bgcolor="# | |'''MP Hastega''' | ||
|'''Second Chance''' | |5 AP | ||
|- bgcolor="# | |MP charges at 1.75 times faster than its original speed. | ||
|'''Once More''' | |Available from start | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Auto Limit''' | |'''Defender''' | ||
|- bgcolor="# | |3 AP | ||
|'''Hyper Healing | |Raises defense when HP hits critical. | ||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Second Chance''' | |||
|4 AP | |||
|Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left). | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Once More''' | |||
|4 AP | |||
|Retain 1 HP after taking a critical combo. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Auto Limit''' | |||
|1 AP | |||
|Limit command is accessible via Reaction Command. | |||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Hyper Healing''' | |||
|3 AP | |||
|When knocked out, Riku recovers at a faster rate and more HP is restored. | |||
|Available from start | |||
|} | |} | ||
---- | ---- | ||
Line 762: | Line 1,241: | ||
===[[Mickey Mouse|Mickey]]=== | ===[[Mickey Mouse|Mickey]]=== | ||
====Support==== | ====Support==== | ||
{| | {|width="100%" class="wikitable" | ||
|- bgcolor="# | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |width="15%" style="text-align:center"|'''Ability''' | ||
|width="10%" style="text-align:center"|'''AP Cost''' | |width="10%" style="text-align:center"|'''AP Cost''' | ||
|width="45%" style="text-align:center"|'''Description''' | |width="45%" style="text-align:center"|'''Description''' | ||
|width="25%" style="text-align:center"|'''Learned''' | |width="25%" style="text-align:center"|'''Learned''' | ||
|- bgcolor="# | |-bgcolor="#e6e6fa" | ||
|'''Scan''' | |'''Scan''' | ||
|- bgcolor="# | |N/A | ||
|'''Air Combo Plus''' | |Allows enemy's HP bar to be viewable while locking on it. | ||
|Available from start | |||
|-bgcolor="#e6e6fa" | |||
|'''Air Combo Plus''' | |||
|N/A | |||
|Adds 1 hit to max air combo. | |||
|Available from start | |||
|} | |} | ||
==See Also== | ==See Also== |
Revision as of 18:00, 7 September 2009
The abilities in Kingdom Hearts II have a somewhat similar system compared to the original game, though Roxas can learn the majority of them even during his time in the stimulated Twilight Town (though all of them is passed down to Sora once Roxas re-unites with him). It should be noted that unlike the original game, some abilities, including Magic can only be accessed after completing several storylines.
Sora's Abilities
See Sora/Abilities for when Sora learns these abilities either through leveling up or events.
Action
Ability | AP Cost | Description |
Guard | 2 AP | By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) |
Upper Slash | 4 AP | Air combo starter; during the period of executing ground combos, pressing will allow Sora to smack the targeted enemy into the air. |
Horizontal Slash | 2 AP | During the period of executing an air combo, pressing will allow Sora to do a left-to-right slash. |
Finishing Leap | 5 AP | At the end of a combo, instead of pressing the attack button, press to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air. |
Retaliating Slash | 3 AP | When knocked onto the air, pressing will allow Sora to do a quick recovery and execute several air slashes surrounding him. |
Slapshot | 2 AP | Sora executes a quick diagonal slash at close range. |
Dodge Slash | 2 AP | Sora swings his Keyblade wildly, damaging al foes in range. |
Sliding Dash | 2 AP | Sora does a quick slide, pulling himself near the enemy and damaging them. |
Guard Break | 3 AP | Combo finisher; Sora bounces back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken. |
Explosion | 3 AP | Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength. |
Aerial Sweep | 2 AP | Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them. |
Aerial Spiral | 2 AP | Sora flips vertically and hits a close range enemy twice. |
Aerial Finish | 3 AP | Air combo finisher; Sora strikes the enemy with various air slashes, ending the combo with a large vertical air slash. |
Counterguard | 4 AP | Sora retaliates right after successfully using Guard to block an opponent's attack(s). |
Auto Valor | 1 AP | When Sora's health hits critical, Valor Form can be auto-accessed through a Reaction Command. |
Auto Wisdom | 1 AP | When Sora's health hits critical, Wisdom Form can be auto-accessed through a Reaction Command. |
Auto Master | 1 AP | When Sora's health hits critical, Master Form can be auto-accessed through a Reaction Command. |
Auto Final | 1 AP | When Sora's health hits critical, Final Form can be auto-accessed through a Reaction Command. |
Auto Summon | 2 AP | When a Party member is KO, summons can be accessed through a Reaction Command (summoned ally depends on the last ally summoned). |
Growth
Ability | Description |
High Jump | Allows Sora to jump higher. |
Quick Run | Allows Sora to execute a quick dash. |
Aerial Dodge | Allows Sora to execute a dodge in mid-air. Becomes immune to attacks briefly while doing so. |
Glide | Allows Sora to glide in the air. |
Final Mix exclusive | Description |
Dodge Roll | Allows Sora to execute a quick roll. |
Support
Ability | AP Cost | Description |
Scan | 2 AP | Allows enemy's HP bar to be viewable while locking on it. |
Aerial Recovery | 2 AP | When Sora is knocked onto the air, pressing will allow Sora to do a quick recovery. Casting magic is available after air recovering. |
Combo Plus | 1 AP | Adds 1 hit to max ground combo. |
Air Combo Plus | 1 AP | Adds 1 hit to max air combo. |
Combo Boost | 3 AP | Raises damage inflicted when executing combo finishers. |
Air Combo Boost | 3 AP | Raises damage inflicted when executing air combo finishers. |
Reaction Boost | 2 AP | Raises damage(s) inflicted when attacking through Reaction Command(s). |
Finishing Plus | 5 AP | Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion. |
Negative Combo | 2 AP | Reduces one hit from air and ground combos. |
Berserk Charge | 5 AP | While MP is recharging, combos continue endless, until MP is recharged fully. The combo Finisher move is not available while this is active. |
Damage Drive | 3 AP | Recovers Drive Gauge whenever Sora receives damage from enemies. |
Drive Boost | 3 AP | Drive Gauge recovers faster when MP is recharging. |
Form Boost | 5 AP | Prolongs the period when Sora accesses Forms. |
Summon Boost | 5 AP | Prolongs the period of summoned allies. |
Combination Boost | 4 AP | Increases the amount of time spent for Limits. |
Experience Boost | 3 AP | When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via Gullwing) EXP earned is tripled. |
Leaf Bracer | 1 AP | Allows Sora to cast Cure without being interrupted. |
Magic Lock-On | 1 AP | Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually. |
Draw | 3 AP | Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora. |
Jackpot | 4 AP | Raises the amount of HP orbs, MP orbs etc. dropped by slain foes. |
Lucky Lucky | 5 AP | Raises percentage of enemy dropping rare items. See also: Seven Lucky Lucky combo |
Fire Boost | 3 AP | Increase the potential of Fire capabilities. |
Blizzard Boost | 4 AP | Increase the potential of Blizzard capabilities. |
Thunder Boost | 5 AP | Increase the potential of Thunder capabilities. |
Item Boost | 2 AP | Increase the effect of healing items. |
MP Rage | 3 AP | Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge. |
MP Haste | 3 AP | Hasten the recharge speed when the MP gauge hits zero. |
Defender | 3 AP | Defense increases when HP flashes red. |
Second Chance | 4 AP | Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left *combine with Once More ability*). |
Once More | 4 AP | Retain 1 HP after receiving a combo. |
Final Mix exclusive | AP Cost | Description |
Combo Master | 4 AP | Enables Sora to execute a combo even if he doesn't hit an enemy. |
Lion Sora's Abilities
When Sora becomes a lion cub in Pride Lands, his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled and locked in, though all the support abilities Sora equipped is carried over in this form.
Ability | Description |
Combo Upper | Sora knocks enemy into the air in the middle of a combo by pressing . |
Aerial Impulse | Pressing when executing air combos will add on a few extra attacks. |
Finishing Blast | Combo finisher; the equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards. |
Retaliating Smash | When knocked onto the air, pressing will allow Sora to execute a few retaliating slashes. |
Running Tackle | When Dashing, pressing will allow Sora to hover in a circular fashion while swinging his Keyblade. |
Dash | When running, rapidly press to allow Sora to ram wildly. The equivalent of Quick Run. |
Keyblade Abilities
Unlike the original game, Keyblades hold different passive ability(ies) whenever Sora equips them, below are the list of abilities granted by the Keyblades respectively.
Keyblade | AP Ability | Description |
Kingdom Key | Defender | Raises defense when HP reaches critical. |
Oathkeeper | Form Boost | Prolongs the period during using forms. |
Oblivion | Drive Boost | Drive Gauge recovers faster when the MP gauge is reloading. |
Star Seeker | Air Combo Plus | Adds 1 hit to an air combo. |
Hidden Dragon | MP Rage | MP recovers faster when receiving damage. |
Hero's Crest | Air Combo Boost | Increases damage inflicted when delivering an air combo finisher. |
Monochrome | Item Boost | Items used on the field have greater effect. |
Follow the Wind | Draw | Attracts prize orbs towards Sora. |
Circle of Life | MP Haste | MP recovers 1.25 times faster during MP charge. |
Photon Debugger | Thunder Boost | Increase the potential of Thunder capabilities. |
Gullwing | Experience Boost | When in critical health, EXP gained is doubled. |
Rumbling Rose | Finishing Plus | Two combo finishers are allowed to execute simultaneously after finishing a combo. |
Guardian Soul | Reaction Boost | Damage from Reaction Commands is increased. |
Wishing Lamp | Jackpot | Chances of getting HP, MP, Munny, and Drive Ball prizes are increased. |
Sweet Memories | Lucky Lucky | Chances of receiving prize boxes are increased. See also Seven Lucky Lucky combo. |
Mysterious Abyss | Blizzard Boost | Increase the capabilities of Blizzard abilities. |
Decisive Pumpkin | Combo Boost | Increases damage inflicted when using combo attacks. |
Sleeping Lion | Combo Plus | Adds 1 hit to a ground combo. |
Bond of Flame | Fire Boost | Increase the potential of Fire capabilities. |
Fatal Crest | Berserk Charge | Allows combos to continue infinitely when the MP gauge recharges. |
Fenrir | Negative Combo | Decreases max air and ground combo by 1. |
Ultima Weapon | MP Hastega | MP charges at 1.75 times faster than its original speed. |
Final Mix exclusive | AP Ability | Description |
Serendipitous Pair | Light and Dark | Increases chances of Driving into Final or Anti Form. |
Winner's Proof | EXP Zero | Completely nullifies Experience Points acquired. |
Ally Abilities
Ally abilities, like the original game, relies fully on A.I controls, however, ally abilities now takes an innovative development where it can the be determined how often the ally would use the attack.
Donald
Action
Ability | AP Cost | Description | Learned |
Donald Fire | 2 AP | Allows Donald to cast a fire elemental spell; Cost 10MP. | Beat the Possessor |
Donald Blizzard | 2 AP | Allows Donald to cast a blizzard elemental spell; Cost 10MP. | Clear Stone Guardian trap |
Donald Thunder | 2 AP | Allows Donald to cast Thunder elemental spell; Cost 10MP. | Available from start |
Donald Cure | 3 AP | Allows Donald to cast Cure element at expense of all MP. | Available from start |
Fantasia | 3 AP | Enables the "Comet" Limit Command. | Free the Cornerstone |
Flare Force | 3 AP | Enables the "Duck Flare" Limit Command. | Beat the Grim Reaper at the Harbor |
Support
Ability | AP Cost | Description | Learned |
Draw | 3 AP | Attracts Prize balls towards Donald. | Save the medallion |
Jackpot | 4 AP | Chance of receiving prize balls is increased. | Beat the Experiment |
Lucky Lucky | 5 AP | Chance of receiving prize boxes is increased. | Beat the Heartless at the Old Mansion |
Fire Boost | 3 AP | Increase the potential of fire based capabilities. | Beat Scar |
Blizzard Boost | 4 AP | Increase the potential of blizzard based capabilities. | Beat Demyx in Hollow Bastion |
Thunder Boost | 5 AP | Increase the potential of thunder based capabilities. | Freeze the computers in Space Paranoids |
MP Rage | 3 AP | Restores MP for each hit taken from enemies. | Beat Demyx in Olympus Coliseum |
MP Hastera | 4 AP | MP recovers at a very fast rate. | Defend the Solar Sailor |
Auto Limit | 1 AP | Allows Sora and Donald to use appropriate Limit move by pressing Triangle. | Free the Cornerstone |
Hyper Healing | 3 AP | When knocked out, Donald recovers at a faster rate and more HP is restored. | Beat Prison Keeper |
Auto Healing | 3 AP | When Donald is switched for a member, his HP is automatically recovered. | Beat Xaldin |
Goofy
Action
Ability | AP Cost | Description | Learned |
Goofy Tornado | 2 AP | Goofy spins himself in a tornado fashion, damaging nearby enemies; cost 10MP. | Beat Pete in Timeless River |
Goofy Bash | 2 AP | Goofy tosses his shield at a targeted enemy, damaging and recoiling them; cost 10MP. | Available from start |
Goofy Turbo | 2 AP | Goofy makes a powerful blow with his shield; cost 10MP. | Beat Shan-Yu |
Tornado Fusion | 3 AP | Enables the "Whirli-Goof" Limit Command. | Beat Storm Rider |
Teamwork | 3 AP | Enables the "Knocksmash" Limit Command. | Beat Captain Barbossa |
Support
Ability | AP Cost | Description | Learned |
Draw | 3 AP | Attracts prize orbs towards Goofy | Beat Grim Reaper on the Black Pearl |
Jackpot | 4 AP | Raises chance of receiving more MP, HP, or Drive orbs. | Beat Hostile Program |
Lucky Lucky | 5 AP | Raises percentage of obtaining rare items from slain enemies. | Beat the Hyenas in King's Den |
Item Boost | 2 AP | Items used on the field have greater effect. | Available from start |
MP Rage | 3 AP | MP recovers faster when taking damage. | Beat the Hyenas in the Graveyard |
Defender | 3 AP | Raises defense when HP hits critical. | Beat Beast |
Second Chance | 4 AP | Retain 1 HP after suffering from a critical blow. | Clear the explosives from the Black Pearl |
Once More | 4 AP | Keeps Goofy at 1 HP after a combo that would normally kill Goofy. | Beat Oogie Boogie |
Auto Limit | 1 AP | Sora and Goofy can use the appropriate Limit move by pressing . | Beat Captain Barbossa |
Auto Change | 5 AP | Goofy automatically changes with another party member when at critical HP. | Capture Lock, Shock and Barrel |
Hyper Healing | 3 AP | When knocked out, Goofy recovers at a faster rate and more HP is restored. | Beat Pete in Olympus Coliseum |
Auto Healing | 3 AP | When Goofy is switched for a member, his HP is automatically recovered. | Clear the Heartless in the Treasure Room |
Beast
Action
Ability | AP Cost | Description | Learned |
Furious Shout | 2 AP | Beast bellows a ferocious roar, creating a shockwave that damages nearby enemies; 10MP cost. | Available from start |
Ferocious Rush | 2 AP | Beast makes a powerful lunge, attacking the enemies targeted with his claws. 10MP cost. | Available from start |
Howling Moon | 3 AP | Sora and Beast can use the Limit Command "Twin Howl." | Available from start |
Support
Ability | AP Cost | Description | Learned |
Item Boost | 2 AP | Items used on the field have greater effect. | Available from start |
Defender | 3 AP | Raises defense when HP hits critical. | Available from start |
Second Chance | 4 AP | Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left). | Available from start |
Auto Limit | 1 AP | Limit command is accessible via Reaction Command. | Available from start |
Hyper Healing | 3 AP | When knocked out, Beast recovers at a faster rate and more HP is restored. | Available from start |
Mulan
- Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost.
Action
Ability | AP Cost | Description | Learned |
Mushu Fire | 2 AP | Mulan summons Mushu, blasting nearby enemies with fireballs; 10 MP Cost. | Mulan loses her disguise |
Flametongue | 2 AP | Mulan summons Mushu, firing a stream of fire burning in front of her; 10MP Cost. | Mulan loses her disguise |
Dragonblaze | 3 AP | Soran and Mulan can use the Limit Command "Red Rocket" | Mulan loses her disguise |
Support
Ability | AP Cost | Description | Learned |
Draw | 3 AP | Attract nearby orbs. | Available from start |
Fire Boost | 3 AP | Increase the potential of Fire-based capabilities. | Mulan loses her disguise |
Item Boost | 2 AP | Items used on the field have greater effect. | Available from start |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Mulan loses her disguise |
Hyper Healing | 3 AP | When knocked out, Mulan recovers at a faster rate and more HP is restored. | Mulan loses her disguise |
Auron
Action
Ability | AP Cost | Description | Learned |
Divider | 2 AP | Auron leaps onto a targeted enemy and delivers a flurry of sword slashes. | Available from start |
Healing Water | 3 AP | Fully recovers allies HP; Cost at 99MP. | Available from start |
Overdrive | 3 AP | Sora and Auron can use the limit command "Bushido." | Available from start |
Support
Ability | AP Cost | Description | Learned |
MP Rage | 3 AP | Recovers MP for every hit taken from enemies. | Available from start |
MP Haste | 3 AP | Hasten the reload speed of MP gauge. | Available from start |
Once More | 4 AP | Retain 1 HP after taking a critical combo. | Available from start |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Available from start |
Jack Sparrow
Action
Ability | AP Cost | Description | Learned |
No Mercy | 2 AP | Punishing sword attack. | Available from start |
Rain Storm | 2 AP | Throw multiple knives at enemies. | Available from start |
Bone Smash | 2 AP | Throw bombs at enemies. | Available from start |
Treasure Isle | 3 AP | Sora and Jack can use the Limit Command "Bluff." | Available from start |
Support
Ability | AP Cost | Description | Learned |
Draw | 3 AP | Attract nearby orbs. | Available from start |
Draw | 3 AP | Attract nearby orbs. | Available from start |
Draw | 3 AP | Attract nearby orbs. | Available from start |
Lucky Lucky | 5 AP | Raises percentage of obtaining rare items from slain enemies. | Available from start |
Item Boost | 2 AP | Items used on the field have greater effect. | Available from start |
Defender | 3 AP | Raises defense when HP hits critical. | Available from start |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Available from start |
Auto Healing | 3 AP | When Jack is switched for a member, his HP is automatically recovered. | Available from start |
Aladdin
Action
Ability | AP Cost | Description | Learned |
Slash Frenzy | 2 AP | Stun enemies with repeated attacks. | Available from start |
Quickplay | 2 AP | Force enemies to drop Orbs. | Available from start |
Trick Fantasy | 3 AP | Sora and Aladdin can use the limit command "Trickster." | Available from start |
Support
Ability | AP Cost | Description | Learned |
Jackpot | 4 AP | Raises chance of receiving more MP, HP, or Drive orbs. | Available from start |
Item Boost | 2 AP | Items used on the field have greater effect. | Available from start |
MP Haste | 3 AP | Hasten the reload speed of MP gauge. | Available from start |
Once More | 4 AP | Retain 1 HP after taking a critical combo. | Available from start |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Available from start |
Auto Change | 5 AP | Aladdin automatically changes with another party member when at critical HP. | Available from start |
Jack Skellington
Action
Ability | AP Cost | Description | Learned |
Blazing Fury | 2 AP | Use Fire magic while dashing at enemy. | Available from start |
Icy Terror | 2 AP | Use homing Blizzard magic against enemy. | Available from start |
Bolts of Sorrow | 2 AP | Use Thunder magic. | Available from start |
Applause, Applause | 3 AP | Sora and Jack can use the limit command "Dance Call." | Available from start |
Support
Ability | AP Cost | Description | Learned |
Lucky Lucky | 5 AP | Raises percentage of obtaining rare items from slain enemies. | Available from start |
Fire Boost | 3 AP | Increase the potential of fire based capabilities. | Available from start |
Blizzard Boost | 4 AP | Increase the potential of blizzard based capabilities. | Available from start |
Thunder Boost | 5 AP | Increase the potential of thunder based capabilities. | Available from start |
MP Hastera | 4 AP | MP recovers at a very fast rate. | Available from start |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Available from start |
Auto Healing | 3 AP | When Jack is switched for a member, his HP is automatically recovered. | Available from start |
Simba
Action
Ability | AP Cost | Description | Learned |
Fierce Claw | 2 AP | Repeated attacks against a single enemy. | Available from start |
Groundshaker | 2 AP | Attack surrounding enemies with battle cry. | Available from start |
Healing Herb | 3 AP | Restore party's HP at double power. | Available from start |
King's Pride | 3 AP | Sora and Simba can use the Limit Command "Wildcat." | Available from start |
Support
Ability | AP Cost | Description | Learned |
MP Rage | 3 AP | Restores MP for each hit taken from enemies. | Available from start |
Defender | 3 AP | Raises defense when HP hits critical. | Available from start |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Available from start |
Hyper Healing | 3 AP | When knocked out, Simba recovers at a faster rate and more HP is restored. | Available from start |
Auto Healing | 3 AP | When Simba is switched for a member, his HP is automatically recovered. | Available from start |
Tron
Action
Ability | AP Cost | Description | Learned |
Scouting Disk | 2 AP | Throwing disc attack homes in on enemy. | Access the DTD |
Pulsing Thunder | 2 AP | Attack nearby enemies with Thunder. | Access the DTD |
Complete Compilement | 3 AP | Sora and Tron can use the limit command "Setup." | Access the DTD |
Support
Ability | AP Cost | Description | Learned |
Jackpot | 4 AP | Raises chance of receiving more MP, HP, or Drive orbs. | Available from start |
Thunder Boost | 5 AP | Increase the potential of thunder based capabilities. | Download the MCP-killer program |
Item Boost | 2 AP | Items used on the field have greater effect. | Available from start |
MP Haste | 3 AP | Hasten the reload speed of MP gauge. | Download the MCP-killer program |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Access the DTD |
Auto Change | 5 AP | Tron automatically changes with another party member when at critical HP. | Available from start |
Riku
Action
Ability | AP Cost | Description | Learned |
Dark Aura | 2 AP | Stop enemy movements/damages them, initiate by Sora command. | Available from start |
Dark Shield | 2 AP | Block enemy attacks, intitate by Sora command. | Available from start |
Cure Potion | 3 AP | Restore party's HP. | Available from start |
Eternal Session | 3 AP | Sora and Riku can use the limit command "Session." | Available from start |
Support
Ability | AP Cost | Description | Learned |
Item Boost | 2 AP | Items used on the field have greater effect. | Available from start |
MP Hastega | 5 AP | MP charges at 1.75 times faster than its original speed. | Available from start |
Defender | 3 AP | Raises defense when HP hits critical. | Available from start |
Second Chance | 4 AP | Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left). | Available from start |
Once More | 4 AP | Retain 1 HP after taking a critical combo. | Available from start |
Auto Limit | 1 AP | Limit command is accessible via Reaction Command. | Available from start |
Hyper Healing | 3 AP | When knocked out, Riku recovers at a faster rate and more HP is restored. | Available from start |
Mickey
Support
Ability | AP Cost | Description | Learned |
Scan | N/A | Allows enemy's HP bar to be viewable while locking on it. | Available from start |
Air Combo Plus | N/A | Adds 1 hit to max air combo. | Available from start |