Sleight: Difference between revisions
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|'''Fira'''||Sizzle the opposition with powerful fire magic.||Received card after beating [[Axel]].||Stock 2 Fire cards. | |'''Fira'''||Sizzle the opposition with powerful fire magic.||Received card after beating [[Axel]].||Stock 2 Fire cards. | ||
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|'''Firaga'''||Scorch the opposition with supreme fire magic.||Received card after beating Axel| | |'''Firaga'''||Scorch the opposition with supreme fire magic.||Received card after beating Axel.||Stock 3 Fire cards. | ||
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|'''Blizzara'''||Chill the opposition with powerful ice magic.||Received card from the beginning.||Stock 2 Blizzard cards | |'''Blizzara'''||Chill the opposition with powerful ice magic.||Received card from the beginning.||Stock 2 Blizzard cards | ||
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|'''Gifted Miracle'''||Reload cards and reset the counter while restoring HP to friends and foes alike.||Randomly in a chest in [[Halloween Town]].||Stock 1 Summon card, 1 Magic card and 1 Jack card or Stock 1 Bambi card, 1 Blizzard card and 1 Item card. | |'''Gifted Miracle'''||Reload cards and reset the counter while restoring HP to friends and foes alike.||Randomly in a chest in [[Halloween Town]].||Stock 1 Summon card, 1 Magic card and 1 Jack card or Stock 1 Bambi card, 1 Blizzard card and 1 Item card. | ||
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|'''Synchro'''||Set surrounding enemies' HP to that of the target.||Rabbit - [[100 Acre Wood]]||Stock 1 Cure card, 1 Gravity card and 1 Aero card. | |'''Synchro'''||Set surrounding enemies' HP to that of the target.||Rabbit - [[100 Acre Wood]]||Stock 1 Cure card, 1 Gravity card and 1 Aero card. | ||
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Revision as of 19:18, 6 August 2008
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Sleight is the term used to refer to certain three-card combinations in Kingdom Hearts: Chain of Memories. They are learned by either Riku or Sora. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, magic, or summons, sleights are often used in boss battles. Each slight has a specific value it must equal, or have certain cards used to activate it. Also, the forst cared of a slight will be unavailible to use for the remainder of the battle, meaning that constant sleights will reduce the size of a deck. A player can activate a 2 card sleight on one condition. Instead of selecting a third card, selecting the reload card will activate the sleight, regardless of the number of cards. However, most sleights will not activate this way, as a sleight will often call for exactly 3 cards. Thereby, this will result in the 2 cards being used for their original use, although the number total is still combined (making this a good tool for Reverse/Rebirth, in which a low card deck could still activate Dark mode).
Attack Sleights
Attack sleights are formed by combining 3 Attack Cards.
Ability | Description | Obtained | Stock | Value |
Sliding Dash | Slide toward distant targets for a close range attack. | Level 2 | 3 Attack Cards of the same type | 10-15 |
Stun Impact | Stun surrounding enemies with a single attack. | Level 7 | 3 attack cards of the same type | 20-30 |
Strike Raid | Hurl the Keyblade forward, stunning and dealing damage. | Level 12 | Any 3 attack cards | 24 to 26 |
Blitz | Unleash a powerful 3-hit combo upon the enemy. | Level 17 | 3 attack cards of differing types | 10-15 |
Sonic Blade | Rocket across the field, striking down any enemies in the way. Press the A button (Triangle in re-CoM) for up to six additional attacks. | Level 22 | 3 differing types of attack cards | 20 to 23 |
Zantetsuken | Break a card and render it unreloadable until the end of the battle. | Level 27 | 3 attack cards | 0 or 27 |
Ars Arcanum | Rain a flurry of blows upon the enemy. | Level 37 | Any 3 attack cards | 1 to 6 |
Ragnarok | Leap into the air and fire a stream of rays in front of you. | Level 47 | 3 Attack Cards | 7-9 |
Magic Sleights
Magic sleights are formed from 2-3 Magic Cards.
See the Magic page for information regarding naming conventions and spell levels.
Ability | Description | Obtained | Requirements |
Fira | Sizzle the opposition with powerful fire magic. | Received card after beating Axel. | Stock 2 Fire cards. |
Firaga | Scorch the opposition with supreme fire magic. | Received card after beating Axel. | Stock 3 Fire cards. |
Blizzara | Chill the opposition with powerful ice magic. | Received card from the beginning. | Stock 2 Blizzard cards |
Blizzaga | Freeze the opponent with supreme ice magic. | Received card from the beginning. | Stock 3 Blizzard cards. |
Thundara | Shock the opposition with powerful lightning magic. | Received card after beating Larxene. | Stock 2 Thunder cards. |
Thundaga | Fry the opposition with powerful lightning magic. | Received card after beating Larxene | Stock 3 Thunder cards. |
Cura | Restore a lot of HP. | Received card from the beginning. | Stock 2 Cure cards. |
Curaga | Restore a very large amount of HP. | Received card from the beginning. | Stock 3 Cure cards. |
Gravira | Deal damage relative to the enemy's remaining HP. | Card randomly found in a chest in Agrabah. | Stock 2 Gravity cards. |
Graviga | Deal damage relative to the enemy's remaining HP. | Card randomly found in a chest in Agrabah. | Stock 3 Gravity cards. |
Stopra | Halt enemy movement for a long period of time. | Card randomly found in a chest in Wonderland. | Stock 2 Stop cards. |
Stopga | Halt enemy movement for a long period of time. | Card randomly found in a chest in Wonderland. | Stock 3 Stop cards. |
Aerora | Blow away surrounding enemies and inflict damage. | Received card from defeating Riku on 7th Floor. | Stock 2 Aero cards. |
Aeroga | Blow away all enemies in a large radius and inflict damage. | Received card from defeating Riku on 7th Floor. | Stock 3 Aero cards. |
Fire Raid | Hurl the keyblade and inflict fire damage. | Randomly found in a chest in Monstro. | Stock 2 Fire cards plus 1 Attack card. |
Blizzard Raid | Hurl the keybade and inflict blizzard damage. | Randomly found in a chest in Olympus Coliseum. | Stock 2 Blizzard cards plus 1 Attack card. |
Thunder Raid | Throw your keyblade and deal thunder damage. | Key to Rewards - Neverland. | Stock 2 Thunder cards plus 1 Attack card. |
Stop Raid | Throw your keyblade and cast stop upon impact. | Key to Rewards - Wonderland | Stock 2 Stop cards plus 1 Attack card. |
Judgement | Hurl the Keyblade toward the enemy for multiple attacks . | Randomly found in a chest in Destiny Islands. | Stock 1 Aero plus 2 Attack Cards. |
Reflect Raid | Hurl the Keyblade and make it ricochet around to strike many enemies. | Randomly found in a chest in Hollow Bastion. | Stock 1 Cloud plus 2 Attack Cards. |
Gravity Raid | Throw your keyblade and cast gravity upon impact. | Key to Rewards - Halloween Town | Stock 2 Gravity cards plus 1 Attack card. |
Homing Fira | Cast a Fira spell that sees out the targeted enemy. | Randomly found in a chest in Neverland. | Stock Aero plus Fire plus any magic card. |
Firaga Break | Inflict fire damage on enemies in front of you with a powerful attack. | Randomly in a chest in Twilight Town. | Stock Fire plus Mushu plus any attack card. |
Mega Flare | Incinerate all enemies in a wide area. | After Level 52 | Stock Mushu plus 2 Fire . |
Aqua Splash | Spray melted ice at enemies over a period of time, inflicting ice damage. | Key to Rewards - Monstro. | Stock 1 Blizzard, 1 Fire and 1 Aero card. |
Homing Blizzara | Cast a Blizzara spell that sees out the targeted enemy. | Randomly found in chest in Atlantica. | Stock Aero plus Blizzard plus any magic card. |
Shock Impact | Simba's roar sends enemies flying and triggers Stop. | Randomly found in a chest in Atlantica. | Simba plus 2 Attack Cards. |
Tornado | Blow away enemies in a wide area, inflicting damage and stunning them. | After Level 32 | Aero plus Gravity plus any summon card. |
Quake | Inflict damage on all ground enemies with a violent tremor. | Key to Rewards - Atlantica | Gravity plus Simba plus any magic card. |
Warpinator | Eliminate the closest enemy. Not always succesful. | Defeat Riku Replica on 8th Floor. | Stop plus Gravity plus Aero. |
Bind | Hold enemies in place. Enemies can still attack from their positions. | Eeyore - 100 Acre Wood | Stock 1 Gravity card, 1 Stop card plus 1 Magic card. |
Confuse | Temporarily confuse enemies so they attack less often. | Piglet - 100 Acre Wood | Stock 1 Genie card, 1 Tinker Bell card and 1 Summon card. |
Terror | Strike fear in the enemy so they no longer approach. | Received after meeting Jack in Halloween Town. | Stock 2 of any summon cards plus 1 Jack card OR 1 Simba card, 1 Mushu card and 1 Item card. |
Gifted Miracle | Reload cards and reset the counter while restoring HP to friends and foes alike. | Randomly in a chest in Halloween Town. | Stock 1 Summon card, 1 Magic card and 1 Jack card or Stock 1 Bambi card, 1 Blizzard card and 1 Item card. |
Synchro | Set surrounding enemies' HP to that of the target. | Rabbit - 100 Acre Wood | Stock 1 Cure card, 1 Gravity card and 1 Aero card. |
Teleport | Rematerialize behind the targeted enemy, stunning it for a short time. | Randomly found in a chest in Neverland. | Stock 2 of any magic cards plus 1 Peter Pan. |
Holy | Inflict damage on a targeted enemy and all surrounding enemies. | After Level 42. | Stock Mega-ether plus Megalixir plus any item card . |
Friend Sleights
Ability | Description | Obtained | Requirements |
Trinity Limit | Inflict heavy damage on all enemies in sight. | Castle Oblivion | Any combination of an attack card, Donald, and Goofy (although in re-Com, the combination of Goofy, Donald, Attack in that order is dedicated to another sleight) will form Trinity Limit. |
Goofy Charge | Goofy rushes at enemies, bashing and stunning them with his shield. | Available from the beginning. | Stock 2 Goofy cards. |
Goofy Tornado | Goofy whirls his shield around, bashing enemies on a wide area. | Available from the beginning. | Stock 3 Goofy cards. |
Magic | Donald double-casts Fira, Blizzara, Thundara, or Cura. | Available from the beginning. | Stock 2 or 3 Donald cards. |
Blazing Donald | Donald flubs a fire spell... | Key to Rewards - Agrabah. | Stock 1 Fire, 1 Donald, and 1 other Magic card. |
Sandstorm | Aladdin runs around while swinging his sword | Aladdin joins the party. | Stock 2 or 3 Aladdin cards. |
Cross-slash | Cloud assaults the enemy with a three-hit combo. | Complete Olympus Coliseum. | Stock 2 Cloud cards. |
Omnislash | Cloud swoops down from the skies, attacking enemies in a wide area. | Complete Olympus Coliseum. | Stock 3 Cloud cards. |
Omnislash+ | Cloud swoops down from the skies attacking one enemy. | Randomly found in a chest in Hollow Bastion | Stock 1 Cloud, 1 Stop, and 1 Attack card. |
Proud Roar | Simba's roar stuns and deals damage to enemies on front of him | 2 Simba cards in possession | Stock 2 or 3 Simba cards. |
Showtime | Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. | Complete Agrabah. | Stock 2 or 3 Genie cards. |
Splash | Dumbo douses enemies over a set time period, dealing ice damage. | Defeat the Heartless Challenge in Monstro. | Stock 2 or 3 Dumbo cards. |
Flare Breath | Mushu breathes fire at enemies in a wide area, inflicting fire damage. | Key to Rewards - Hollow Bastion | Stock 2 or 3 Mushu cards. |
Paradise | Bambi bounds around and drops HP recovery items. | Complete 100 Acre Wood. | Stock 2 or 3 Bambi cards. |
Idyll Romp | Bambi zigzags around the battlefield, confusing the enemy. | Tigger - 100 Acre Wood | Stock 1 Bambi card plus 2 Attack cards. |
Twinkle | Tinker Bell restores a lot of HP over a set time period. | Complete Neverland. | Stock 2 or 3 Tinker Bell cards. |
Surprise! | Jack double-casts OR triple-casts Fira, Blizzara, Thundara, or Gravira. | Meet Jack Skellington in Halloween Town. | Stock 2 or 3 Jack cards. |
Ferocious Lunge | Beast charges in a straight line, scattering the opposition. | Beast joins the party. | Stock 2 or 3 Beast cards. |
Hummingbird | Peter Pan soars around, striking enemies in a wide area. | Peter Pan joins the party. | Stock 2 or 3 Peter Pan cards. |
Spiral Wave | Ariel whirls back and forth, stiking many enemies. | Ariel joins the party. | Stock 2 or 3 Ariel cards. |
Riku's Sleights
Riku does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a King Mickey Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode.
Ability | Description | Requirements |
Dark Break | During this Sleight, Riku leaps into the air and attacks his enemies from above 6 times. Each time, he lands sword first on an enemy and then leaps into the air again. It hits random enemies. | Activated by 3 Soul Eater cards totaling a ranged value of 5-15 |
Dark Firaga | Riku shoots a dark fireball from his hand, which, despite its name, deals non-elemental damage. This means that it cannot be absorbed by Red Nocturne, but also that it doesn't deal extra damage against Blue Rhapsody. | Activated by 3 Soul Eater cards totaling a ranged value of 16-25. |
Dark Aura | Riku flies across the screen several times, damaging every enemy he touches, and at the end stabs his Soul Eater into the ground, causing radial damage to each enemy caught within the range of the attack. | Activated by 3 Soul Eater cards totaling 27. |
MM Miracle | King Mickey appears and pulls out a card, which flashes a bright light that stuns all enemies, heals Riku, and reloads his deck | Riku may use this sleight as long as he has access to at least 2 King Mickey cards, which must be placed next to each other in the sleight. |
Re-Chain of Memories
In addition to the above sleights, Riku has a new sleight in Kingdom Hearts: re-Chain of Memories. For this sleight, Riku combines a King Mickey card with 2 Soul Eater cards or 2 King Mickey cards with a single Soul Eater card, which allows him to perform a new combo move with King Mickey, where they spin in a circle and attack all the surrounding enemies.