Drill Punch: Difference between revisions
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Alongside the abilities from Strike Form, Drill Punch also has access to [[Guardbreaker]]. | Alongside the abilities from Strike Form, Drill Punch also has access to [[Guardbreaker]]. | ||
{{frm-atk-o|#DC143C|o=*}} | {{frm-atk-o|#DC143C|o=*}} | ||
{{frm-atk|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei | {{frm-atk|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshutsu-chū no Kōgeki}}|att|Neutral|0.5|0|1|0|O|—|—}} | ||
{{frm-atk|{{nihongo|'''Forward | {{frm-atk|{{nihongo|'''Drill Forward Rush'''|ドリル前方突進|<br>Doriru Zenpō Tosshin}}|att|Physical|0.2(x9)|1(x9)|1(x9)|0.1(x9)|O|—|—|First ground combo, first and third aerial combos.}} | ||
{{frm-atk|{{nihongo|'''Drill Rush | {{frm-atk|{{nihongo|'''Drill Under Rush'''|ドリル真下突進|<br>Doriru Mashita Tosshin}}|att|Physical|0.4(x4)|3(x4)|1(x4)|0.3(x4)|O|—|—|Second ground combo.}} | ||
{{frm-atk|{{nihongo|''' | {{frm-atk|{{nihongo|'''Drill Rush Upper'''|ドリル突進アッパー|<br>Doriru Tosshin Appā}}|att|Physical|0.3(x3)+0.5|2(x3)+4|1(x4)|0.2(x3)+0.4|O|—|—|Third ground combo, second and fourth aerial combos.}} | ||
{{frm-atk|{{nihongo|'''Falling | {{frm-atk|{{nihongo|'''Drill Falling Thrust'''|ドリル落下突き|<br>Doriru Rakka Tsuki}}|att|Physical|1.2+1.2|8+8|1+1|0.5+0.5|O|—|—|Fourth ground combo.}} | ||
{{frm-atk|l=*|Corkscrew Uppercut|att|Physical|0.6(x6)|6(x6)|1(x6)|0.25(x6)|O|—|—|Launch foes into the air with a giant drill. (Ground combo finisher)}} | {{frm-atk|l=*|Corkscrew Uppercut|att|Physical|0.6(x6)|6(x6)|1(x6)|0.25(x6)|O|—|—|Launch foes into the air with a giant drill. (Ground combo finisher)}} | ||
{{frm-atk|{{nihongo|''' | {{frm-atk|{{nihongo|'''Drill Rising Rush'''|ドリル上昇突進|<br>Doriru Jōshō Tosshin}}|att|Physical|0.4+0.4|3+3|1+1|0.3+0.3|O|—|—|Used when the target is in the air.}} | ||
{{frm-atk|{{nihongo|'''Jumping Ground | {{frm-atk|{{nihongo|'''Drill Jumping Ground Thrust'''|ドリル跳び地面突き|<br>Doriru Tobi Jimen Tsuki}}|att|Physical|1.6|8|1|0.5|O|—|—|First ground combo when surrounded.}} | ||
{{frm-atk|{{nihongo|'''Drill Ground Thrust'''|ドリル地面突き|<br>Doriru Jimen Tsuki}}|att|Physical|0.6|6|1|0.5|O|—|—|Second ground combo when surrounded.}} | {{frm-atk|{{nihongo|'''Drill Ground Thrust'''|ドリル地面突き|<br>Doriru Jimen Tsuki}}|att|Physical|0.6|6|1|0.5|O|—|—|Second ground combo when surrounded.}} | ||
{{frm-atk|l=*|Drill Pillars|att|Physical|0.6(x7)|6(x7)|1(x7)|0.25(x7)|O|—|—|Call forth countless drills from beneath the enemy's feet. (Ground combo finisher when surrounded)}} | {{frm-atk|l=*|Drill Pillars|att|Physical|0.6(x7)|6(x7)|1(x7)|0.25(x7)|O|—|—|Call forth countless drills from beneath the enemy's feet. (Ground combo finisher when surrounded)}} | ||
{{frm-atk|l=*|Dire Drill|att|Physical|0.3(x10)|2(x10)|1(x10)|0.1(x10)|O|—|—|Lunge toward foes with a giant drill. (Aerial combo finisher)}} | {{frm-atk|l=*|Dire Drill|att|Physical|0.3(x10)|2(x10)|1(x10)|0.1(x10)|O|—|—|Lunge toward foes with a giant drill. (Aerial combo finisher)}} | ||
{{frm-atk|{{nihongo|''' | {{frm-atk|{{nihongo|'''Drill Swoop Rush'''|ドリル急降下突進|<br>Doriru Kyūkōka Tosshin}}|att|Physical|1.2+1.2|8+8|1+1|0.5|O|—|—|Used during a [[Superjump]] near the enemy or when above the target.}} | ||
{{frm-atk|l=*|Diving Dodge|att|Physical|1.0|8|1|0.5|O|—|—|Tilt {{button|lana}} and press {{button|s}} to dive beneath the ground and evade in that direction. Only works while in combat.}} | {{frm-atk|l=*|Diving Dodge|att|Physical|1.0|8|1|0.5|O|—|—|Tilt {{button|lana}} and press {{button|s}} to dive beneath the ground and evade in that direction. Only works while in combat.}} | ||
{{frm-atk|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}|att|Physical|0.1+0.25(x4)+6.0|0|1(x5)+5|0|O|—|—|Transforms weapon into an arm-like model, grabs the target with it, and throws them violently around 5 times. This technique can also strike surrounding enemies.}} | {{frm-atk|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}|att|Physical|0.1+0.25(x4)+6.0|0|1(x5)+5|0|O|—|—|Transforms weapon into an arm-like model, grabs the target with it, and throws them violently around 5 times. This technique can also strike surrounding enemies.}} |
Latest revision as of 17:19, 16 August 2023
Drill Punch (ドリルパンチ Doriru Panchi ) is a Formchange in Kingdom Hearts III. It allows the user to transform the Keyblade into a drill and rush into enemies.
Mechanics[edit]
In Kingdom Hearts III, Drill Punch is the second Formchange of the Favorite Deputy Keyblade, following Hyper Hammer and associated with Strike Form. It has a base duration of 25 seconds and a maximum combo length of 5. Its attacks have Sora spin the drill forward and piercing the ground with it. The ground combo finisher has Sora dig into the ground and emerge forward with an uppercut, while the air combo finisher is a stronger spinning charge. When surrounded by enemies, Sora can also call up an armada of drills from underneath for the finisher. Drill Punch uses Artillery-style Magic.
The Finish command has Sora transform the Keyblade into a claw that grabs nearby enemies before slamming them into the ground four times.
Abilities[edit]
Alongside the abilities from Strike Form, Drill Punch also has access to Guardbreaker.
Form Actions | |||||||||
---|---|---|---|---|---|---|---|---|---|
Attack | Attribute | Power Multiplier |
Form Value |
Reaction Value |
Revenge Value |
Guard? | Repel LV | Status Effect | |
Keyblade Transformation Attack (キーブレード変形演出中の攻撃 Kīburēdo Henkei Enshutsu-chū no Kōgeki ) |
Neutral | 0.5 | 0 | 1 | 0 | O | — | — | |
Drill Forward Rush (ドリル前方突進 Doriru Zenpō Tosshin ) |
Physical | 0.2(x9) | 1(x9) | 1(x9) | 0.1(x9) | O | — | — | |
First ground combo, first and third aerial combos. | |||||||||
Drill Under Rush (ドリル真下突進 Doriru Mashita Tosshin ) |
Physical | 0.4(x4) | 3(x4) | 1(x4) | 0.3(x4) | O | — | — | |
Second ground combo. | |||||||||
Drill Rush Upper (ドリル突進アッパー Doriru Tosshin Appā ) |
Physical | 0.3(x3)+0.5 | 2(x3)+4 | 1(x4) | 0.2(x3)+0.4 | O | — | — | |
Third ground combo, second and fourth aerial combos. | |||||||||
Drill Falling Thrust (ドリル落下突き Doriru Rakka Tsuki ) |
Physical | 1.2+1.2 | 8+8 | 1+1 | 0.5+0.5 | O | — | — | |
Fourth ground combo. | |||||||||
Corkscrew Uppercut | Physical | 0.6(x6) | 6(x6) | 1(x6) | 0.25(x6) | O | — | — | |
Launch foes into the air with a giant drill. (Ground combo finisher) | |||||||||
Drill Rising Rush (ドリル上昇突進 Doriru Jōshō Tosshin ) |
Physical | 0.4+0.4 | 3+3 | 1+1 | 0.3+0.3 | O | — | — | |
Used when the target is in the air. | |||||||||
Drill Jumping Ground Thrust (ドリル跳び地面突き Doriru Tobi Jimen Tsuki ) |
Physical | 1.6 | 8 | 1 | 0.5 | O | — | — | |
First ground combo when surrounded. | |||||||||
Drill Ground Thrust (ドリル地面突き Doriru Jimen Tsuki ) |
Physical | 0.6 | 6 | 1 | 0.5 | O | — | — | |
Second ground combo when surrounded. | |||||||||
Drill Pillars | Physical | 0.6(x7) | 6(x7) | 1(x7) | 0.25(x7) | O | — | — | |
Call forth countless drills from beneath the enemy's feet. (Ground combo finisher when surrounded) | |||||||||
Dire Drill | Physical | 0.3(x10) | 2(x10) | 1(x10) | 0.1(x10) | O | — | — | |
Lunge toward foes with a giant drill. (Aerial combo finisher) | |||||||||
Drill Swoop Rush (ドリル急降下突進 Doriru Kyūkōka Tosshin ) |
Physical | 1.2+1.2 | 8+8 | 1+1 | 0.5 | O | — | — | |
Used during a Superjump near the enemy or when above the target. | |||||||||
Diving Dodge | Physical | 1.0 | 8 | 1 | 0.5 | O | — | — | |
Tilt and press to dive beneath the ground and evade in that direction. Only works while in combat. | |||||||||
Finish (フィニッシュ Finisshu ) |
Physical | 0.1+0.25(x4)+6.0 | 0 | 1(x5)+5 | 0 | O | — | — | |
Transforms weapon into an arm-like model, grabs the target with it, and throws them violently around 5 times. This technique can also strike surrounding enemies. |
Learning Drill Punch[edit]
Kingdom Hearts III[edit]
- Favorite Deputy has Drill Punch as its second Formchange.