Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts III

Damage Control: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Tags: Mobile edit Advanced mobile edit
 
(2 intermediate revisions by 2 users not shown)
Line 3: Line 3:


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II Final Mix'', Damage Control is a {{c|support ability|kh2}} that costs 5 {{AP}} to equip.
In ''Kingdom Hearts II Final Mix'', Damage Control is a {{c|support ability|kh2}} that costs 5 {{AP}} to equip. Damage Control halves all damage taken when at or below 25% HP, 50% HP with two abilities equipped. It also halves the power of the [[Cure]] spell.


In ''Kingdom Hearts 358/2 Days'', Damage Control is an {{c|equipment ability|358}}.
In ''Kingdom Hearts 358/2 Days'', Damage Control is an {{c|equipment ability|358}}.


In ''Kingdom Hearts III'', Damage Control is a {{c|support ability|kh3}} that costs 4 {{AP}} to equip.
In ''Kingdom Hearts III'', Damage Control is a {{c|support ability|kh3}} that costs 4 {{AP}} to equip. It reduces the damage taken when at or below 25% HP by 50% with one ability equipped, 66% with two abilities, and 75% with three abilities.


==Learning Damage Control==
==Learning Damage Control==

Latest revision as of 09:05, 3 April 2024

Damage Control (クライシスハーフ Kuraishisu Hāfu?, lit. "Crisis Half") is an ability that appears in Kingdom Hearts II Final Mix, Kingdom Hearts 358/2 Days, and Kingdom Hearts III. It causes the user to take half the usual damage while their HP is at critical levels.

Mechanics[edit]

In Kingdom Hearts II Final Mix, Damage Control is a support ability that costs 5 AP to equip. Damage Control halves all damage taken when at or below 25% HP, 50% HP with two abilities equipped. It also halves the power of the Cure spell.

In Kingdom Hearts 358/2 Days, Damage Control is an equipment ability.

In Kingdom Hearts III, Damage Control is a support ability that costs 4 AP to equip. It reduces the damage taken when at or below 25% HP by 50% with one ability equipped, 66% with two abilities, and 75% with three abilities.

Learning Damage Control[edit]

Kingdom Hearts II Final Mix[edit]

Kingdom Hearts III[edit]

  • Sora has one copy of Damage Control by default. He learns a second copy at level 50 with Power of the Warrior, level 32 with Power of the Mystic, and level 2 with Power of the Guardian.
  • Goofy learns Damage Control after defeating the heartless on the San Fransokyo rooftop.
  • Hercules has Damage Control as a default ability.
  • Sulley has Damage Control as a default ability.
  • Marshmallow has Damage Control as a default ability.
  • Riku has Damage Control as a default ability.
  • Aqua has Damage Control as a default ability.
  • Mickey Mouse has Damage Control as a default ability.
  • Ventus has Damage Control as a default ability.
  • Roxas has Damage Control as a default ability.
  • Xion has Damage Control as a default ability.

Kingdom Hearts 358/2 Days[edit]

Weapons with Damage Control[edit]

Xemnas Xigbar Xaldin Vexen Lexaeus Zexion Saïx Axel Demyx Luxord Marluxia Larxene Roxas Xion Sora Riku The King Donald Goofy

Technical Gear ③ Technical Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Technical Gear+ ③ Technical Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear ④ Duel Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear+ ④ Duel Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear++ ⑤ Duel Gear++ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Chrono Gear ③ Chrono Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Chrono Gear+ ③ Chrono Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Phantom Gear ④ Phantom Gear 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Phantom Gear+ ④ Phantom Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Phantom Gear++ ⑤ Phantom Gear++ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Lift Gear ③ Lift Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Lift Gear+ ③ Lift Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Nimble Gear ④ Nimble Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Nimble Gear+ ④ Nimble Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Wild Gear ③ Wild Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Wild Gear+ ③ Wild Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ominous Gear ④ Ominous Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ominous Gear+ ④ Ominous Gear+ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Fearless Gear ③ Fearless Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Fearless Gear+ ③ Fearless Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Prestige Gear ④ Prestige Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Prestige Gear+ ④ Prestige Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Crisis Gear ⑤ Crisis Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Crisis Gear+ ⑤ Crisis Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Omega Gear ⑥ Omega Gear 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Omega Gear+ ⑥ Omega Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Hazard Gear ⑤ Hazard Gear 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Hazard Gear+ ⑤ Hazard Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Rage Gear ⑤ Rage Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Rage Gear+ ⑤ Rage Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Champion Gear ⑤ Champion Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Champion Gear+ ⑤ Champion Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ultimate Gear ⑥ Ultimate Gear 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ultimate Gear+ ⑥ Ultimate Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Pandora's Gear ⑤ Pandora's Gear 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Pandora's Gear+ ⑤ Pandora's Gear+ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Zero Gear ⑤ Zero Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Mystery Gear ③ Mystery Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ

Rings with Damage Control[edit]

See also[edit]