Kingdom Hearts III
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|romaji=Raito Fōmu
|romaji=Raito Fōmu
|keyblades=[[Oathkeeper]]
|keyblades=[[Oathkeeper]]
|style=kh3
}}
}}
'''Light Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It is triggered exclusively by [[Oathkeeper]]'s Formchange.
'''Light Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It allows the user to harness the power of [[light]]. It is triggered by [[Oathkeeper]].


==Design==
==Design==
Line 13: Line 14:
Light Form turns Sora's clothes white and grey. The kanji for "light" (光) is visible on his pants and hood.
Light Form turns Sora's clothes white and grey. The kanji for "light" (光) is visible on his pants and hood.


{{section-stub}}
The name refers to Sora using the power of light and the kanji symbolizing light on the design.
{{sec-stub}}
<!--Appearance in Other Worlds:
<!--Appearance in Other Worlds:


Toy Box Light Form has black squares around Sora's pants, white shoulder cuffs, black sleeves and a gray shirt.
Toy Box Light Form has black squares around Sora's pants, white shoulder cuffs, black sleeves and a gray shirt.
[[File:Toy-Box-Light-Form.jpg|thumb|Light Form in Toy Box.]]


Monstropolis Light Form has Sora turn gray with white stripes, with his hair a cream color. The kanji for light remains on the back of his hood.
Monstropolis Light Form has Sora turn gray with white stripes, with his hair a cream color. The kanji for light remains on the back of his hood.
[[File:Monstropolis-Light-Form.jpg|thumb|Light Form in Monstropolis.]]


The Caribbean Light Form turns Sora's coat gray. His jacket has two Wayfinders on it, and the inside of his coat is white with the kanji for light on it.
The Caribbean Light Form turns Sora's coat gray. His jacket has two Wayfinders on it, and the inside of his coat is white with the kanji for light on it.          
[[File:Caribbean-Light-Form.jpg|thumb|Light Form in The Caribbean.]]
-->
-->


==Mechanics==
==Mechanics==
[[File:FC Sprite Light Form KHIII.png|left|200px]]
[[File:FC Sprite Light Form KHIII.png|left|200px]]
Light Form's attacks are light-themed and quick. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to [[Dark Form]]. Light Form's attacks utilize cross-shaped {{w|Halo_(optical_phenomenon)|halos}} as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke the Oathkeeper Keyblade. Light Form can further Formchange into [[Double Form]] OKP after inflicting enough damage with the Oathkeeper.
In ''Kingdom Hearts III'', Light Form is the first Formchange of the Oathkeeper Keyblade. Its fighting style allows Sora to harness the power of light. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to [[Dark Form]]. Light Form's attacks utilize cross-shaped {{w|Halo_(optical_phenomenon)|halos}} as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke Oathkeeper. Filling the situation gauge while in Light Form allows Sora to Formchange into [[Double Form OKP]].


===Abilities===
===Abilities===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
{{frm-abi-o|o=*}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Actions
{{frm-abi|Quick Slash|Strike a nearby target with a quick upward slash.}}
|-
{{frm-abi|Flash Step|Change a faraway target while blocking.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
{{frm-abi|Radial Blaster|Launch blade projectiles at nearby enemies.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-abi|Aerial Sweep|Launch a horizontal spinning attack toward a target high above.}}
|-
{{frm-abi|Aerial Dive|Launch a vertical spinning attack toward a target down below.}}
|colspan="2"|'''[[Quick Slash]]'''||Strike a nearby target with a quick upward slash.
{{frm-abi|Falling Slash|While airborne, slash downward to attack targets on the ground.}}
|-
{{frm-abi|Rising Spiral|While performing a combo, press {{Button|c}} to launch enemies into the air.}}
|colspan="2"|'''[[Flash Step]]'''||Change a faraway target while blocking.
{{frm-abi|Groundbreaker|While performing a combo, press {{Button|c}} to slam enemies toward the ground.}}
|-
{{frm-abi|Combo Master|Continue combos even if your swings miss the enemy.}}
|colspan="2"|'''[[Radial Blaster]]'''||Launch blade projectiles at nearby enemies.
{{frm-abi|Hidden Potential|Gain additional Strength and Magic when battling powerful foes.}}
|-
{{frm-atk-o}}
|colspan="2"|'''[[Aerial Sweep]]'''||Launch a horizontal spinning attack toward a target high above.
{{frm-abi|Zantetsuken|Hold your Keyblade in reverse grip and launch a charging strike. (Combo finisher)}}
|-
{{frm-abi|Finishing Leap|Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage. (Combo finisher)}}
|colspan="2"|'''[[Aerial Dive]]'''||Launch a vertical spinning attack toward a target down below.
{{frm-abi|Black Hole|Summon a pillar of light that sends foes flying. Your magic stat determines damage. (Combo finisher)}}
|-
{{frm-abi|Triple Edge|Issue a flurry of attacks that sends enemies reeling. (Combo finisher: while airborne)}}
|colspan="2"|'''[[Falling Slash]]'''||While airborne, slash downward to attack targets on the ground.
{{frm-abi|Spinning Rush|Issue a flurry of attacks that sends enemies hurtling. (Combo finisher: while airborne)}}
|-
{{frm-abi|Spiral Charge|Spin your Keyblade while furiously charging the enemy. (Combo finisher)}}
|colspan="2"|'''[[Rising Spiral]]'''||While performing a combo, press {{Button|c}} to launch enemies into the air.
{{frm-abi|Light Guard|Press {{Button|s}} to guard against attacks from all directions.}}
|-
{{frm-abi|Light Burst|Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal ability)}}
|colspan="2"|'''[[Groundbreaker]]'''||While performing a combo, press {{Button|c}} to slam enemies toward the ground.
{{frm-abi|Sonic Dodge|While grounded, tilt {{Button|stickl}} and press {{Button|s}} to roll in that direction and evade attacks.}}
|-
{{frm-c}}
|colspan="2"|'''[[Combo Master]]'''||Continue combos even if your swings miss the enemy.
|-
|colspan="2"|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes.
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Form Actions
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[Zantetsuken]]'''||Hold your Keyblade in reverse grip and launch a charging strike. (Combo finisher)
|-
|colspan="2"|'''[[Finishing Leap]]'''||Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage. (Combo finisher)
|-
|colspan="2"|'''[[Black Hole]]'''||Summon a pillar of light that sends foes flying. Your magic stat determines damage. (Combo finisher)
|-
|colspan="2"|'''[[Triple Edge]]'''||Issue a flurry of attacks that sends enemies reeling. (Combo finisher: while airborne)
|-
|colspan="2"|'''[[Spinning Rush]]'''||Issue a flurry of attacks that sends enemies hurtling. (Combo finisher: while airborne)
|-
|colspan="2"|'''[[Spiral Charge]]'''||Spin your Keyblade while furiously charging the enemy. (Combo finisher)
|-
|colspan="2"|'''[[Light Guard]]'''||Press {{Button|s}} to guard against attacks from all directions.
|-
|colspan="2"|'''[[Light Burst]]'''||Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal ability)
|-
|colspan="2"|'''[[Sonic Dodge]]'''||While grounded, tilt {{Button|stickl}} and press {{Button|s}} to roll in that direction and evade attacks.
|}
{{section-stub}}


==Strategy==
==Strategy==
{{section-stub}}
{{sec-stub}}
Light Form excels in single target encounters and boasts fast paced attacks that can build up Situation Commands faster than the Formchange's gauge can deplete. Unlike other barrier guards, [[Light Guard]] allows Sora to follow up [[Light Burst]] with [[Final Blow]] should the enemy be knocked back. Unlike [[Dark Form]], Light Form benefits the most from a high magic stat with its final ground combo finisher [[Black Hole]] since the Oathkeeper itself has a balance between strength and magic whereas [[Oblivion]] favors strength.
 
{{Form}}
{{Form}}

Latest revision as of 06:00, 27 May 2024

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Light Form
Japanese ライトフォーム Sora Light Sprite KHIII.png
Rōmaji Raito Fōmu

Keyblades Oathkeeper

Light Form is a Formchange in Kingdom Hearts III. It allows the user to harness the power of light. It is triggered by Oathkeeper.

Design[edit]

Main article: Form:Sora

Light Form turns Sora's clothes white and grey. The kanji for "light" (光) is visible on his pants and hood.

The name refers to Sora using the power of light and the kanji symbolizing light on the design.

Mechanics[edit]

FC Sprite Light Form KHIII.png

In Kingdom Hearts III, Light Form is the first Formchange of the Oathkeeper Keyblade. Its fighting style allows Sora to harness the power of light. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to Dark Form. Light Form's attacks utilize cross-shaped halos as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke Oathkeeper. Filling the situation gauge while in Light Form allows Sora to Formchange into Double Form OKP.

Abilities[edit]

Abilities
Ability Description
Quick Slash Strike a nearby target with a quick upward slash.
Flash Step Change a faraway target while blocking.
Radial Blaster Launch blade projectiles at nearby enemies.
Aerial Sweep Launch a horizontal spinning attack toward a target high above.
Aerial Dive Launch a vertical spinning attack toward a target down below.
Falling Slash While airborne, slash downward to attack targets on the ground.
Rising Spiral While performing a combo, press Circle to launch enemies into the air.
Groundbreaker While performing a combo, press Circle to slam enemies toward the ground.
Combo Master Continue combos even if your swings miss the enemy.
Hidden Potential Gain additional Strength and Magic when battling powerful foes.
Form Actions
Attack Attribute Power
Multiplier
Form
Value
Reaction
Value
Revenge
Value
Guard? Repel LV Status
Effect
Zantetsuken Hold your Keyblade in reverse grip and launch a charging strike. (Combo finisher)
Finishing Leap Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage. (Combo finisher)
Black Hole Summon a pillar of light that sends foes flying. Your magic stat determines damage. (Combo finisher)
Triple Edge Issue a flurry of attacks that sends enemies reeling. (Combo finisher: while airborne)
Spinning Rush Issue a flurry of attacks that sends enemies hurtling. (Combo finisher: while airborne)
Spiral Charge Spin your Keyblade while furiously charging the enemy. (Combo finisher)
Light Guard Press Square to guard against attacks from all directions.
Light Burst Press X after a successful block to send surrounding foes flying. (Reprisal ability)
Sonic Dodge While grounded, tilt Left Stick and press Square to roll in that direction and evade attacks.

Strategy[edit]

Light Form excels in single target encounters and boasts fast paced attacks that can build up Situation Commands faster than the Formchange's gauge can deplete. Unlike other barrier guards, Light Guard allows Sora to follow up Light Burst with Final Blow should the enemy be knocked back. Unlike Dark Form, Light Form benefits the most from a high magic stat with its final ground combo finisher Black Hole since the Oathkeeper itself has a balance between strength and magic whereas Oblivion favors strength.